- Death in instanced (black border with film icon on top of the screen) content reduces durability two times (once asking you if you wish to abandon, then a second time when it asks you if you wished to return to your so called revival point)
- Death returns you to some mythical non existing bs term called “revival point” but in reality it just throws you back a random number of maps. If on generic open map, usually 1, if the content is in a dungeon with floors, up to 7-8 (!) i.e. sancturay which lets you walk back from apsi crossroads from six ****ing maps away, and that floor is not even the top. This however:
- Makes it completely impossible to retrieve dropped gems. With token, potions, hacks and what not you will still never be able to get back to those gems from 6 ■■■■■■■ maps away. (Im not against gems dropping, but with the current resurrection bs all this does is taking a nice hard schlong and rubs it into the face of every player who died, screaming: Oh you had gems on you? THEN ■■■■ YOU.
- If you happen to be not on the map when a boss/world boss dies because you are returned to your “revival point” X maps away, you will not be eligible to any form of loot, including as much as silver
- The repair of durability is not calculated in %. As far as i can tell it knows only two setting 50% price and full price. in regards of the 50% price i have no idea when and how it applies, i have several times been paying 6k for a repair while ALL of my stuff was red and also while it had like 30 durability missing out of 100.
Date and Time : Any
Game Control Mode (Keyboard/Joypad/Mouse) : Any
Where it happened (which map, which quest, which npc, etc) : Any
Bug Description : As stated above
Steps to reproduce the issue : Die/As stated above
Screenshots / Video : Not needed
System : Not needed
Country, Region : EU
