I’d like to add onto this, one of the main things i still enjoy about D3 is how you can pick the difficulty of the mobs you are fighting, along with there being no level cap at all. So it allows players to give themselves as much of a challenge as they want along with bigger and better rewards for their effort, or they can put the game on easy mode while they improve their gears and level up at a much slower pace. ToS on the other hand, forces you to fight and grind on easy monsters within a strict level range, punishing you for trying to fight anything stronger or weaker, which limits players and forces them down a set path, giving little to no challenge to the players who want one and forcing everyone to play at the same pace, which separates players only by playtime instead of skill or how big of a challenge they can overcome.
Now i’m not saying they need to buff up all the mobs to make the game super challenging, but the players who want a challenge should be allowed to have one, with better exp/drops for their efforts. The instance dungeons are the closest thing we have to this right now except that they are still way too easy, along with the exp/damage penalties making them only worth the effort for about 10 levels and then never to be re-visited.
