Tree of Savior Forum

To IMC: Skills should behave different from player to player and suggestions

Aside many other bugs and things to improve in the game…

I really think many disable skills should behave different if it’s used by a player on another player. Like, 50% less disable time on players.
Take Hunter pet’s bite for example, it can disable you for almost forever, same cryomancer if done right with ice dmg+sleep… Sleep on lvl 15 = 17sec disable, I already find 7sec on lvl 5 too much if it’s used on a player.

Otherwise, skills that should be efficient since you are maxing them are really hard to land and become totally useless sometimes, for example, Monk double punch, its almost impossible to hit a target that is moving. It would be great if it hits a little bit further, a kind of an air punch attribute that hits two steps further would be perfect.

Also I like to point out some things: A bug on lvl 130 dungeon, the game disconnects after you finish the last Boss.
Some mobs start to run away from you without you star to hi them, they run away reaallly far.
And some items that we need, but they may not exist (?) like Cockatrice leather, and drake leather recipe for all the parts.

I think that’s it, sorry for my bad english, and thanks for your attention.