@STAFF_Yuri @STAFF_Bob
Haste makes waste. Please release rebuild after everything is stable. The lag is very very bad right now at TELSIAI.
Better release it next year but stable THAN release this year but unstable.
@STAFF_Yuri @STAFF_Bob
Haste makes waste. Please release rebuild after everything is stable. The lag is very very bad right now at TELSIAI.
Better release it next year but stable THAN release this year but unstable.
I’ve already seen enough bugs even until days. I certainly don’t want to give another crash to people.
I’m already on tracking multiple bug fixes on Rebuild, KToS. However… in my sight, the bug is one thing…
Optimization is one thing another, and desperate.
Haste makes waste. Please release rebuild after buffing Monks. Monks look very very bad right now in kTest.
Better release it next year but balanced THAN release this year but broken.
(Inserts Monk buff pleas everywhere)
“For every one you see there can be many, many more hiding and multiplying behind your walls.”
Surprisingly it fits virtual bugs too
Hope all goes well and we can get an almost bug free RE:Game 
What I learned is, when you thought you finally hit the bottom of the pit, there’s always another down floor awaits for you. I always expect the worst will come, bad news is that sometimes comes true, or worse.
will there be any mention of optimization or core engine rework anytime soon? or at least planned?
theres a solo velpopo video, well the guy have +20ish weap and geared velpopo equip, but still its a end-game legend raid content, shouldnt be able to solo it like that, (<30 mins iirc) thats just something.
its just not okay at all in my opinion
also please reconsider when putting a knockback/knockdown on bosses, its annoying,
annoying and hard/challenging is way different.
Got to agree with that, every Re:build videos show pathetic weak monsters, why should I bother playing with people when i can solo everything
love you Yuri thanks for your hardwork.
you are a breath of fresh air around here honestly.
If IMC would delay re:build release on iTOS, there would be no more players left. lol
please by all mean lead the way out “PLAYERS” 
But do not be sad, I will be sure to greet you on your way back
I remember sneaking in one Korean Q&A, I think it was September or October, that explained about an optimization towards GvG content, but it looked as something that would be overall beneficial (not only for GvG).
Any news on that? Like, can we expect something for the first semester of 2019…?

Oh that is obvious part, what I have to concern is, "What’s next thing we need to do in case… this… doesnt… "
@STAFF_Yuri
is there work being done/planned for optimization/core engine rework along with re:build?
alot of the reasons why many players have left is due to the performance of the game, would be good to hear some news on it, perhaps on upcoming popopost?
let’s just stay positive for now 
i believe the root of the problem is the first impression when a new player came in.
it’s the claustrophobic feeling given by all the restrictions in the game, i was so shocked that i wasn’t able to trade normally with my friend without token at launch, it was insanity.
i hope the extreme “give me your money” restriction will be thrown out the window for more open and welcoming game. living without token is kinda hellish, that’s not the feeling you want to give to players.
Hmm, I see the answer from above, sorry I missed that.
The optimization is one thing I keep asking, and bugging about them, which they also aware of it, but all the concentration is at RE:Build, so can’t say it yet.
While you’re at it taking your time, how bout actually LISTENING to the feedback and making changes based on them like was said a while back. Classes like monk are still waiting for the feedback based changes they NEED.
Maybe it is just me but I would really like to see the dev team write/conjure up an article on how they approach class and content balancing. What makes them decide on what skill they should buff/nerf and how they conceptualise the change to make it balanced against the rest of the other classes.
The recent changes in ktest confuses the heck out of me. Totally don’t know the rationale behind all the changes.
More than that, I want them to actually partner with an actual player per class just so we get to where we need each class to be. These close door policies IMC has for development just hasn’t work and is visible with their 2nd (3rd) major rework.
I’m not saying I would leave. Other players might.