Tree of Savior Forum

To IMC, please take your time PATIENTLY preparing itos's rebuild

Hi Yuri, I posted this in the feedback compliation but i would like your thoughts on Boruta.

Boruta lasting for 4 hours and having pvp mechanics built in is a huge mistake. A recent bongtos video shows a reasonable sized guild with no contest taking that long

Now Imagine that with 4+ guilds fighting each other as well as the boss, it will take up to 8 hours to complete. This is ridiculous and unfun.

Adding loads of HP and defense on a boss does not make it fun or challenging. Please learn from Demon Lord world bosses. Make the boss strong thats fine, keep the PVP thats OK, lower the HP and time to complete DRAMATICALLY.

It should take a guild of 15-20 an hour, at most to kill the boss.

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Not to sound like a doomsday poster but the rebuild is kind of lackluster as far as classes go. They seem to really focus on cleric more than anything. Some of my friends notice this and are skeptical of playing again. It’s like they keep shooting themselves in the foot.

I would say this is more of a feature of the people who are active on both itos and ktos tend to play clerics, so there’s a lot more visibility. Well, that and they completely broke oracle.

The bigger concern for me right now is that, if all classes can oneshot basically everything and solo CM5, what reason does anyone have to play anything other than cleric for everything given that they also still provide the most support and utility–which is absolutely the case given death sentence.

Damage is just too high across the board and I seriously hope they think about the long-term repercussions of that.

That and Boruta looks terrible.

It’s preference since Heal isn’t required anymore [look at e.g. the solo Velcoffer run on a non-Cleric].
The current state of Re:build is that it’s so easy that you can play anything and still survive [clearing is another thing though, given the huge damage differences between certain Classes/builds].

If they did they wouldn’t have toned down the monster damage and HP so much as well as increased the damage modifiers of a lot of already strong Classes…

Imo they should leave Re:build in its current state and observe,then change things on new content[e.g. re-balance Classes together with Master Circle].
If they keep messing with Re:build, the chances are high it’s only going to get worse and worse.

I hope they dont just observe because the way it is people will merge into single “meta” builds again.

A thing at my view point on Peltasta, Hard Shield seems overkill, maybe its necessary for tanks to survive on pvp, cause a LOT of classes has armor break effects. They ajusted the aggro factor, 100x was a lot. Its disappointing they didnt changed Shield Lob, such skill is still clunk and wierd to use, for those who dont know, shield lob you throw your shield (its a 3d vertical static model of your shield) at a location… you cant use it mounted.

And just leaving my opnion about my main, i m quite satisfied with the templar rework, it dont look too monstruous and has a good amount of resources for war and some potential for PVE. If you could use other mounted skills on The Horse it would be perfect haha.

Master circle is a dead concept. It’s never coming back.

I agree with this though–but the game is clearly too easy and that’s the biggest concern for the game’s longevity.

I think templar is just gonna be too ridiculously overpowered as it is… for all that GVG content no one is gonna do.

I was on that day, receiving the message via screen. I won’t express the exact word and feelings I felt, but devs are on alert stance on Boruta.

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Never say never :distinguished:

This is good to hear, no one does world bosses currently already. The encounters take forever, then not even considering how awful and laggy it is (graphically and netcode wise) and the possibility of channel crashing

Now imagine with many more people and with pvp/GVG elements added. This is a huge headache and frustrated just waiting to happen. They should just do GVG as a feature, and implement Boruta as a guild instance.

Hey, that’s fair. I mean, pied piper did ultimately happen.

Knowing they’re working on it is a good sign, thank you for relaying it.

Having a fixed number of advancements means that, even when you expand the maximum level, we won’t be able to learn new skills. What are your plans?

We introduced attribute level limitations according to character level precisely because of this. Once the maximum level is expanded, slowly we’ll start to add new attributes, and rather than creating new skills from the feedback we receive, we’re going to strengthen existing skills instead. That is, basically, our plan.

These new attributes and level restrictions will also allow us to introduce more radical skill modifications. For instance, we could have an attribute that makes Meteor drop weaker but multiple meteors on the enemy.

In a previous dev blog post we also toyed with the idea of a Master Circle, a system which was slightly revised to fit the [Re:Build] plans but is still valid. If in the future we consider that simply adding new attributes doesn’t inject enough novelty into the game, we may adapt the concept of a Master Circle.

From the 2nd Re:build FAQ;

I guess it will be coming either way, unless they plan to hotfix everything with just attributes [which will probably bleed the peoples silver/attribute points with the new costs]…

They also said they don’t want classes to feel forced. This is obviously contradictory. :tired:

They’re certainly trying not to force Monk on us.

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ok thanks - as it stands that content would be dead on arrival, most people just don’t have 4 hours to dedicate to a video game without stopping.

Hell, my old WoW raiding guild would raid for 3 hours tops and that was varied and interesting content, not some tank and spank boss with pvp mechanics that has 2 attacks.

The big question here is: Can attributes really bring so much difference to the gameplay that you will feel as if you’ve advanced? Given they only add about 30 levels to the cap per update, what’s the point of introducing new attributes every 30 levels?

Master Circles are the only thing that can simulate progress if they are not planning on adding more Class choices with the upcoming contents, especially since attributes are just a paywall while Master Circles can be introduced via quests and expanded upon [exploration of the lore and creating a deeper comprehension of Class identity] so you are rewarded for playing the game.

Master Circles could also create another build differentiation (if every character can only master 1 Class) so your character becomes more unique.

If they really abandon the whole idea, the future for the game looks bleak…

That would depend on the attribute, like if Fire pillar gets a fire tornado attribute that makes the fire pillar moves forward for the duration of skill…

and other skill modifying attributes like that…

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First of all:
• Item refine cap at +16. For weapons and armors.
• add new attacks to Boruta, all it does is spam auto attacks. Build something interesting like mineloader.
• lower it’s hp. 4 hours to kill a single mob that does nothing is pretty lame.
• make sure to rework Warlocks and give en Demon transformation.
• ban the bots, and exploiters.
• remove the meta itens.
• hire staff that plays ToS.
• bring back squire to swordsmen tree and change it to blacksmith

Could Master Circles really do the same, though?

It depends on what the developer’s idea of a “Master Circle” really is. If it’s new skills and synergies toward the intended class role… sure, maybe. If it’s just blatant damage increases to things we already have, I’m not so sure.
At the same time I’m still not sure about new skills either personally, because of possible hotbar bloat again.

What says that attributes can’t be tied to quests as rewards for playing, btw? I know it hasn’t really been done, but that doesn’t mean it can’t be done.

Not saying either choice is bad. Just that M.class or attribute choices would have to be really well thought out, and …hopefully… not too full of “x just deals more damage xd” ideas if they did either of them.
This game is too much of a damage race as it is already imo.

Nothing, RO e.g. has active and passive skills per Job that can be learned via quests.
However, I think it would be far better to create a whole new system (i.e. “Master Circles”) where you build everything around it.

E.g. visiting a shunned researcher to learn about forbidden arts that were abolished when the treaty between goddesses and demons was written, or excavating ruins for clues on long forgotten techniques from the times before Zachariel?

There are countless methods where you could introduce new content (e.g. minigames like archaeological excavations where you can dig for clues on the past, historical research, interactions with the Class Masters to gain their favor and teach you more about the Class) that bring more lore, more fun and an actual reward for working on sth.

You need a whole system to continuously advance, otherwise you will just feel bored after finishing a single quest or leveling to new cap to buy another attribute.

Yes, it is much more work but currently the Classes are just dead, no more advancement quests, just a few attribute point quests that are pointless since you gain much more via events, and no real interaction with the lore except for a few individuals (e.g. the Chronomancer Master).

The whole problem comes down to the fact that IMC keeps adding new stuff to new content but neglects and forgets old ones (e.g. no special costume for the majority of Classes).
If Re:build doesn’t address this issue and just keeps stockpiling, everything they worked so hard for in the past will be neglected and forgotten.

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its on the list of the next nerf. which most likely those musketeers and mergens.
and it will create another hatred wave just like the incoming rebuild that nerfs many.

cant agree more
too bad with their lack of human resource i dont think its gonna happen
beside they are no longer into fun engaging stuff anymore
its not like the same old tos back in 2 years ago where so many dynamic stuffs exist like prequest, stuff like corsair treasure hunt and many more inclusing the stat building/formulation freedom
they might be not even the same devs that build the game if you see how extreme the change in rebuild is in the name of what they so called “balance”/“convenience”
what they will focus is what they thought endgame like GTW or that final raid.
they should open their eyes and see the declining of the playerbase even worse
i just cant wait to see those numbers after rebuild.