Tree of Savior Forum

TL;DR—General Discussion Edition

“Why can’t IMC fix issues at the same speed as I can whine?”

This is—of course—merely an observation.

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Cmon, an Eldeen should be more clever than that…

While that does hold true for a majority of posts, there’s some truth to what people say.

We had early access, and in that time they did do a few things, but these last 2 weeks?

You can’t really say IMC is doing a good job, their kToS version is progressing much faster with more fixes, and more balances.

Our version is left in the dust. Going F2P now with the current state of the game is just an outright bad decision, they didn’t even bother publicizing the game.

No one can argue against any of that, and that’s the sad truth.

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A lot of these issues are lingering from closed beta testing… which was like last year lol.

So, unless we’re expected to wait a year or two just to fix crashing and performance issues… it doesn’t look too good for IMC.

The FPS lag issue existed during CBT phase according to some people. How come they never fixed this before launching it to the public? Until now… Still no heads up.

Yes, why can’t they fix any issues any faster?

I think that’s a pretty sensible observation considering the circumstances.

Actually, I wouldn’t say that they performed anything that was exceptionally clever.

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Touché :smiley:
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Yeah well, on one side there’s IMC trying to patch up the boat and sometimes disappointing the players. And on the other side, there is the most semi toxic community i have ever seen in my life after League Of Legends.

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i could argue against all of that:
-of course kToS is ahead of us. because it’s several months ahead of us. what do you expect? plus they don’t have to screw around trying to fix servers all over the world. that’s hardly a good basis for whether they’re doing a good or bad job.

-going f2p now -is- a terrible idea. IMC originally planned to not release f2p for another 2 months, but the community cried so hard, and they felt they had to respond to that (lol at everyone whining that they don’t listen… maybe they just learned it was a bad idea to listen). that said, f2p mmo’s don’t develop a stable population for like 2 years anyway, so advertising now isn’t going to save or break the game.

because the game engine is over a decade old. it probably can’t be fixed.

Game engines being old has nothing to do with the bugs and glitches present.

Uhh it has something to do with the FPS lags and the Crashes.

it’s not a bug or a glitch. it’s a problem of not being able to use the hardware that exists today.

a decade ago, if you ran into a populated town, you’d expect some fps lagging, because the hardware just couldn’t keep up with all that extra.

now? the engine is still the same. of course the problem is going to be the same.

Do you realize how retarded your statement sounds? A decade ago, people were on intel pentium processors and Geforce 7000 cards.

Today, people are running on 8-core processors and end of the line graphics card that store up to 4gb worth of memory with over 256-bit memory bus.

A lot of game companies do not use the latest game engines unless they want to expand upon advanced graphics and other features such as physics, dynamic lighting and whatnot.

You don’t need resort to Unreal Engine 4 to develop a simple anime mmo that doesn’t utilize 90% of its features.

Please educate yourself before stating completely stupid information. Game engine =/= bugged game.

tell it to a mirror.

windows 32 bit cannot access more than 4gb of ram in a computer. it’s just not within the capabilities of the software.

Tree of Savior is also a 32bit program.

i’ll say it again, since you couldn’t catch it last time: it’s a problem of not being able to effectively / fully use today’s hardware.

i have a brand new quad core AMD cpu, 16gb ram, geforce gtx 950… i lag in town, and yet my CPU isn’t overworking, and my GPU is barely working hard enough to even turn the fans on.

The amount of memory this game can access has nothing to do with how it’s coded. Tree of Savior being a 32-bit process has almost no relevance because that can be bypassed easily if you’re running Windows 64-bit. All the programmers need to do is just set a flag that allocates more than 2GB of memory lol. This is only an issue if you’re still running 32-bit versions of windows.

Also, there is no reason why Tree of Savior should be taking over 2 GB of your system memory in the first place. This is a relatively simple game with simple physics and architecture. It doesn’t even have dynamic lightning or any kind of night/day system. That is why it runs as a 32-bit application.

Demanding games like Battlefield 4 will have optional 64-bit variants because that game processors more memory. There is collision, physics, lightning and all sorts of advanced features that require more processing power and memory.

Clearly, you do not understand how computers and applications work lol. Again, since you cannot understand it. Tree of Savior doesn’t run bad because it’s a 32-bit program. Most video game applications are 32-bit. It runs like crap because it was coded like crap.

Get your facts straighten out.

But they’re not. We started with the same patch (alongside unique balances for our version). So it IS inexcusable.

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… and therefore it does not properly use the hardware available to it.

i mean honestly, it was probably coded reasonably well when Granado Espada was released in 2006… but it was coded fixed and cheaply, instead of open-ended and expensively.

like that ancient quote often (mis?)attributed to Bill Gates… “640k of ram ought to be enough for anybody.”

a 4GHz quad-core processor with 16gb ram, and 2gb video card…
in today’s market… is a decently tricked out budget machine, coming in under $700 canadian (so what, $500ish USD ?)
a few years ago, it was a mighty beast, running everything at top settings without breaking a sweat.
in 2006, it would have sounded like the kind of machine even hardcore gamers can only dream about.

and “why spend all that extra effort to code for hardware that doesn’t even exist yet?”

well then… welcome to being a western gamer playing an asian-made game. how’s that NA release of PSO2 coming along, amirite?

Dear god. You are as dumb as bricks.