as i anxiously await the beginning of the closed beta tomorrow, i can’t help but notice a slight issue while i try to figure out my character’s build…
whenever i see a skill that needs to be targeted over an enemy, i see that the skill circle originates over the player and must be moved over the monster with the arrow keys before it is used. i could be wrong, but that gives me the impression that there is no quick way to target tile-based skills. that seems to go against the nature of the skills themselves, to me. when casting a tile-based skill such as safety zone, one expects to be able to quickly save a teammate quickly before they die (similar to casting safety wall before an asura strike in ragnarok). tile-based skills are by design meant to be strategically placed and i see no reasonable way to do that in its current form.
is anybody else disappointed that we have to target these types of skills with the arrow keys? how are we supposed to make split second movements if we have to target with arrows while our movement is suspended? could we just implement the same exact targeting system ragnarok had? considering we’re using WASD to move and the mouse currently isn’t doing anything, that seems to be the most logical solution.
click tile based skill->skill circle shows up where your mouse is->move mouse to where you want to place the skill->click->cast
or am i missing something? i obviously haven’t played the game yet so let me know if this has already been addressed.