Tree of Savior Forum

"Threat" mechanics discussion... and the desire for a reduced threat card

Edit: Changed the name of the topic. Hopefully this topic gets some visibility for a reduced threat card and also some discussion of how threat works in this game.

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Original topic title: “Threat reduction card?”

Any cards like this available? And if not, do you think they should be in the game?

Not currently no

it deppends, i feel like if it was they would mess it up somehow so that you could stack enough cards and Monsters would never attack you.

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If they ever add some card like that, it would only work in a party, i don’t see any use for solo, you are supposed to be attacked by certain monsters anyway.

And if you are in a party where there is a TRUE tank char, you won’t have to worry about being attacked.

That’s not true. There have been times where people out-threat the “tank” even when the “tank” has provoke activated.

Just provoke don’t make one a tank, you have to cause damage too, you have peltasta skills for that, i can be wrong but Peltasta Skills might have a thread generation hidden in them (Edited here i missed this part in the sentence), when i tank, doesn’t matter even if it is a Lv 280, the mob don’t leave me, even a boss don’t get away from me, just so you know, my Peltasta is Lv 103, and my friend’s musketeer come sometimes with me in dungeons to help me squeeze some exp, not a single mob or boss go after her.

This talk of you only need provoke to tank is BS unless your build is DPS, but DPS build don’t need to hold aggro, otherwise there wouldn’t be a necessity of Peltasta and they could only put SB in swordsman class.

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I’ve generated too much threat in dungeons by doing lots of attacks in a small amount of time.

I’m no longer sure if threat is determined simply by damage or number of attacks performed, or some combination of both. It would make sense if it has to do with number of attacks performed, because in your story a Musket which obviously does high damage, should be stealing threat from you easily but may not if the number of attacks they do is not very high.

There are also instances where I do a large burst of damage (maybe 20% of a boss’s hp in a short amount of time), and a QS3/Wugu does around 30-40%, but I still have threat and have to run around to avoid damage until the boss finally decides to leave me alone and go for the QS or a Pelt with provoke.

From my experience Swash alone can’t take full aggro of mobs/bosses even with Swash+Provoke10 aggro can still be taken away.

Just my theory.
Hate generation works both ways upon hit and when getting hit, this is why Guard holding Pelts can keep the mobs on themselves longer.
Let’s say there’s 100pts for full aggro.
Normal hits and skills produce 2pts.
Swash will generate 50pts aoe while Provoke increases hate/aggro 1pt/lvl on hit and doubled when taking hits.

This is why Highspeed/multi-hits attacks/skill tend to take aggro from the tanker. A QS3 for example.


On topic, yeah no cards for threat reds. yet and the only way to avoid aggressive mobs is either thru Scout’s Cloak & Camo or Cleric2’s Fade.
Or just bring a pet and have them take the hits for ya. They oddly have their own small Swash aura passive on them.

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There is no way be it a low or high level Peltasta do more hits than a Musketeer, my friend is Archer C3 > Hunter C2 > Falc > Musketeer and have lots of multihit skills, she can cause both cases (damage and number of hits) more than my Lv 103 Pelt, and even so, i hold the aggro, but as a friend told me today, we can’t rely on the way things are right now in the game, for example, QS Deploy Pavise should block and aggro enemies, but sometimes it doesn’t, i am saying in the case you did it before attracting attention from the mob, it is unreliable, can be the case for other stuff that generate thread.

SB is just a taunt, not a thread generator, Provoke only work if you cause damage, so SB + Provoke + a tank that only hold C for block instance = useless.

If it is just a taunt(debuff) then SB’s effect alone should pull aggro to the caster upon cast for it’s full duration(4sec), but mobs/bosses still tend to stay on DPSs who generated enough hits even after a fresh recast of SB.
Besides,as long as it gets aggro it’s still a threat generator(faux) then, albeit temporary.


I don’t have full grasp of ingame hate generation mechanics, like I said it’s just my little theory based on my experience.

I usually keep my provoke toggled off when soloing and only toggle it on in missions and dungeons in random parties.
SB alone(forgot to toggle)=Boss senpai doesn’t notice me :cry:
SB+Provoke=Boss senpai noticed me and now cuddles(ragdolls) me(temp) :heart_eyes:

I will have to make some testing one of these days, my experience is from before the merge, i haven’t been playing that char for a while.

Might try it with my friend, her char is higher now almost 280 so the damage is higher, gonna ask her to do a single MS on necroventer in dun 90 (hopefully it wont die lol) and see if it leave me.

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Actually, a way to test this would be to use the current level penalty to ones advantage.

For example, take a low-level character and have it do a bunch of attacks (say, 100 or so) to a monster (where they only do 1 damage), then do one attack on a character that does more damage (Energy Bolt, or something that does over 100 damage… maybe even an auto-attack).

If the low-level character still has aggro, chances are that like Fuwaro said, threat may be calculated differently than from damage itself.

Edit: I’m not sure if there’s also a threat penalty due to level difference though… so now that I think about that possibility, a test would have to be done between players of equal levels and a monster with the same level in case there is threat penalty based on level difference.

Petition to have this kind of card. One does not simply Tanking with a Wugushi teammate

I changed the name of the topic to encourage more discussions about threat mechanics ^o.o^

Nobody else is curious about threat mechanics in this game? I know bosses aren’t really “hard” but it would be cool to know how threat actually works ^o.o^