Tree of Savior Forum

Thoughts on this build? [Kriv > Diev > Oracle]

This will likely be my support-leaning Cleric build. It’ll be purely PvE and will probably see most of it’s play in parties of 2-3.

I’m pretty up in the air on the specifics of this one, so anything constructive is welcome.

Also, I’d appreciate some insight on what kind of stat distribution might be good in this build. Cleric really seems like a class where the stat allotment can vary wildly depending on what you’re building and what you want out of it.

Also, not related (but maybe related in my head), does anyone have a link to an updated list of what Pardoner can and cannot sell/make into a scroll? Seems like ToS has a lot of interesting Cleric classes, but past a point, answers are kind of scattered since everything is still fluid. Honestly, I can’t wait to get in and start tinkering with things myself.

I have a similar build but i get druid at the end because it can combo with carve.

I believe the statue SP cost reduced will be the most important because class that can spam skills will love it. So i will be leveling it to 10

The statue that reduce CD don,t need much points in it as it will only increase it’s duration and you can plan with your party to use the skills when you build the statue, but since you will not get the carve skill you probably can put leftover points here.

I don’t see the reason to get that many points in the Teleport statue, if you could explain for me I would appreciate.

Also statues will be worthless in grinding as you and your party will probably be moving around the map and will not benefit from the effects, unless your party use a a mob tactic to grind

Int will be your main stat and Spr/Con as secondary.

If you don’t mind can you answer why do you want Dievdirby C2? For the owl and silence? And why oracle for the last class?

I know I saw one build around here with max carve due to the synergy with Druid making everything plant. Was that yours? I think ToS is going to be great for creative things like that.

If I understand it correctly, the primary reason to level the teleport statue is that the level = the number of teleports the statue can make before it falls. I have it at 2 after C1 so I can move myself and one other (since I forsee this build being used primarily in a two-person party with a RL friend early in). Later I put it at 5 so that I could port a 5-man party should the situation call for it, but depending on how much use it gets when I actually get to try it, I may decide to keep it at a lower level

I see it as situational but not worthless. I mean, statues take wood (resources) to make and come with cooldown, so it was never going to be a build where you throw down a statue in every group of mobs.

I think the Owl is good offense in a build that doesn’t have much of it (as I said, the build leans toward support, but isn’t pure support), and I feel like the silence tree will provide excellent utility against magic-using mobs and possibly bosses.

Beyond that, Dievderby and Oracle have a fair slug of personal preference behind them. When first considered making a support build for a class that I know is going to be played primarily with one other person (whom I know will play some flavor of swordsman), I thought, “OK. I guess I’ll go Cleric > Priest and then maybe Pardoner?” But, after thinking on it a bit, I decided that seemed somewhat bland. Truthfully, Dievderby seems situational and Oracle seems kind of like a half-baked class with Call of Deities currently removed, but I like the concept behind them both and think it might be interesting to play them, and hey, with rates being on the high side for this beta, why not?

Nonetheless, thanks for your input (especially with the Dievderby skill priorities and the stat distribution). For stats, I’m thinking I’ll go Int > Spr > Con 3:2:1, but I think that (and the whole build possibly) will be up for adjustment and tinkering once I get to actually try it out.

Seeing as the max number of people in a team is 5, I guess OP wanted his skill to be able to be used by everyone on his team (more lvls = more people can use).

That seems to be a personal preference. I would have gone oracle too just because I love the class, but some people would love the druid damage.

Considering he’s going for Oracle, I wouldn’t have taken C2 Diev because Oracle has already a skill taht disables other skills (Counter Spell), unless you really want that Owl (His build seems to be a hybrid Offense/Support build).

@RaccoonGoon Why did you max forecast on Oracle ? doesn’t seem to change much aside from the SP cost.

Also, is Change any good ? I would have put that point into death sentence.

This, more or less, and actually, when I saw Counter Spell on Oracle, I did reconsider the Dievderby C2 completely, but I’m not sure what would be a better fit there. Any suggestions?

Well, to be honest, that was more of a placeholder until I get a better handle on some of the Oracle skills. I really think that it probably increases something else too, but XD. Given another rank for Oracle, I probably would have put those points (and maybe some of the others) into Death Sentence, but at the moment, I don’t think Death Sentence starts to be practical until 7 or so (32 second timer).

On a related note, I personally really like Oracle as a class idea (and I feel like it’s woefully underdiscussed on this forum), but at the same time, it also feels like an amalgamation of neat ideas and not much else. I guess it just speaks to the fluid and unfinished nature of things at the moment, but it seems like a tech demo in a class.

There is an attribute that will make the skill have 10 seconds for CD, so i will probably get level 2 or 3. But since you won’t max carve you will be ok with the skill at level 5

Probably

I like the idea of Dievdirby, but I am not sure how effective it is in practice.
I would pretty much do the same on the Dievdirby at this stage, but I am not surprised they will re-work on it, as I remember they used to have “pull” to pull enemies in. Currently, I will consider Paladin over Dievdirby, but once they rework this, the pull will be awesome for many Cleric “tile” skills.

My suggestion on Dievdirby re-work would be something like this:

  1. Swap Owl with reduce SP at C1
  2. Change reduce SP to slow (start at 5%, max at 50%) - now this can combine with Owl
  3. Change C3 to pull and reduce CON (healing) by 20%, and pull the number of enemies by level
  4. Change reduce cooldown to reduce elemental damage by 3% (max 45%)

C1

  • Own DPS
  • Carve
  • Magic defense
  • Warp
    C2
  • Slow
  • Silence
    C3
  • Pull and HP/HP Regen/Heal debuff

I guess the class would be for CC, in combine with pull and Owl (static)

Actually, I missed that attribute when I made the build. In light of that and some of the other feedback here, I made a v2:

Changes:
Dropped Aukuras (it just doesn’t seem very good), Dropped Daino to 6 (That seems sufficient for smaller parties?), and moved those points to Zalciai.
Dropped the Teleport Statue to 3 (that seems like enough for anything with 10 second CD), dropped the CD statue to 5, maxed the -SP use statue, threw the leftover point in Carve (not so much for damage as for the wood drop rate increase)
Dropped Forecasting to 1 (since we’re unsure of the point of making it higher), dropped Prophecy (Level 1 status ailments don’t seem powerful enough to need to prevent, and it’s not like I don’t have my one point in Cure from Rank 1), and put those 5 points into Death Sentence.

Also,
@Indeed I like those changes.

When I think about it seriously, it seems silly to even bother to get into the details with builds so much at this point in the game. Everything is still subject to change, of course, and with the exp rates being on the high side for this beta, there’s plenty of room for testing and tinkering. If anything, I guess I’m just killing time until the servers open.

Well, I think they have the concept of the class, but indeed, it is closed beta. You can still think about the idea, having a static pull class with Oracle, which looks awesome. I think for sustain, having Paladin or Monk (or another CON based class) would round out the idea. It seems Dievdirby is a melee range class (skills are melee range), and having Paladin seems to help staying in the front line.