Tree of Savior Forum

Thoughts on IMC restrictions from an ex-Goldseller:

That’s interesting piece of info. Every time I’ve seen someone QQing after his main account was stolen after he tried to purchase power leveling, I thought they were definitely kids because of their behaviour and how naive they were overall :open_mouth:

Well I’ve seen only few of these situations over the years, so they aren’t statistically significant.

I didn’t chat with all my customers, but I chatted with over a hundred of them, back when I was gathering data.

There were two main groups of buyers. The one was “older” or lets say simply didn’t have the time to grind anymore, their friends they played with got ahead. They felt for example they would hold the group back so they compensated with gear for example (D3).

Of course not having the time to grind and keep up also meant they didn’t really know what to buy and utterly wasted the currency, noticing it, coming back and buying more.

These kind of people were actually those I gladly sold to. It shouldnt be a choice wether to spend time with your children and keep up with your friends, but unfortunately this is how it goes. For some it wasn’t children, but simply too much work.

The second group was what I would call borderline addicts. They were younger, but typically not underage. Mostly students with tons of time.

They cared a lot about the best equipment and make the char as powerful as possible. Especially the students had a faible to purchasing whatever was listed highest on the market.

With the addicts it usually ended with them scamming me out of the last purchase, but then again I was approachable and nice enough to teach them their classes and what they need back in the day.

Of course many more fall inbetween those two groups. Girlfriends buying something for their boyfriends etc.

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It seems like some of your suggestions could become mitigated or worthless with proper min/max pricing on the auction house. Black Desert has a min/max pricing dev controlled auction house and it works really well, much better than ToS. The pricing is partially controlled by player supply and demand, but the devs keep an eye on it and change things when necessary - which prevents examples such as Goat Horns minimum price being 12k with maximum being 741k. You would not see pricing like that in Black Desert. Black Desert also allows players to post something like 30 listings at a time and it’s not an issue - it actually greatly helps the economy with so much money moving around between legitimate players, allowing them to earn money and play the game without feeling the need to buy silver.

They also have no player trade at all, which again solves some of your suggestions. What they have instead is a party loot bag system, so if you’re out grinding with friends and an awesome weapon drops for your friend, your friend can roll on that loot and keep it, instead of you worrying about having to trade it to him later because it was “your” individual loot. Mix that with proper XP bonus for groups and it solves much of the no player trade issues people have - because most people just want to give their friends items, but when you can just grind for those items with your friend, which you’re likely to do anyway because it benefits both of you, that’s not a big issue.

Just my two cents on two small and realistic changes that IMC could make to lessen this issue.

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so are u one of those losers? who is a goldseller? or a bot? screw u loser. get a life please? instead of trying to stop a game from working?

u do know you idiots are the reason alot of games loses players

@STAFF_John @Staff_Julie @STAFF_Ethan @STAFF_Ines @STAFF_Shawn @STAFF_J

wut do you have to say to dis

Thank you for posting, hopefully IMC will learn a thing or two…

This is not the place to debate whatever you believe to know about virtual currency traders.

It should suffice to say, that if all those gold-sellers were like me you would never have to block a single spammer nor would you run out of mobs in popular areas. Instead you could use the market and sell your farmed mats, because there is no botter putting up thousands of herbs etc.

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aha. so your just a loser i see.

get out of here. u dont belong to any games if u have been a gold seller. Hope u get banned.

one time gold seller always goldseller

Are you five? Did you read his post at all. You are coming off as very childish.

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yeye are u five to? i love being five Grow up… child…

it’s fine if you want a game infested with gold sellers. but dont come crying like u are now

False, I got my first gold bar from a friend for me to make a golden falchion. But after being traded it becomes untradeable.

I mean, none of these “creative” methods are anything new. In every case they depend on the market to earn the silver and 10% or 30% of the transaction is lost to fees.

Sell it how? Market.

Buy something, on the market.

Put up an item on the market.

On the market.

Sure you could. And every single “alternative” solution you suggest would also involve the market. If anything, your post confirms that IMC is doing the right thing by restricting trade. And they have 48 hours to determine the result was illegitimate.

Really, the only way to even make it sort of work is with token users. And if they are token users, they have invested in the game through cash, or dropped 10% of 350k out of the economy.

Your post is nothing new, and it doesn’t prove the point you think it does.

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They planned to restrict them and IIRC it was in initial patch notes during kObt start. They might have reconsidered it, dunno.

I am scratching my head a little bit here. Neither do all methods listed go via market (the idea to give items to vendor isn’t for example), nor should that be surprising when the system is setup in a way that the silver flow is restricted to

  • market/crafters/vendoring and grinding stuff.

You want an additional way? Ask the customer to stay in party while you clear the mobs over night or whenever he can keep the PC on. I can already make 100k in 3 hours manually in tenet church playing casually. With 4 bots keeping the density in check a lot more would be possible. This is beside the point though.

Just because most stuff goes via market doesnt diminish their effectiveness. There are hundreds of items, the system IMC wants to create is supposed to be automatic and the point of this thread is that it will not stop gold-selling. Instead we have the first items becoming untradeable e.g. enchanted goggles on EU with low 12k and high 51k, while e.g. goat horns are from I think 24k to 741k and therefor staying abuseable.

Just take the Valia example I posted. You think a Valia selling for 500k right now will trigger anything? It will sail through smoothly so what is the problem with it going through the market? Silver went from grinder to buyer without a hitch.

There is no real accomplishment in 10/30% being taken out because every legit pardoner/squire/alchemist destroys 50% constantly. My pardoner alone took out ~3.5mil credits huuray, still doesn’t change anything.

Additionally the token user - as suggested - can get the token gifted/reimbursed by the gold-seller. 350k-500k are probably peanuts by now for them so SOMEONE paid for the token, which is not correlating to the RMT.

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Your logic won’t work with these people, they will defend IMC to the death (of ToS).

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Maybe even later…
“Yeah, IMC is a company that actually managed to fight RMTs off its game.”

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“They even managed to get rid of all those filthy F2P players! And those jobless P2P players who didn’t wanna spend 20 dollars a month on glorious ToS, who needs them anyway! IMC is the best company ever!!1!”

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When I first saw this thread title I was ready to type a response of straight up anger… However reading the thread, you’ve calmed me down and I honestly agree with most if not all your points.

Sadly though, a lot of these people will defend IMC despite how clearly of a bad job they’re doing… I applaud them for ‘trying’ to fight bots and RMT… but they’re making a critical flaw in that token is tradable for some reason and they’re not making an effort to stop the ones that are farming loot and completely controlling early level maps.

You see, where you’re wrong is that “they’re making a critical flaw in that token is tradable for some reason”. The thing is, it’s not a mistake. They know exactly what they’re doing. Someone is paying $$$ for that traded token, and that’s all that matters.

I meant critical flaw to their argument to defend their trade restriction. I’ve been telling people all about token sellers and how some people are actually being encouraged to buy from RMTs to get a token for literally half the cost.

I know they intended this, so far I see IMC as a pretty corrupt publisher… I almost place them OGPlanet low.

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