For all the information above, I tested the skills at truffles, my build is Pyro2>Link>Thauma2>Featherfoot. Lvl 227 / 4.
I reached rank 7, and tested some skills of featherfoot, and I am sad to see some elements on the skill that nowhere were I looked into the class informed, so I will leave it here to help future players thinking on going in the class.
Blood Bath - This skill was supposed to be very good, but some its functions are not working, at least according to the videos from kTOS.
First, linked mobs (that are beast, insect, or demon) should all ‘bleed’ from the skill, taking damage and generating the pool of recovering blood. This is not happening right now. When you link a mob, and use Blood Bath on 1 target, only the target will generate the pool of recovering HP, and the linked mobs will take the bleed damage only until that mob bleeds.
This sucks right now because with only 1 pool of blood, the recovery of this skill is near useless, and without the latest version of kTOS (where blood bath heals for a % of the damage caused, and not a fixed number), the skill turns into a subpar damaging skill (weak for a rank 7 skill, and the bleed is fixed 5s duration on all levels).
Blood Sucking - Think on Pressure Point. It’s exactly the same. Wait, no its not. Its a little worse.
You need to be NEAR the mob to use it. This is important! And of course, the channeling cancels if you are hit. In defense of the skill, the mob can go away from where you are casting, that you will still cause damage, and steal HP is the mob is from the right type. The damage is very good, and the healing factor is good to compensate. However, the lack of information that you need to be near the mobs to use it is making me considering starting a new character with Wiz 3 for Surespell/ QuickCast.
I see that many Featherfoots on videos get away with it because Hangman Knot nerf don’t exist in kTOS, and they are able to hold the mobs for 5-15s to use their skills (And I dont understand why we still have different fucntioning skills there and here).
Nghahundi - This skills is great, but not the way you think it is. The damage is very bad for a rank 7 skill, and its melee, but the cooldown is very short, and the best part, the Decay effect.
The decay effect described at the skill says it raises damage from missile. What it does not says, is that the raise is actually double damage from missiles. Since my partner in leveling is as archer, this is skills have being our leveling bread and butter. Luckly, the Decay effect spreads with link, and the duration of the debuff is basically the cooldown of the skill,so you can link, stab the mobs with Nghahundi, and enjoy your fellow archer destroy everything.
Important to know, Decay does not affect bosses (or at least they are very very resistant to it). Tested in many siauliai missions.
EDIT: A video showing Decay effect from Nghahundi doubling missile damage.
https://www.youtube.com/watch?v=BDpfhElOL9c
Bone Pointing - PvE wise, this skill is very useless. It have its uses thought. Mobs will agro it, like spikes for QS and flags from Corsair, and it applies the curse status from Bokor (that also spreads if the target is linked). So if you have a friend Bokor, they will enjoy not having to use Pandemic to hex all the mobs, and can dish out their damage.
Kurdaitcha - The main reason to have this skill is to have its attribute, that at max level, gives 3% chance to cause double damage to targets cursed by this skills or any other methods (that should include Bone Pointing). Not surprisinly, this skill is the one I have tested the least. The double damage chance never seems to activate, and if the description of the attribute is correct, you would be better cursing enemies with Bone Pointing, because the upkeep of it is far better.
I would love to see if any other Featherfoot at higher levels could give more insight of the skills, because as it is right now, the nerf from linker to hold monsters and spread the bleed effects hurt the class pretty bad.