…and that’s the option to go into PVP with a premade team of friends. I’ve honestly looked around the forums on here, reddit, and steam, but there doesn’t seem to be enough attention paid towards it.
I mean, just take a look at the dungeon system. Even though it doesn’t have the option to go into queue with a premade, it still allows you to run it with a custom-made party of your choosing. I’ve even read somewhere that they used to have the premade party option available in the Korean version for PVP, but they took it out for some reason. Let’s say even if people would start making game breaking team comps, you can set some boundaries around team creation to not allow duplicate classes or what not, depending on what is too OP at the time.
Loving this game and hope it really takes a turn for the better once the ktos merge hits us, but damn everything they release feels bittersweet to me.
Not sure if the GMs or IMC staff are able to answer to any of this, but maybe even a brief explanation of why there is an absence of team play would suffice. All your trailers showcase parties questing together, yet the actual gameplay is pointing in the opposite direction. Why is that?
Any thoughts on this?
@GM_Francis @GM_Sebastian @STAFF_Ines @STAFF_Amy @STAFF_Ethan @STAFF_John @STAFF_Max

