Tree of Savior Forum

This Miko Build worth?

Hello people!

I building a support, with some damage skills (not the focus)

Krivis is fine for filler, just for Daino? Another better ideia? Diev? Pala?

Thanks for all the coments!

Are you sure will go krivis if just need daino and zalciai?
Those two are scrollable and you can buy it from someone else.

Common path and choice is go with chaplain as you already priest 3.and it will allow yo to deal some damage as well via auto attack
Other alt is good 1 rank fillter like dievdirby or oracle. or maybe cleric 3

if your goal is tao, that’s what I can suggest ATM

Krivis is not really recommended as a filler, sure you can have Daino so you don’t have to waste silver in scrolls but the scrolls are pretty cheap and allows you to pick something else at that rank.

If your goal is Miko-Taoist then your build would look like this:

Cleric C2 > Priest C3 > Miko > X > Taoist

Then at R7 we’ve multiple options to further improve your support:

Chaplain: Since you already have Priest C3 going Chaplain is like the most common thing to do since it’s abilities work with Priest’s, you can have Last Rites and Aspergillum which can help you to play solo, Deploy Capella can be useful in the future when we get the buff for it and Magnus Exorcismus as another AoE you can use in your arsenal.

Cleric C3: Somewhat overkill but still a choice, you get more heals, stronger safety zone, more divine might charges, what’s not to love? usually not the greatest pick but if you want to become the ultimate healer or something this might be the thing for you (who doesn’t love a literal carpet of heals anyway?).

Oracle: Brings you 2 things, Counter Spell which can help avoid magic damage for 30 secs (with 90 sec cd so use wisely) and Prophecy which acts as a way to remove debuffs from your teams (from rank 1 only), the other spells aren’t that great but can be useful in some scenarios like farming the manahas set with the resetting thing, if you’re into that.

PD: Similar to Oracle, PD would bring you the cc removal with Bloodletting which is even better than Prophecy because it has no count limit and it’s from rank 2 and below and it can have 100% uptime (pretty useful for the likes of freeze, silence in pve), and also a tool for your own survability which is Healing Factor, allowing you to stay healthy always and leave the Heal tiles for your teammates instead, other potential support picks would be Epidemic with which you can spread the Sleep from Wizards or Freeze from Cryomancers.

Dievdirby: Not a popular Pick but still solid, you get Laima which is the main reason for picking Diev, reduces the CD of abilities by 20% this can be huge in a team because it can reduce the CD of Pass from Chrono or high CD skills like Elementalist’s skills, you also can get a free tp statue so you can travel around the world without paying at all for the fee.

Krivis: If you still want to take Krivis for the build you can take it, you get Daino which is very helpful for the team because of the buff limit, Zalciai scales with SPR so it can be helpful for you since you’re going for full SPR as a priest support, however both of these can be scrolled and even then the only useful one is Daino really, so with the use of scrolls you can leave this free to choose any of the choices above.

There’s other options like Paladin and Kabbalist but Paladin you either go for C3 or not at all and Kabbalist doesn’t really bring you much PvE wise other than Ein Sof to recover some SP for teammates (we’ve lvl 15 sp pots) or becoming extremely tanky with the HP gain from it (not needed at all), and the occasional DMG inmunity from Revenged Sevenfold.

Those are all your available options for support Miko-Taoist builds, the most popular variants are with Chap or Oracle but if none of those appeal to you, you can pick anything else that I listed, after all you already have the core of the build.

Diev for more support

Paladin for 2handed mace

Krivis for Daino & Aukuras

Bokor for Effigy damage filler and zombies (as their damage scales with your SPR)

Oracle for item farming & status resistance

Ein Sof is actually only useful for the HP recovery boost (i.e. you get doubled HP recovery from potions and Heal,Mass Heal,Praktiri via attribute) if it’s level 1-6 only.
The SP recovery is practically useless on a full SPR build and party members can’t really benefit because of the long CD time and because people normally use SP potions.

That’s only going to be available if you go for Paladin C3 because they get the attribute at that circle to use 2 handed mace.

nope, the attribute is available for Paladin C1 and Monk C1, they changed the prerequisites before even introducing the attribute :slight_smile:

https://tos-ktest.neet.tv/attributes/10025

양손둔기 ģ‚¬ģš© = Use twohanded mace

ķŒ”ė¼ė”˜ ķŒ”ė¼ė”˜ 1ģ„œķ“ ķ•„ģš” = Paladin: Paladin 1st Circle required

몽크 몽크 1ģ„œķ“ ķ•„ģš” = Monk: Monk 1st Circle required

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Oh, that’s nice then :smile:

2h blunt is a good option for Magic or Support Clerics?

I dont find informations about, os status of this weapons…

It’s not implemented yet, in the future though.

Might be a good option for Paladins or Monks since they’re going to be the only ones able to wear them, other won’t be able to do it.

Question: Cleric C3 Guardian Saint is good in some way?

Yes, kind off. You can pick the attribute and give your swordie guardian saint, then they apply pain barrier and you take their damage. Then just sit atop of your safety zone and watch him go. I’m duoing with a friend and he’s going for a corsair build while I’m going for priest, so it’ll be fine for me to bless sacrament him and let him burn everything for me.

Guardian Saint is rubbish. The only thing you can do is shift 15-21 hits of damage onto someone else or from someone else to you while reducing the damage by up to 50%.

However, it has a lot of downtime (90 seconds CD time, 60 seconds active [or until the 15-21 hits are taken]) and is useless in most scenarios, even against field bosses, and is going to be even more irrelevant with the upcoming armor update and the changes towards Paladins Barrier.

It also affects only 1 party member, which is another downside, aside from the hard time to actually affect someone with it (ground effects, map designs,etc make it really hard to see the tile on the ground).

I will get rid of that skill as soon as I get another free skill reset next year & place the points in Cure and Divine Might, as the only use I’ve found in that skill is to punish grief players in my party by killing them with the OOB+GS-combo.