Current direction with C7 and C8 is only killing the joy of the game and further turning this game into a boring and stale DPS race. Game keep making new 200-300k health mob because DPS classes bullshit 30-40% damage steriod exists and C8 decide to bump this number further with 100% damage steriod. Every non-meta class is a disappointment to play because they can’t deal damage.
Why? Because they don’t have the inflated flat value and current Str/Int just suck so bad for scaling.
C6 C7 C8 flat damage are so high people just stack dex and abuse the crit on those flat value (and base level scaling) or they just stack Con because who wants 1-2 damage per multi-hit when you can get 85 health instead?
This isn’t even hard to fix.
See that rank-up Str and Int damage bonus? That 10% per rank?
Bump it to 30-40%, going up to 240-320% with the C8. Suddenly, Str and Int are worth taking for DPS role.
Multiplicative Steroid like Quick cast? Drop it to 15%. Those stupid C8 100% damage steroid? Drop it to 30-40%.
Reduce some of the flat value from 800 a hit to 600 a hit or something.
And then drop the inflated health monster accordingly because the players are no longer inflating their damage number.
Con-DPS class can still deal damage because of the flat value.
Non-meta and older classes that invest in Str/Int now actually deal something like 60-70% of a DPS class instead of a pisspoor 15-20% and disappear from the game completely.
And DPS class that invest in damage will deal damage but no longer 2-3x the damage-focused non-meta classes because multiplicative steroid isn’t so inflated anymore.
It’s not that hard.
tl;dr : Nerf current flat value and mutiplicative bonus damage steroid on all classes and bump the per-rank Str/Int class damage bonus from 10% to 30-40% to make investing in Str/Int worth it so that even non-meta class can actually deal damage after C7.
