Also @Yura_May_Zing. Ragnarok Online is not a tab-targeting game, it literally never uses tab button at all. RO is a free form combat MMORPG without jump and without many ground-targetting skills. TOS is a free form combat MMORPG with jump and without one-click, super-fast, auto-attack.
And, honestly, after trying CBT x2 times, I don’t think TOS is an action combat game. It has tab-targetting, too. If you are comparing it to DN or Diablo, especially, look at how many attacks and skills can miss in such games. In TOS, there won’t be that many a miss.
Moreover, pace has little to do with a game being action or not. An action of the player can be determined by how often the player has to react towards an output and how many variation of inputs should a player give in a particular period of time.
But, truth is, a genre of some kind of artwork can never be determined easily and anonymously. Some music can be indie-pop and indie-folk at the same time. It can be indie-rock and folk-rock at the same time.
It all depends on how kind of gameplay you want to employ. TOS has an action element, RO did, too. TOS has strategic element, RO did, too. In the end, TOS is an MMORPG, RO was an MMORPG, that’s that.
In regard to the TM’s question, it depends on to what extent you are going to compare TOS with RO. If you truly understand the spirit of RO, yes, TOS is spritually RO-alike. Kim Hakkyu was not wrong when he said so.
But please, oh, please once again, community. Stop comparing these two games (or with the other games as well) design by design and mechanic by mechanic. Ages have changed and this is a completely new game.