Tree of Savior Forum

This game is generic That's a really bad thing IMC!

Let me just say I do enjoy the gameplay it has potential to be great. It’s fun to kill mobs and watch them get destroyed, there’s a nice satisfaction to regular attacking enemies, and the constant boss fights in quests is fun, I like fighting those bosses constantly it is fun. The icing on the cake for me is that we build our own classes, and there’s some interesting combinations and combos to be done from doing so. ( Cryo + linker awww yisss!! ) those DPS healers… they can dps and support that’s really cool too!

The Generic part of the game

You pick a starting class with premade stats and premade locked weapons that the game sets out for you. Why? You a wizard your choices are either a staff or rod because you only have magic property damage. No you cannot make a 2 hand sword wielding mage because that’s not what mages are supposed to do so you play like it was designed not your own way.
Barbarians are barbarians they get to use the strongest weapon in the game, even though logically that high attack damage would benefit other melee classes like let’s say Monk that’s being held back by weapons.

Making things more annoying Weapons go through a generic level order. Lv15 > lv 40 > lv 75 > lv 120 > lv 170
and of-course last but not least there’s the way to level we have to follow a specific way if we want to make any significant progress to get to the class we want and started playing like we hope we would be able to.Mobs stop giving exp after certain levels, there’s ridiculous scaling from mobs higher levels than you blocking you access from higher level alternatives as-well

TL;DR Pick a premade class with premade stats with premade weapon lock, you get to level up your skills and classes how you want yay! but then you go through maps, dungeons, quests in a premade order. because of premade exp rules.

Crushed dreams
The first time I saw this game i though i could run around with a sword and placing traps with an archer I thought i could grind and play the game how i wanted to with the tools available in the game, I see now that it’s not gonna happen, there was a designed player plan that the player has to follow playing the game. This ruins the experience for me.I’m sorry to say but there’s Better made genetic mmo’s out there, don’t be generic this is the best feed back i can give.

DON’T
MAKE
THE
GAME
GENERIC.
There’s games out there that triumph on being a better made generic game, this isn’t one. You’re not gonna win that fight so don’t go that route.

I agree, but the game is practically already made… probably wont see any big changes. I could be wrong.

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Too late.

Take it or leave it.

it’s not too late though, game still hasn’t released and we can still give feedback on it. Besides these aren’t drastic changes.

Wizard
Two Hand Swords

Wait what xDD.

Well at least you can equip one hand sword, mace, dagger and rods (come on, you can be a Sword weilder Cleric and thats pretty unusual).

I was more negative. U thought that each class would be tied to one type of weapon (something like Grand Chase or WoW). It was a surprise that could equip at least 3 types of weapon.

Agree, the gme does not give much option for build creation, and thats really sad

I don’t think it is too late, but at the current stage, this game is no difference than a game that made from some Chinese company (ToS with better graphics).

What are the issues:

  1. Open World vs Story Quest
  • Sorry to compare to Ragnarok, as it was one of the early Open World game, being one of the best game in the era. Now, they change to Diable 3 like Story Quest game, where people finished the contents in 6 months and left.
  • Solution, have more maps with different level. Don’t make quest mandatory.
  1. Job stats fixed bonus
  • Again, sorry to compare to Ragnarok, as it was one of the early game that allows you to customize your builds. Having 2 offensive stats to choose from and 2 defensive stats to choose from for most classes. Eg. Wizard with DEX and CON over INT and AGI. Now the class are fixed.
  • Solution, have stats bonus base on each Rank Class and add them up. Eg. Thaumaturge gives CON 1.05 and INT 1.05 bonuses, then add Wizard which gives INT 1.05 and SPR 1.05 bonuses. Totaling for all Ranks, it gives INT 1.3, CON 1.15 and SPR 1.15 bonuses
  1. Discouraging to help new players
  • Not many game with different level of dungeons will give exp penalty, and many has “mentor” system to help new or lower level players. You can hardly find a level 90 dungeon party, perhaps you can wait for 3 hours with no healer.
  • Solution, should introduce MOBA PvP battles to help leveling, gives minor exp to allow more fun elements in the game
  1. Lack of PvP
  • There will be PvP for sure, but it is probably not enough. And if the design of 2.5D success game in League of Legends tells you, you should have MOBA. Level difference is an issue, maybe every 10 levels, it will increase all their stats by 10% (use stats to compensate for lack of skills as well).
  • Solution, should introduce MOBA PvP battles after level 90 (or Rank 4), and map each players to higher levels to encourage new players to meet experienced players.
  1. Item customization
  • Look at Path of Exile, an item can have 15 bonuses. Back at Ragnarok, items can integrate skills. Maybe this is under design, as we are low level, but having little stats may simply not enough.

Maybe I will write more when I have time, but my point is, the whole game is designed on the opposite trend of success. None of: class variety, management feature (eg. house/farm system), variety to level (not all like to do PvP or PvE, but the game is forcing people to like all features. I have enough with my real job already), Open World, massive itemization, and etc. There is just no successful element in this game based on the current trend.

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