Tree of Savior Forum

This game has some serious issues that need to be fixed for its future

Here are some issues I feel are a thing that need to be fixed. In no particular order.

1: Monster spawn rates, the monster spawn rates are terrible, on some maps you cna literally walk half the map without seeing a single monster, even if no one else is on the map. This is especally annoying when your questing and the stuff seems like its on a 5 min repop and there just isin’t even enough monsters at the spot when your by yourself to complete it.

2: The “Anti-rmt” restrictions, I’m sorry but these do not work, they still do it. I see more and more new players turned off by the game because they aren’t allowed to use the market place at all not even to buy anything for over a week. Most of these restrictions need to go away, they do not stop rmt, all they do is piss off legit players

3: Movement speed, the movement speed even with a token just feels far too slow, though this ties in with #1, there just not being enough spawns on a map to even support 1 person. This is an easy fix, sell potions in npc shops that last 30-60 mins that boost movespeed by 3 or something.

4: Class balance, as I understand this is a mmorpg and they can never be truly balanced, but some classes are just above and beyond overpowered, one of the current ones is dopplesoldner. Then you have other classes like MIko that were pretty much turned to garbage due to being overly nerfed. Then you have those classes that are just bad period and nothing seems to be being done to improve them at all. Alot of the wizard and archer classes fall into this category. With Archer currently having the most classes considered bad by the playerbase. Archers for the most part relied on crit rate from dex to do their damage, with that gone, it has broken alot of classes since their modifiers on their skills were taking into account a high crit rate.

5: The quests, a few are good, but most zones honestly have far to many especally with the leveling speed we have today due to dungeons. I think most zones could use most of their sidequests cut and just up rewards of the ones left to compensate. The quest problems also tie in with #1 and 3, some just take far to long for the paltry reward they offer. Now you might say “then just skip them” but the game tracks it and part of your overall achievement score is based on it.

6: Short term buffs, ok these really need to be changed, You know how annoying it is having to recast stuff like aspergillium and blessing every 50-60s? Especally when they are buffs that bascally make you able to kill? It would be nice if their durations could be extended to 2-3 mins or more. Its especally annoying on my chaplain, when questing by the time I find a few mobs to kill, kill them and find the next pack I end up having to waste my time to rebuff again just to kill 2-3 monsters, then rinse and repeat. Chaplain is not the only class with this issue, there are many. Bascally alot of the buffs and such in this game just have far to short of a duration on them. Easy fixes: Turn the buffs into toggles instead, Where every x amount of time they retake the sp cost+material items if it uses any and renews the duration without needing to manually recast it again.

7: Losing progress on gems/cards when removing them from things, this is another “feature” that really needs to go.If I spend the time to level a card up I shouldn’t be penalized if I wanna take it off one char and put it on another, Same thing with gems and items, especally the monster gems, that just completly shatter when removed, making them almost not worth using at all.

8: I forgot one: Stats, I just feel alot of the stats don’t do nearly enough for their classes, for example, dex should be upping archer attack power not strgenth, Cleric should get some magic attack from spirit, maybe 50-75% of what they would from int. Wizard and Swordies are fine, its mostly archers and clerics who get screwed here.

These are just a few things that personally irk the hell out of me, what do you think of these? got any to add?

9 Likes

Drop Rates: Every single crafting mat has 0.1% drop chance or lower and everyone Ninjas your DPK when you did all the work. :frowning: Sucks when you need an item that’s both impossible to farm or buy since no one has it.

Also Market restrictions prevent this game from having any form of economy since no one sells anything I need because no one has room to sell anything.

2 Likes

The “Anti-rmt” restrictions, I’m sorry but these do not work, they still do it. I see more and more new players turned off by the game because they aren’t allowed to use the market place at all not even to buy anything for over a week. Most of these restrictions need to go away, they do not stop rmt, all they do is piss off legit players

[citation needed]

I mean stuff like can’t use the market for 7 days, for anything, not to buy or sell on a new acct, Can’t trade either. The fact we cannot trade silver directly is also extremly annoying. We have work arounds, but its still annoying.

Yeah I can’t believe I forgot drop rates, I guess that sorta ties in with point #1 about how poor the monster spawn rate is on most maps, coupled with the really low drop rates just makes it more aggravating than it needs to be.

1 Like

Another thing I never understood is the following:

Okay I get it, we trade an item without a token with a token user and now the item can’t be traded again, I’m fine with that since I’m gonna use the item anyway, but what I do not understand is why on earth I can’t trade my own items between my own characters in my own account, how does that even make sense? aren’t we supposed to be a “Team” as they like to call it? or are all my character greedy that they don’t want to share items between them? like someone gave to me a costume that I liked and now I can’t used it on other chars because it’s stuck on that character because I can’t trade it via storage, I never understood, what’s the point?

Like I work hard to get my items and stuff and then it feels like everytime I create a new character I’m just playing in different accounts because I can’t trade some items within my own characters, I don’t mind not being able to sell the item once it becomes bounded to me but please for the love of god let me trade my items between my characters so I can gear up other characters properly.

4 Likes

I agree with this as well, its pretty stupid, it should be locked to Team storage only as in cannot be traded outside of your team anymore insted of being locked to that one character.

I meant citation for the “it’s driving off new players” claim you made following that.

i just made a non swordsman toon and found out i had no sprint, thank god for that stupid penguin

As good as some of these things are, I think they first need to tackle the core things like poslag, posbugs, synchronization, optimization.

How many times have you seen someone on your screen but they really are somewhere else? If you use skills too fast, sometimes it seems the game can’t even keep up. Animation delay desyncs?

2 Likes

yes the boys need to be hotter they all need 2 look like @wolfdoggie

like step ur games up

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