Tree of Savior Forum

This game has a huge problem

I want to start saying that im having a lot fun playing this. In the beginning was slowly and very easy but after the 15 first level the game start to become really interesting.

When I reached the lv 25 I decide to create another character and that makes me wanna cry.
The quests, the maps, the dungeons, is all the same for any kind of character. Almost everybody here used to play ragnarok. I know that THIS is another game, but in rag each class has his own particularities, you grind in diferent dungeons and make diferent quests to have fun with the things that only your character class have. Theres monster that are easy for mages and there monsters that are easy for swordsman, theres dungeons for clerics and there dungeons for swordsman, that way everybody wants to play with all the classes and can experience a lot of diferent things.

Here in tos, everybody does exactly the same things, pass exactly for the same places and kill the same monsters. Is that a communist game?

In a game with so many classes and possibilities, why everything is the same?

(sorry for the english, I tried my best for everybody to understand)

16 Likes

I absolutely have to agree.
I think its okay to have the same starting areas…its okay for up to level 20 or something. But by then I think the map should offer some additional places you can visit with each place beeing slightly better depending on the class you choose.

They did say that this game has 3 areas for every level range but I agree with u. For example there should be place for every Elements… For example undead place would be good for Priest classes… Plant monster for fire users… etc…

1 Like

this is definitely a good feedback, this will make the game more diverse

For me, it’s not a game breaker and it’s not a “huge problem”. I’m more interested in game mechanics and graphics, bgm, bosse fights, etc. There are lots of games where everyone does the same thing. Sure Ragnarok has different job quests, but that’s 10% of the game. After that everyone does the same thing in that game also.

for the maps and dungs itself… I doesn’t care all that much (ok, maybe slightly, since I loves to explore), but I agree with quests… but that’s coming from 1 that have pretty much already decided to main Swordsman (idk which class can dual-wield swords, since i’m only Swordsman Circle 2 atm owo)

Totally agree gustavo. It’s similar to the criticism of FFXIII… you walk in a straight line the entire game. Of course in an MMO, it’s more veiled, but truthfully every character is walking nearly the exact same path. One of the reasons TOS is missing the “magic” that made RO special.

Try killing a monster in ToS that has magic resist as a wizard.

Stop comparing ToS to RO.

Yeah but in Ro even if the world was Open u followed the same path… There was just many place grind for same range… early in the game…

I agree.
If you want to build a lot of different classes, the game will be boring and repetitive…
It’s not about comparisons about RO and TOS, it’s about doing different things for each character that you have

This was the main concern I have with the game. Everyone starts at a single origin point and only has one main starting city (at least in the beta). One plausible reason for why it’s like this is because ToS has a main quest line that involves you going to Klaipeda. This makes it necessary that people funnel through the city to progress in quests, encouraging linearity. And with Klaipeda being located in the corner of the map, I don’t know what IMC means when they promised 3 areas for every level range.

My suggestion would be to completely hide the main quest line from the start. Perhaps you can start the game without the dream first, then pick it up later on. That way, we remove the constraints of people funneling through Klaipeda to see the Commander, and we open up avenues for people to first get immersed in the mysterious setting: a desperate kingdom abandoned by the Goddesses with monsters roaming around.

1 Like

Well thing is, you actually went different places, archers and priest would go to payon, swordman would go farm poporings and pecos, as a thief or merchant I’d go to culvert or wolves, as a mage and archer you’d farm immovable monsters as soon as possible.

It’s pretty much just the same until you switch to your first class.

Now it’s not interesting if all the classes are similar enough that they actually all wanna farm the same area because it’s just better.

1 Like

Can’t agree on “mages farming immobile monsters”, by the way.
Mediocre mages went for easy mandragora kills, true. Good ones learned to properly use Fire Wall and hunted Argiopes, tho. Swordsmen sat south of Prontera grinding pecos… Unless they partied with acolytes and went to Orc Cave, for example. This is what ToS really lacks - diversity in the early stages. You’d expect to be able to choose what to do (and where) after your first class advancement - which, sadly, does not happen at all.

1 Like

Yep, I agree Xeno. need a lot more options for lvling places. Ther’s a full server of people and they are all just at the GrindGarden watering the flowers with der salty lvlin tears XD
(PS, can’t take credit for comming up with the name, I saw someone’s party called “GRINDGARDENS” and thought it sounded catchy! >_<)

1 Like

I don’t consider it a “huge” problem, but your criticism is fair. I thought this would be another thread complaining about exp rate and I am glad I was wrong.

“True good ones”?? Wtf is with that? Oh, so just because someone decided to go the less dangerous, more economical, easy path to leveling such as leveling on geos that doesn’t make them “good”? That sounds like doing less work for the same if not more exp. Sounds smart, unlike your comment.

and that is what made ragnarok amazing, the diversity, the places to go, the posibilitys, what i hate of mmorpg thus days is that they are a simple line, everyboby has to do the same, ragnarok wasnt like that please dont fall into the same mistake please please please