Tree of Savior Forum

Things to know about the Paladin Devotion Attribute

Things to know before building around the Paladin skill Barrier with the devotion skill attribute for Barrier.

It only works if you are also inside the barrier so if you need to take a break from the damage just step out.

It doesn’t effect pets or summons so you won’t take damage for them, possibly due to the next thing I’m about to list.

Unlike the Dragoon skill Gae Bulg it uses an active buff slot and anyone not actively receiving the barrier buff and the increased magic defense will not be receiving the devotion attribute effect even while inside the barrier. This means that if someone has capped their active buff slots then barrier isn’t doing anything besides maybe blocking mobs. This will get fixed next patch when they remove the limit of active buffs.

The redirected damage as far as I can tell is not blockable by normal means. So I wouldn’t get your hopes up to high when the active block attribute comes with the next paladin skills if you were thinking you could make everyone essentially invincible. It’s probably more so supposed to be used to stop incoming damage directed specifically at you due to having to stand in Barrier for devotion to work. Safety zone and the like do work.

OMG a devodin. Teach me your ways.

About this. Say you have barrier down on the kill zone (wb maybe) and you don’t want to be in the zone to take extra damage yourself. If you cast another barrier elsewhere and stand in that, would devotion still apply?

Yes. This is another use for barrier scrolls, since those’ll take your attributes as well.

If not block, can you reduce it? The devotion attribute comes with inc def to the paladin right? Is the damage you take physical? magical? elemental? special? I assume it is physical because of the def increase that comes with the attribute.

Surprisingly that’s the entire point of the Paladin class. Reducing damage.

The damage you take as far as I can tell is the damage taken by people after it’s reduced by the persons defenses and is then reduced by yours. I would suggest maxing resist elements. With the up coming Paladin patch you get a skill called Sanctuary. It’s a channeled skill that lasts 10 seconds, isn’t interrupted by damage, and doubles everyones defense, both magical and physical as long as they stay within range if it’s max level.

Barrier scrolls are still just as useful on a Devodin as before because skill scrolls use the attributes of the user casting it.

My current build. 10 points for Sanctuary later. Saved points in Kabbalist for r9 since there’s nothing you want except maybe c2 priest. Another option would be to go c2 PD but the amount of healing you get from healing factor isn’t enough for you to survive boss level burst for 5 people instead your tripled health for 50 seconds(not including divine might) and one charge of your heal will put you back to cap and allow you to tank easily. With base hp of 90k+

Taoist is in there specifically to increase your support and function in ET and it also has element defense increase that synergize nicely with barrier.

Here’s the build I’ve been crafting since I learned about rework to krivis: c1-kr3-pa3-ka2. I wanted to squeeze in miko somewhere for clapkuras combo but I dunno about losing 100% mHP and only having 55/60 sec uptime on [ein sof].

The build would be full CON, so assuming maybe I get 500 CON somewhere [aukuras] would get a bonus of (0.5 x CON)% for over 1k HP/s healing. This is doubled by ein sof: stacked healing too so over 2k HP/s.

[melstis] will add about 40s duration to [resist elements] for (135 + 40)/180 sec uptime and 20s duration to [ein sof] for (50 + 20)/60 sec uptime

I will have 4 lines of atk (primary + sac + cafrisun + daino) with 5 lines during [merkabah] so it will be able to quest with relative ease.

If I go the skill cycling build I can take out [daino] and place the points in [zaibas]. That allows me to cycle [divine stigma], [zaibas], [smite], [conviction], [demolition] (and maybe [merkaba]).

Very cool build. You won’t be taking the main support role in the party with that build but cool none the less. Wouldn’t recommend cafrisun though because your defense would be way low but if your hp5 is high enough.

Sorry I don’t keep up with the usual updates so I don’t know the exact changes to Krivis besides Daino so I can’t comment on your dps.

Cafrisun was under the assumption that you can’t reduce/block the incoming from barrier: devotion. I still don’t even know the specifics of the damage transfer. Besides, I’m still using cafrisun on my 327 ch-inq with only [healing factor] keeping me up most of the time.

Now I’m hoping 2k HP/s is high enough

Rather than reducing incoming damage, you can just cast high level Healing Factor on yourself.

Kabba 3 or Druid 3 (at rank 9) also provide good utility as they can both increase your max hp by a lot.

However, if we’re talking about PvM, Healing Factor might be a better solution as mobs can’t dish out insane amounts of burst damage (which is the case in PvP battles). PD 3 also provides a very interesting combo with Methadone by making everyone in your party immune to knockbacks (thus much easier to stay inside barrier).

It’s been noted that Druid’s max hp increase through transformations apply separately than Kabba’s Ein sof max hp increase. Meaning, for example, if you are a druid c2 kabba c1:

If your base max HP is 100k (which is completely reasonable for a CON heavy build), you get +100k with +100% hp from Transform (large mob) and another +200k +100% from lv 5 Ein Sof, since it’s based on your new hp while transformed, totaling 400k hp. This, however, ends up being a total of +300% hp, which is what Ein Sof lvl 15 gives you by default. Thus, comboing Druid with Kabba for higher max hp is not worthy yet, but might be stupidly good when rank 10 comes into table.

Paladin 3 Kabba 3 might be interesting if your sole purpose is to tank during PvP battles. Preferably playing with a team you already know, since occasionally random players won’t bother staying inside your Barrier area. Everything else this build has to offer, in terms of support and dps, seems really underwhelming.

So my overall opinion, when it comes to devotion builds:

  • Pala 3 Kabba 3: Good at tanking, but too focused on support. Kabba 3 has terrible skills and your overall dps will be really bad. Having enough CON with the Kabba 3 attribute that makes half your block apply to magic attacks might make you immortal during C key blocking. But as stated before, that doesn’t help with devotion at all. Being an immortal, immobile meatshield can be fun, but hardly useful to anyone in your party (given you can’t provoke enemies to attack you instead of party members, and no, Gevurah does not provoke enemies).

  • Pala 3 Druid 3: Also very interesting as you can make everyone invincible with Sterea Trofh (ideally they’ll be close to you, inside barrier already), combo together wolf + demolition (+30% damage for demolition would make it ~2.8k% skill factor, which is quite nice!), combo diev + chortasmata + demolition (another +20% dmg to plant mobs increase), and finally turn into Merog Shaman to spam safety zone in case things get though (bunch of safety zones inside a devotion Barrier, what can be more defensive than this?).

  • Pala 3 PD 3: My personal favorite. Healing Factor lv 15 makes you heal up way too fast, even when taking whole party damage, it’s easy to use, easy to maintain, but costs a ton of skill points. Yes, you might have to sacrifice Pandemic lv 11, meaning no Incineration spread attribute as PD 3. Skill points for PD will fall short in this build, and obviously you could achieve much better dps simply by going Sadhu 3 instead of Pala and saying screw you to Healing Factor. Of course it’s a trade-off, less dps in exchange to protecting your party.

I’ve read from someone in kToS topic that Clap stopped affecting Aukuras. Can’t confirm it to you, though.

Yeah the lack of dps is real. I’m curious how picking up zealot at r9 would effect that.

I just tested this a while ago. The defense is based on the Paladin’s defense alone. Party member’s defense doesn’t matter.

However, their Block rate matters. They can block the damage before it’s redirected to you (your Block rate doesn’t matter, or at least i never got myself to block at least once).

Safety Zone works perfectly fine, making you invencible against the redirected damage. I haven’t tested, but I believe Ausrine, Sterea Trofh, and everything else works too.

Or be evil and take c3 for [guardian saint] and give the full damage to someone else >_< Now on that note, what happens to a party member with [guardian saint] that is also standing in [barrier]?

I recalled sterea trofth working on devotion.

It’s given to you eventually. Guardian saint has a limited amount of hits and it’ll create a paradox where eventually the barrier caster is taking the damage.

Oh yeah the accursed hit count.

Are the new skills enough to cover general questing dps? They have 20-ish CD’s. If yes the the option to go c3-pa3-ka3 opens up.

Not at all, you better have shop buffs or you gunna suffer. Even then dps is awful unless you go PD C2.

Here’s a full con ( naked except for the weapon and shield ) Pally. It IS blockable.

Are you blocking the damage you’re receiving from devotion or the damage being given to you specifically?

If it is blockable which I doubt it then it would mean that the new block attribute passive will increase viability drastically.

I’m pretty sure it’s the first one, since I’m quite far away from the enemy’s AoE ( if it was directed to me specifically, there’s no way it could produce many block lines ). Yes, I think having the block attribute would make a huge difference. ( NOTE: I don’t have the said attribute )

Can someone confirm if Sapper’s detonate traps cancels barrier?