Rather than reducing incoming damage, you can just cast high level Healing Factor on yourself.
Kabba 3 or Druid 3 (at rank 9) also provide good utility as they can both increase your max hp by a lot.
However, if we’re talking about PvM, Healing Factor might be a better solution as mobs can’t dish out insane amounts of burst damage (which is the case in PvP battles). PD 3 also provides a very interesting combo with Methadone by making everyone in your party immune to knockbacks (thus much easier to stay inside barrier).
It’s been noted that Druid’s max hp increase through transformations apply separately than Kabba’s Ein sof max hp increase. Meaning, for example, if you are a druid c2 kabba c1:
If your base max HP is 100k (which is completely reasonable for a CON heavy build), you get +100k with +100% hp from Transform (large mob) and another +200k +100% from lv 5 Ein Sof, since it’s based on your new hp while transformed, totaling 400k hp. This, however, ends up being a total of +300% hp, which is what Ein Sof lvl 15 gives you by default. Thus, comboing Druid with Kabba for higher max hp is not worthy yet, but might be stupidly good when rank 10 comes into table.
Paladin 3 Kabba 3 might be interesting if your sole purpose is to tank during PvP battles. Preferably playing with a team you already know, since occasionally random players won’t bother staying inside your Barrier area. Everything else this build has to offer, in terms of support and dps, seems really underwhelming.
So my overall opinion, when it comes to devotion builds:
-
Pala 3 Kabba 3: Good at tanking, but too focused on support. Kabba 3 has terrible skills and your overall dps will be really bad. Having enough CON with the Kabba 3 attribute that makes half your block apply to magic attacks might make you immortal during C key blocking. But as stated before, that doesn’t help with devotion at all. Being an immortal, immobile meatshield can be fun, but hardly useful to anyone in your party (given you can’t provoke enemies to attack you instead of party members, and no, Gevurah does not provoke enemies).
-
Pala 3 Druid 3: Also very interesting as you can make everyone invincible with Sterea Trofh (ideally they’ll be close to you, inside barrier already), combo together wolf + demolition (+30% damage for demolition would make it ~2.8k% skill factor, which is quite nice!), combo diev + chortasmata + demolition (another +20% dmg to plant mobs increase), and finally turn into Merog Shaman to spam safety zone in case things get though (bunch of safety zones inside a devotion Barrier, what can be more defensive than this?).
-
Pala 3 PD 3: My personal favorite. Healing Factor lv 15 makes you heal up way too fast, even when taking whole party damage, it’s easy to use, easy to maintain, but costs a ton of skill points. Yes, you might have to sacrifice Pandemic lv 11, meaning no Incineration spread attribute as PD 3. Skill points for PD will fall short in this build, and obviously you could achieve much better dps simply by going Sadhu 3 instead of Pala and saying screw you to Healing Factor. Of course it’s a trade-off, less dps in exchange to protecting your party.
I’ve read from someone in kToS topic that Clap stopped affecting Aukuras. Can’t confirm it to you, though.