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20weirdcharacter
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20weirdcharacter
thatâs how MMORPG works. and itâs awesome that way.
there was this item in Ragnarok called sakkat, itâs just a normal farmer hat but you need thousands of wood to make it and it takes literally weeks to gather it. still itâs fun. those things give you purpose every single step in the game.
Depends, in some games Iâve played, it would take 10-20 mins to harvest some decent gear or mats for crafting gear. In this game, I hear it took a player 12 hours just to farm a single item. (Think of the mobs he had to kill-steal from players just for that item.)
Not used to the low drop %es imo.
Yep, guaranteed by my mace using 10 str cleric xD
I see. Just that since Non-Token users cant trade, you might as well buff the loot drops as to allow the players to get their better gear. Also helping to curb off inflation due to high demand and low supply. No need to change the loot stats, just normal increases or a TP item(Preferably costing 1-5 TP) which increases your loot drop chances.
Also, in the eyes of the normal player(From what I could observe), who wants to farm weeks in-game just to get one item for an piece of fancy equipment?
How do a monster on the sky level melee attack me anyway. All monster is on ground level, they are just not touching the ground.
no more tp advantage please.
can eagle attack you? i believe so. just think about it.
Sorry if I suggested that. Was thinking more the 5 daily TP you get everytime youâre logged into the game, which would be used to by the item. Alternatively, have them be a loot reward from either Dailies/Quests/DGNs.
thatâs actually a pretty nice idea on the loot reward. quests right now are very bland on how they just chug you down with exp cards.
These types of items hurt the longevity of the game designed around grind and low drop rates.
Ah. I understand. Sorry to suggest that. Just wanted to improve the game, that is all.
If a swordsman (and any melee character) can attack a flying target, we have sufficient evidence to believe that the cloud can hit both flying and ground target as the flying target is at a low enough level.
Seriously, a cloud definitely has a greater height than a swordsmanâs reach even if itâs at a ground level.
please donât apologize everyone can sound their opinion here in my thread just prepare for some feedback XD
oh gosh here we go again.
therefore unable to hit flying target.
4. a swordman can hit the enemy when they move close for an attack, true a frost CLOUD should hit them when they go down for an attack except for the fact that most of the flying mechanic in this world happen by moving air away from your body.
oh well, iâm probably not smart enough to explain to you precisely about every single thing but, please just think for a moment. donât let your ego talk, imagine what i said and then if you think it still doesnât fit, we can continue the debate.
Just that dont wana start a flame war. X(P
There is jump mechanic in this game and we clearly seen that swordsman donât need to jump.
Is something of that small scale really a cloud?
Also, if you want to continue for a healthy debate you probably shouldnât involve personal in your point.
Btw, were you previously from avc?
That saying restriction is about fighting gold seller meanwhile every skill n weapon upgrade used too much silver. Making ppl tempted to buy the silver as u can see gold seller is promoting in game too. Silver is too needed on every aspect of the game. They make weapon upgrade dun cost so much silver for it and also skill upgrade. Lower ppl requirement to use silver. Then those seller wonât have biz. Game design itself alrdy telling no silver u better quit this game as ppl could afford buying it will be more enjoy. Sad case I have to admit
if youâre talking about AOTTG yes i am from aVc.
personal what?
well the in game particle is even smaller in that context. yes they donât need to jump but please answer every single part of the point i make, like when the enemy is closer, flying mechanics, the height of the cloud itself. instead of pointing the wrong in my argument i strongly think we should focus on how this cloud probably looks like based on how it works in game.
Thats why we need separate currency for market that cannot be converted back into silver and has a daily limit of conversion.