Tree of Savior Forum

They should remove lv gap in dungeon queue

lv50 searching dg50

an hour searching after reset time and nothing happen here

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dont think the gap is the problem, the problem is that you cannot do anything productive while in queue… they should let you roam on OTHER maps while you are searching for a group. Forcing you to stay on the same map, is just saying you can go afk now.

But yeah the level gap should get lifted also.

This can be a big problem, a real one:
When a level too high enter a dungeon, generaly they just want to Rush the Boss.
The nice point of some DG is to grant on the same time a high amount of Exp and Silver to all members when they clear all the DG. This benefits specially the weak builds that shine only on the end game, and are very rejected for partys.
For some the DG’s at the beggining of the game are the only social thing they can do together with another players, instead just kill monster without stop and do quests.

So, YOU CAN’T DO THAT because on > LV 80 some classes already can Rush to the Boss.

On your case, you need to enter on the hours that have more people. On the morning is really hard to find people. On afternoon is better but still only few. At night is the best hour for you. After mid-night then it start to drop again.

I know its not your problem what I will cite below,
BUT since the “Server exceded capacity” gives priority for auto-matching players, IMC could set a level max to low players, like 50 to 80 on this case, then, everybody who enters auto-matching after that can be from 80 to 315. 5 People rushing on the same time will grant less server use.

high level rush boss would just press enter and solo or get some party member then solo

It’s why many games did away with old 90s systems like that and added level scaling. Korea is still behind in advancements like that though.

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If I am not mistaken, I read that they removed that in kToS already, but only for dungeons, not mercenary/saalus.

Here is an idea :
The more monsters are killed in the dungeon, the higher the droprate of rare items in the bosses cube is.

No monsters cleared : normal (100%) droprate from cube.
25% monsters cleared : 1.5x (150%) chance to get rare item from cube.
50% monsters cleared : Double (200%) chance to get rare item from cube
Full clear : Triple (300%) chance to get rare item from cube

Level scaling however does not neccessarily say that people will not just bossrush.

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If a gm reads this:

At the very least something should be done to make queued content more accessible. Some instances can only be accessed at peak hours causing conflict for many players.

Freedom to do other things Including move maps and enter instances while remaining queued seems the most straightforward solution considering how the game is set up…though yes some problems arise in this as well.

This is not a recent or isolated problem but rather the state of the game for months now.

They should make a button that let’s a player automatically collect the dungeon run they want to and get rid of the stupid queue line.
Players can collect the daily exp, cube, silver without having to wait forever just to get in.

It takes players longer to get into the dungeon than finishing it =.=…it seems.

If IMC replaces dungeon runs with a button, then they don’t have to invest in better servers or increase server instance capacities. Everybody wins!

/hueee

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