Tree of Savior Forum

They should definitely nerf Kabbalist skill

I personally think they should nerf Kabbalist Revenged Sevenfold Skill. Does anyone agree?

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Nope just get gud and AA the R7 targets.

2 Likes

and you know most Kaba go Inqui right ? you AA them ( lost 1/3 hp ) , they open the book > you dead , WOW , SO MUCH SKILL , hahaha

My AA leaves me at 1/6 Hp.

It’s cool if you’re support or full con, but Swordies and Archers don’t have that luxury.

Unequip your weapon.

1 Like

The problem is that it affects summons, pets, statues and your mother if she is the room when you cast it and has higher duration than cooldown, should work on players only in tbl. R7 and Ausrine are balance disgraces that are destroying tbl, every match there is a kabba i wish i was exaggerating but no, kabba and diev3 plague making matches long and boring every single match.

Like what the guy said,take off your weapon and hit the targets or just get more CON.It’s your fault for being too squishy.

ANYONE should lose like max 20 % of their hp when AAing a R7 target.

If all that doesn’t work then rely on your teammates to help you deal with R7.If that doesn’t work either,well is the luck of tbl that gives you bad or good team comps.

Point is R7 is counterable so terefore is not op,maybe not all classes or builds can counter R7 but there is some and the fact you can AA or let your allies help you deal with it makes it do easy to deal with R7.

Remember not every class can beat everything.

SideNote: Diev <Miko

Just because something is counterable does not mean it’s not op.

That’s like saying the death ball during SC2 HoTS isn’t op because you can counter it even though it’s insanely hard to do.


Having the only real option for R7 being basic hits is absolutely disgusting, not to mention you are LOSING the engagement just to remove the skill. It’s not even a trade.

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Yea. If you’re down to using basic attacks against a buff with longer duration than CD while the opposing team can use their skills, you’ve already lost the fight.

2 Likes

With how imbalanced pvp is in this game I don’t think there’s a need to nerf any skills (they should “un nerf” gravity pole). If there’s a reason to nerf 1 skill then there is a reason to nerf like 20 other skills.

Pear of anguish is just as toxic of a skill and obviously Ausrine is the king of imba at the moment.

I don’t understand you…Once you hit a target that has R7,the buff goes away until they cast it again.As soon the user uses R7 run around and be a team player and disarm all targets with R7.If your losing too much hp doing it,like I said earlier let your allies help.

the one and only stat build for archer (i think for swordie too) is dex:con 1:1 or close to it.
u have 30k+ hp with it
how can u nearly die with AA reflect?

well, this is actually called balance.
or u guys just like mmo games (eg Bk D*t, any chinese one), where we have 10-15 IDENTICAL classes with same damage same movespeed same hp same ALL and call them balanced? that just boring

ToS is good just because it is not about hitting each other for 5 mins to death, but more about counters, and counters to counters, and counter to counters to counters, and etc

Good luck with that build once people start getting Emengard Shields

@remove your weapon hurpadur
Taking your weapon out is just ridiculous, you lose any initiative(autolose a trade off) and get a nice reequip delay to seal your defeat.

ausrine is a top1-cancer-pvp

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Having imbalance =/= balance.

Being balanced =/= being borish and the same.

Look at smash4. It is the most balanced smash game yet. It’s not 100% balanced, but it’s pretty freaking balanced. No competitive player will tell you smash is boring.

ToS is not about counter play. ToS is about having a cleric and a wiz. If you have those two, then you win.

If you want a game about counter play, go play a moba like LoL.


AKA, just because you do similar damage, move similar speeds, and have similar hp DOES NOT mean they have similar playstyle.

Also, fun is subjective.

Just add cast to the skill and only for players…

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but in some games u also have the SAME skill setup for all classes.
like 1 stun, 1 root/silence/sleep, 1 hard hitting, 2 medium hitting, 1 sustain like heal or shield and etc

and ALL chinese MMO’s made like that.
some korean too.
dont know about wow, never played it due to it’s game and developer shittiness

i dont want to see ToS developers making ‘balance’ like this
and it seems the only way any developer can make ‘balance’

i dont see ToS being highly unbalanced
But i obviously dont want the game being boring
i just like it and think it is good to be the same as now
there wasnt any game in history that become better with big updates

Well what did you expect from chinese mmo’s?

It’s made from china! Admittingly, korea has the shitty market that screws every game there. It’s better to look at US and JP games if you want something good.

Again, it’s not the skill setup that matters. It’s the playstyle.

If we look at old elsword, we had elsword and raven who had very similar damage, skills, and gameplay. The thing that separated them was their playstyle and combo game.

People had said they were similar, but you wouldn’t find someone who was able to play both of them at a high level very often because they were fundamentally different.


No quoting cuz phone. About your no big update made game better.

A lot if games become better after big updates. Whether they are something the playbase disappoves of or that players like, they become better.

Payday 2 had some very big skill tree changes before, and it only improved the way one can play the game.

Pso2 ep2 and ep3 brought massive skill changes that changed how classes were played for the better.

But well, that’s a US and JP game respectively.


I also dont want imc to balance the game in a bland way either, but their problem is that they haven’t shown that they are able to balance the game in any method