I personally think they should nerf Kabbalist Revenged Sevenfold Skill. Does anyone agree?
Nope just get gud and AA the R7 targets.
and you know most Kaba go Inqui right ? you AA them ( lost 1/3 hp ) , they open the book > you dead , WOW , SO MUCH SKILL , hahaha
My AA leaves me at 1/6 Hp.
Itâs cool if youâre support or full con, but Swordies and Archers donât have that luxury.
Unequip your weapon.
The problem is that it affects summons, pets, statues and your mother if she is the room when you cast it and has higher duration than cooldown, should work on players only in tbl. R7 and Ausrine are balance disgraces that are destroying tbl, every match there is a kabba i wish i was exaggerating but no, kabba and diev3 plague making matches long and boring every single match.
Like what the guy said,take off your weapon and hit the targets or just get more CON.Itâs your fault for being too squishy.
ANYONE should lose like max 20 % of their hp when AAing a R7 target.
If all that doesnât work then rely on your teammates to help you deal with R7.If that doesnât work either,well is the luck of tbl that gives you bad or good team comps.
Point is R7 is counterable so terefore is not op,maybe not all classes or builds can counter R7 but there is some and the fact you can AA or let your allies help you deal with it makes it do easy to deal with R7.
Remember not every class can beat everything.
SideNote: Diev <Miko
Just because something is counterable does not mean itâs not op.
Thatâs like saying the death ball during SC2 HoTS isnât op because you can counter it even though itâs insanely hard to do.
Having the only real option for R7 being basic hits is absolutely disgusting, not to mention you are LOSING the engagement just to remove the skill. Itâs not even a trade.
Yea. If youâre down to using basic attacks against a buff with longer duration than CD while the opposing team can use their skills, youâve already lost the fight.
With how imbalanced pvp is in this game I donât think thereâs a need to nerf any skills (they should âun nerfâ gravity pole). If thereâs a reason to nerf 1 skill then there is a reason to nerf like 20 other skills.
Pear of anguish is just as toxic of a skill and obviously Ausrine is the king of imba at the moment.
I donât understand youâŚOnce you hit a target that has R7,the buff goes away until they cast it again.As soon the user uses R7 run around and be a team player and disarm all targets with R7.If your losing too much hp doing it,like I said earlier let your allies help.
the one and only stat build for archer (i think for swordie too) is dex:con 1:1 or close to it.
u have 30k+ hp with it
how can u nearly die with AA reflect?
well, this is actually called balance.
or u guys just like mmo games (eg Bk D*t, any chinese one), where we have 10-15 IDENTICAL classes with same damage same movespeed same hp same ALL and call them balanced? that just boring
ToS is good just because it is not about hitting each other for 5 mins to death, but more about counters, and counters to counters, and counter to counters to counters, and etc
Good luck with that build once people start getting Emengard Shields
@remove your weapon hurpadur
Taking your weapon out is just ridiculous, you lose any initiative(autolose a trade off) and get a nice reequip delay to seal your defeat.
ausrine is a top1-cancer-pvp
Having imbalance =/= balance.
Being balanced =/= being borish and the same.
Look at smash4. It is the most balanced smash game yet. Itâs not 100% balanced, but itâs pretty freaking balanced. No competitive player will tell you smash is boring.
ToS is not about counter play. ToS is about having a cleric and a wiz. If you have those two, then you win.
If you want a game about counter play, go play a moba like LoL.
AKA, just because you do similar damage, move similar speeds, and have similar hp DOES NOT mean they have similar playstyle.
Also, fun is subjective.
Just add cast to the skill and only for playersâŚ
but in some games u also have the SAME skill setup for all classes.
like 1 stun, 1 root/silence/sleep, 1 hard hitting, 2 medium hitting, 1 sustain like heal or shield and etc
and ALL chinese MMOâs made like that.
some korean too.
dont know about wow, never played it due to itâs game and developer shittiness
i dont want to see ToS developers making âbalanceâ like this
and it seems the only way any developer can make âbalanceâ
i dont see ToS being highly unbalanced
But i obviously dont want the game being boring
i just like it and think it is good to be the same as now
there wasnt any game in history that become better with big updates
Well what did you expect from chinese mmoâs?
Itâs made from china! Admittingly, korea has the shitty market that screws every game there. Itâs better to look at US and JP games if you want something good.
Again, itâs not the skill setup that matters. Itâs the playstyle.
If we look at old elsword, we had elsword and raven who had very similar damage, skills, and gameplay. The thing that separated them was their playstyle and combo game.
People had said they were similar, but you wouldnât find someone who was able to play both of them at a high level very often because they were fundamentally different.
No quoting cuz phone. About your no big update made game better.
A lot if games become better after big updates. Whether they are something the playbase disappoves of or that players like, they become better.
Payday 2 had some very big skill tree changes before, and it only improved the way one can play the game.
Pso2 ep2 and ep3 brought massive skill changes that changed how classes were played for the better.
But well, thatâs a US and JP game respectively.
I also dont want imc to balance the game in a bland way either, but their problem is that they havenât shown that they are able to balance the game in any method
