Besides ET high floors.
No matter what moments, Dungeons, Siauliai, Solo farm, HG, i never felt in danger, even when using gear with 100 levels or more below my level, i never felt like i was going to die, with exceptions of 10s lag spikes moments or when i was passing a 200+ above my lv map and even so i still had sure that i was going to make it.
I remember that on the CBT, enemies actually presented a certain threat and bosses were hard. Today, it doesn’t matter if i rush a level 360 toon or play my current toons, i never actually get in danger, it doesn’t matter if i just face tank or dodge perfectly with jumps and skills. It feels like i don’t have any impact in the outcome of any fight beyond ending it faster. Feels like i’m watching a movie instead of playing.
The places where you actually can have a decent challenge are generally blocked by something (ET, raid) and doesn’t give a easily-tradable reward. In order to you actually have profit from ET, you need to farm for weeks or months (in order to make the gear and sell it, since you can’t sell the materials). The only challenge in this game doesn’t reward you very well, and the rest is easily facerollable.
I think all monsters, from level 1 Kepos to level 360 mobs should have a stat rework. Increment in HP for low level mobs, global damage increase for every mob, so you actually fell like you’re fighting something instead of punching a static rubber doll that annoyingly refuses to die.
I don’t want this game to be Dark Souls or cuphead, i just want to feel like i’m being challenge by something, fell like the mobs are a real threat and that i’m fighting decent enemies, not just steamrolling everything from level 1 to level 360.