Hello there, fellows.
I’ve been having a lot of fun with this game so far, but as a squishy mage, I must say… When my main form of defense is my positioning and building glass cannon is encouraged, it doesn’t feel like the game falls upon my skill when I deal with homing projectiles.
Maybe I’m just not understanding how to dodge them outside of RNG, but it just seems like a pointless gear check to me right now.
A challenging game allows everything to fall to the player’s skill, not to luck, so perhaps enemies with homing projectiles should be changed to be more in line with most other projectile enemies that simply shoot in a certain direction.