So I was wondering if this could work:
Now I know it seems silly, specially without the 10 heal tiles and such but my theory is:
Goddess of Ausrine gives us 18 seconds of invulnerability and the statue lasts for 30 seconds meaning that we might be able to apply the effect twice when it ends the first time or about to end right? so that means 36 seconds of invulnerability for my team.
Now Krivis’ Melstis basically “stops” the timers of buffs from going down, at lvl 5 it lasts for 35 seconds while draining your sp by 5% every seconds, the invulnerability that Ausrine gives is counted as a buff so Melstis affects it, now when we applied Ausrine for the 2nd time we could use Melstis to make the timer stop while still being invulnerable.
So that means that we could be 36 seconds of invulnerability from Ausrine and 35 seconds of invulnerability from Melstis extending the Ausrine’s buff duration, which results in 71 seconds of invulnerability.
Now the problem is the cooldown of Melstis and Ausrine but that’s why we luckily have Laima to the rescue!
Ausrine has a 90 second cooldown, with Laima -20% jumps down to 72.
Melstis has a 60 second cooldown, with Laima -20% jumps down to 48.
If we combine the duration of Ausrine applied twice and Melstis making the 2nd time the buff applied last for 35 more seconds, that means 71 seconds of invulnerability as I said before, meaning that Ausrine would have 1 second of downtime.
So we could use it almost instantly to apply it again and we also have our Carve World Tree to help our team to run clock-wise around Ausrine without much trouble to apply it fastly.
Now the only problem I could think is Melstis draining my SP, but I suppose with a lvl 10 concetrated potion (they count as a buff so Melstis also stops the timer of the potion while still receiving the SP), some gear to reduce my SP so the % is lower and any other stuff that could help with that, would that be doable?
Also the other thing is I don’t know if Melstis CD starts as soon as I start the channeling or after it finished, which could be a problem if it starts after finishing but if we’ve a Chrono in our party with Pass then it’s no problem.
Also is good to mention this build would be the most effective for end-game content with a good organized party, since I can’t really see it being executed properly in lower lvl duns, specially with random groups.
What do you guys think, is this doable? 
