Tree of Savior Forum

*THEORY* End Game Optimal Auto Attack Wizards: PVP/PVE Builds!

I don’t think Magic Amp would even get into the equation.

I also don’t think Quick Cast with help with the melee attacks since Quick Cast only boosts magic damage and the melee attacks are still going to be physical despite having it’s damage boosted by MAtk through the Power Staff.

This is all speculation, until someone tests this out no one is really sure.

We don’t really now how power staff works. if its calculation is applied AFTER magic amp and quickcast attributes then both would be very good for this class, if they’re not it’s useless.

I hope it does work, feels like the right weapon for a Wiz 3 > x > Chrono 3

I don’t know why you have psychino in all those builds. Yeah it’ll be nice vs bosses, but it won’t scale well with your build. The icewall combo CD is extremely high, dependent on your positioning, and lv 5 wall breaks quickly. your channel will be constantly canceled later on (and it’s going to get nerfed in pvp soon) and you’re losing out on an entire circle for one ability that will become useless. Psy 2 gives you a stun on Psy Pressure - that’s the only time you’ll get full use out of that ability. Pyro fireballs and flame ground will allow you to melt bosses almost just as fast early on. Then enchant fire would scale with this build a lot harder.

This is because Enchant Fire gives you an additional prop attack.
Combo this with caifusun set and Sac buff, you will be hitting 4 times each auto attack + quicken +thau buffs. That would maximize your DPS. Especially with blessing.

Also, these builds are way too single target oriented. You need AoE. You need real utility for teammates in dungeons. Telekinisis is great in pvp duels only. In Dungeons, it’s a self CC which hardly does damage to the one target you use it on. In PVP it does 0 damage. Only use is to stop those pesky archer mobs from attacking you. It’s only one target though, and the damage is crap, even at C3. I love it in duels, but in 5 v 5, it’s suicidal unless their entire team but 1 is dead.

Linker would help you a lot more. It’s a God send to dungeon parties, and will allow this build to aoe clear much quicker while soloing. JT surprisingly has a short CD, especially by time you rebuff your thau skills, quicken, and auto down a mob.

Especially since you’re using physical to attack over ranged matk. Thus hangman will allow you to aoe hit more mobs, doing more damage - doubled ontop of the link.

This build depends on elemental property damage btw. You need 3 headgear pieces all with elemental property. You have no Dex, you will miss most mobs at high level, so arde+rod ranged attack is the best combo for sustained dps. Your prop damage will do your heavy dps. You could be hitting 1s with your autos, but the blessing and prop damage will be hitting 800s 3 times.

Can anyone explain a build that may work with staff C attack? I’m assuming Linker/Thaum/Chrono may help with this?

Thank you in advance for any advice.

This guide is dedicated for the auto attack “c” button, not the magic “z” auto attack XD

I’m thinking something like Wiz > pyro > wiz > wiz > chrono 3.
The reason I think pyro would overshadow linker is literally the extra line on your c attack from enchant fire - this way you’ll atleast always be relevant against bosses. For mobbing you’d mostly likely use sleep since it tends to gather mobs up reasonably well (they all run into the same cloud area). The real downside to an AA build is the hell that comes with obtaining a power staff tbh.

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I’m aware of that, but what I don’t see is a lot of talk regarding a staff…other than that “Power Staff” that is level 220. What staves would be viable up until that point? Any? I don’t really want to play with Rod/Off Hand…

Would this be a viable build to use with a staff?

That is a great PvE build!! I might suggest put maybe 1 into baskmasking :stuck_out_tongue:

as for staves…I do not think it’s worth going any other staff for physical damage optimization :frowning: was looking through all of them and did not see any noteworthy supplements until power staff becomes available

However, if you still want to go AA wiz, but with different gear, you may have to change up your stat build; mostly to STR/DEX with con. It would be best suited with a mace+dagger build to go for multiple attack properties which is a legitamate build! one item that is note worthy for AA…

any attribute dagger would be best as an offhand…i understand you do not want an offhand, but you will be adding extra attribute damage which is very valuable for this kind of build…


some shields give attack property as well

Alright, I’m starting to realize why off hand dagger is so useful. For lower levels should I just use Mace / Shield?

Any idea as to how much STR/DEX/CON would be viable? I intend on stat resetting, figured INT would be useful until Linker/Thaum. I guess I can just use Rod/Shield until I stat reset.

Also, would Rod/Dagger be more viable? If I can’t use staff I guess I should use the most optimal “dual wield” combination I guess. That way I could just dump CON and use transpose.

just my opinion:
Mace+shield/dagger would be better utilized with STR
-maces also give additional magic attack, a good supplement to INT.
-you can always do an int build as well to increase pyro skills.

Rod/dagger would be better utilized with INT
-str would not work well with some of the early daggers, so you could see a negligible increase in phy attack until better daggers are out there…
-you can’t do phy attacks with a rod+shield but “z” attacks worth the same and calculate your INT

However stacking attribute damage is extremely good as blessing+sac will increase the damage for EACH attribute. (two fire attack attributes will just add them together however)

there are rods/maces that offer extra attack attributes… which can be a legitament build until around 200…any bracelet/weapon/shield/armor/necklace that offers additional attack atributes…those items are considered “king” in lower levels…

Some examples (im sure you know them but for the sake of others reading)


Earth property ATT and easy to get

poison

fire AND ice damage. boss found in miners dungeon

arde gives fire AND if awakened…holy property damage.

So with sac+blessing and 5 attribute damages, you will do an additional 550 damage +physical attack(bless+sac)

As for stats, you do not need too much dex: at least 20-40. You can also get a good ACC glove.
If you are planning to use rod…just go all int and no dex

Hope that helps where to distribute your stats

so I’m going with Rod/Dagger, currently Rod/Shield and at Linker. I was wondering, what gems would be good for this INT AA build? Sorry I have a million questions, just don’t want to restart again from screwing up.

Also what is AAC glove?

just as a note, equipping a mace does not make your z attack melee, you still throw a magic bolt.

Same with swords.

It’s silly.

I think the only two variants are power staff builds and multihit dagger builds.

Power staff is int melee

rod/dagger is either int ranged or str/dex melee

Until I can use a power staff I could just continue using rod/shield, correct? I’ve got full INT so far.

arde dagger will add a lot of damage until then, otherwise use a staff for higher matk

ledas shield is the other option

still looking where i can drop the power staff t_t

people are saying 240 dungeon

I’ve been told that Demon Lord Marnox, a level 285 world boss, Drops the recipe to power staff.

Also heard that Quick cast doesn’t work on power staff’s melee attack.
Not that anyone on IToS has ever been able to test it.

Property damage is very different from additional attack.

Additional damage is the cafrisun/sacrament/enchant fire effect that adds a bonus hit to basic attacks.
Property damage is just added to any damage you deal.

Thanks dmhamilt I have added the information onto the OP…also thanks for letting us know the drop loc for the staff…sigh…still far away from there :frowning: