Tree of Savior Forum

Theory Crafting R9 Kabbalist3

Revenge SevenFold - Literally just goes to level 15 with 150% x 7

Ein Sof - Same as R7X with just going up to 15

Merkabah - added attribute

Formation, I’d think they might add a V pattern to the Merkabah but they all still go to the same spot, this could help with protecting the caster better/ adding a different way to use merkabah since you could sit in the V and get all the bonuses as it moves.

Gematria and Notarikon Both get an attribute to add +3 to whatever number they get to avoid the classic 0 or 1 roll.

Double chance - goes up to 10, you now get 100% repeated damage

Add attribute, reduce cooldown (probably somewhere between 10-25 seconds). reason being is that I feel they’d want to give kabbalist a chance of being able to really take advantage of double chance more often.

Clone - probably stays at level 5

add attribute - +3 monsters to your cloned group (guaranteeing at least 6 mobs between gem/nota + clone)

Heaven’s Light (holy magic)- Throw a spear of Light at an enemy dealing (at least 1300% of your magic attacK)[this would exist to take advantage of double chance since double chance only really support another dps in your team, but i feel they wouldn’t give you 3 circles without a decent dps attack]

Attribute - when attacking a monster with heaven’s light after it’s been cloned, you deal 50% of the damage the original received to surrounding clones. [just to make sure you actually use clone more often and can kill them]

I feel with all of these additions in Kabba it would define it a bit better in a few different ways.

First with merkahbah it would support its standby merkahbah for buffs idea.

Second is would support its ability to actually get usable numbers all of the time(as a kabba 3 you’d be so good at math you can add in a few numbers to help you out)

third it would help define it as a niche farmer and bossing assist with clone and heaven’s light.

All in all TLDR:
What Kabba needs in c3

A Major dps skill and ways to get higher than 0 and 1 on gema/nota and other skills. - also a guilty pleasure change on merkabah just for convenience.

we already know kabbalists c3 skill, but idk if its the only one
EDIT: And the c3 skill would probably be a support skill due to kabbalist being a support class. so heaven spear could probably add some support like maybe make it similar t hamaya where you throw a spear into the ground and summon an aoe that deals damage and supports some kind of way.

This skill has too many attributes already.

Could receive an attribute that add +1 target (max Lv. 1), or chance to double the number of clones (2% per attribute level (max Lv 3) and/or increased duration of the clones by 1 per attribute Lv (max Lv 5).

Before making skills, learn a bit about the class background, it’s always good and help in the creating of things.

I went in the link for Hermetic Kabbalah and it’s related to Tarot, so a skill that worked with the actual card system would be fun to have.

For now let’s call it Tarot, the skill could cast the skill of a boss card causing damage according to the Geo or Nori calculations (starting from 1 = 10% to 9 = 90%) CD could be 50 secs or higher.

I won’t go much further since I’m sure IMC have stuff planed already but it’s a fun way to maybe end up helping develop the class.

Attributes:

Double Chance - Increase Range: Makes the skill be applied in a small area around you instead of a straight line in front of you.

Clone - Duration Increase: Increases the duration of cloned targets

Skill:

Memorize: Saves the number generated through Gematria or Notarikon from a target in front of you for later use. Using the skill again will place the number on a target in front of you while consuming it, leveling the skill will increase the amount of time the number will remain memorized.

???: Consumes the number acquired through Memorize and apply it to a certain amount of targets within your range.

???: Summons a magic circle below you utilizing the number acquired through memorize, increasing the duration of buffs for allies and debuffs for enemies that are applied inside it.

Some possible kabba 3 stuff was already revelead in the past,

It includes a golem summoning skill and an attribute for ein sof that makes 2+ circles instead of just 1.

Not sure if anything else.

https://tos.neet.tv/attributes/413007

Stuff for inquisitor 2 include:

https://tos.neet.tv/skills/41401

https://tos.neet.tv/skills/41402

credits to @greyhiem

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Some pretty good ideas, and to the guy saying read up on kabbal. The ToS kabbal is going to route of divinity and infinity via numbers and holy theme. Merkabah is supposed to be the holy carriage to draw the enlighten​ed. Having a single Target strong holy attack is very viable especially going into r9. Unless they give them a godly support ability for pve.

Notarikon + Gematria attribute: Can be casted on allies. Ally numbers will be random in order to not overpower combinations.

Double chance attribute: calculated duration. Multiplies amount of multiplicable hits by the lowest number obtained via Notarikon or Gematria. [example, 7 gematria 3 notarikon: enemy takes 7 hits from next 3 attacks].

Skill: Exponentia; Multiplies damage done by a Party member with Ally numbers * (10%) +10% * skill level.
Example: Ally number 3 + skill level 5 = 80% Ally damage increase to a target for X duration.

Duration dependant on Skill level also or fixed to 20 seconds maybe.

Skill: Reductio: Party receives % less damage equal to the sum of all party member numbers + 5% * skill level.

Skill: Moebius. Max level 1. Adds random number to Gematria + Notarikon calculations, being the number selected between 5 to 10. Huge cooldown so it’s a 1 spell wonder.

I like this ideas, maybe 2 op, but would make kabba super mathy.

Yes, ein sof +1 tile is nice.

Also found some more.

Such as ‘level reduction attribute’ to reduce enemy level more.
And of course, Kabbalist Nachash.

Nachash

Reduce level attribute
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Three attributes for Nachash, the damage one and these two :open_mouth:

https://tos.neet.tv/attributes/413005

https://tos.neet.tv/attributes/413004

On a side note, the +10% used SP with these attributes indicate the devs have been working on them after the combat patch, I suppose?

Looks like a single Target attack to work with double chance

there was also a serpent skill, probably a damage skill

I would love a Golem for Kabba C3 ~