I wasn’t aware that you could silence bosses.
I’m really hoping this changes in the future, what fun is a boss fight when the boss can’t use skills D: ?
I wasn’t aware that you could silence bosses.
I’m really hoping this changes in the future, what fun is a boss fight when the boss can’t use skills D: ?
In the future (When the beta actually arrive) it would be nice if we had subcategories to at least each initial class (Swordsman, Wizard, Archer and Cleric) and post our builds there, making it a little bit more organized.
BTW I really liked your iniciative! 
Great idea! If they do add subcategories for each base class, this can be separated for better organization.
It’s already getting quite full, which is great 
I love these builds! However, I would like to point out that these are CBT2 builds. Keep this in mind people. Skills might change - and probably will - by the time we’re in the IBT. Also, when higher rank classes come out, it might be much more prudent to invest in some class circles that would otherwise get in the way of a rank 5-6 (aka “end-game” for CBT2) class. Also, according to the treeofsaviorgame wiki, there are some skills left unmentioned, such as this incredibly useful scout skill: Be Prepared.
What I’m saying is, I love the tosbase skill simulator as much as anyone else, but just take it all with a grain of salt.
With each update, I’ll update the thread to support CBT 3 and beyond
If people that posted a build also keep their builds up-to-date it’ll be reflected in the OP.
Here are some of the Cleric builds I thought of.
Divine Might Monk (Monk skill levels subject to change)
This build is heavily based on lowering the enemies defense using Deprotected Zone, as well as bursting the enemy using Divine Might to buff yourself before unleashing high damage skills like Sunrays Hands. Having a Psycokino pulling together crowds for you to debuff and then burst can be very helpful.
Safety Zone, Ironcloth and Golden Bell Shield give this build tanking potential, Sabdu gives you the mobility to get out of tough situations (when your defensive skills are on cooldown), as well as another burst skill. You may also use the AoE debuff, in cases where your party is fighting huge groups of strong enemies. Combine with Safety Zone for added, well, safety. 
This build is intended to be more offensively minded, however whether or not any Monk build is actually higher in DPS than the other 3 archetypes, I cannot say. With the high cooldowns, and no real ability to deal the same damage as the swordsman class when using autoattacks, it might be more viable to build a more balanced Monk, with the ability to deal damage AND support. A very good example of such a build is @Sharp’s Astral Monk, where he chooses Krivis over Circle 2+3 Cleric.
Another thing to consider: Picking up Dievdirbys (the Carver class) over Circle 3 Cleric can directly tackle the cooldown problems as well as potential SP issues of this build. That being said, you will have to sacrifice 5 levels of Divine Might, Safety Zone and Deprotected Zone, so having a dedicated “Carver” in your party is probably a better idea.
The Carver
As suggested by the name, this build takes up all 3 Circles of Dievdirbys and for those who played RO, this is literally the reincarnation of the Bard/Dancer classes, just with wooden carved statues instead of songs… 
For the first 2 ranks, it is imperative that you cap Safety Zone and Daino. Safety Zone will be useful for carving mid-combat, as carving takes a while and will leave you vulnerable. Daino is important, because the buff cap in ToS seems to be 5. (Do correct me if I am wrong)
As many builds in ToS come with many selfbuffs already (especially Swordsman builds), they would have to give up on certain buffs, to take advantage of ours. (Unless the statue auras are not considered buffs, but I highly doubt that)
Core skills of the Dievdirbys class for this build are Carve Zemina and Carve Laima for the cooldown and SP usage reduction auras. Carve Austras Koks and Carve Ausrine are more situational skills, the AoE silence of Carve Austras Koks can potentially be very useful against crowds of caster type enemies, whereas Carve Ausrine will probably find more use against bosses who have strong, slow-charging AoEs.
Finally, as Rank 6 class, I picked Oracle to further establish the support role of this build. Arcane Energy gives your party a max SP/STA buff, Counter Spell could potentially be a really useful defensive spell against AoE spells. The real game-changer for the Oracle class however, is Forecast, as it enables telegraphs for normally non-telegraphed attacks, making harder boss fights much easier, given you and your party have the ability to dodge, of course. 
(No longer (see next paragraph)) potential problems for the Carver: At the moment, I don’t know, how many statues you can actually put up at the same time. Depending on the answer to that question and how long those statues actually last (essentially, whether the duration is greater than the cooldown or not), I might have to revise this build to only utilize either cooldown reduction or SP cost reduction.
Kudos to @vegax87 for pointing out (see under ‘Replies’), that it is possible to use at least 3 statues at once. 
what a wonderfull build these people have thought of… im bad with this thing ill just follow you peeps!
thanks for sharing your ideas 
@Sharp your fun-factor build kind o interest me more to try those build… heh im more pve person than pvp gonna try too support my mate who like to pvp with support build of alche or squire 
Great thread, Fate! 
Well, I tried creating my build…hope someone like it. XD
PS.: sorry for crap name. lol
The Jinx
Class Path: Cleric > Krivis > Krivis > Sadhu > Sadhu > Sadhu.
Link: http://www.tosbase.com/tools/skill-simulator/build/43immx1vdy/
Focus of the build: DPS over support. Buffs/debuffs allied with sweet damage from Astral Body Explosion. I think it’ll work pretty well in Group PvP/GvG (if we have one).
An offensive Sadhu’s build with some support potential. I hope you like it. 
Subject to change due to lack of precise information
Weapon: it depends on which deals more damage.
RANKS
Cleric (C1), our starter class.
• MAX Heal: our heal (d’oh) and our first damage skill.
• MAX Cure: the only cleanse we’ll have, so it’s a must have considering our initial options!
• MAX Safety Zone: to aid us in PvE and also in Group PvP. Better than nothing!
Krivis (C1 + C2), our handyman.
• MAX Zalciai: I love this one. Either increase allies critical chance
or decrease enemies critical chance. Exact numbers are still unknown,
but we know this will make difference in battles, especially if a
physical damage dealer hits you with a critical hit.
(IMPORTANT: magic attacks DON’T crit!)
• LV5 Daino: oh boy, each level of this skill increase max limit buff by
• MAX Zaibas: this is our second biggest damage in this build. Be aware
this skill deals fire damage, so anything that boosts your fire damage
are welcome. Zaibas have a decent CD (40s) + SP cost, being viable in
our leveling and PvP situations. The best part is you can hit enemies
several times at a short amount of time, turning to be a super effective
skill to use in our daily basis.
• MAX Divine Stigma: it marks an enemy and whoever kills it, receive
INT/STR bonus for “?” seconds (still unknown). This is especially useful
because everyone can benefit from it. Allied with Zalciai buff, this
may be powerful! Also, there’s an attribute (like passive or skill
enhancement) that increases INT gains in 20%. Who doesn’t want it? Not a
bad CD and SP cost.
Why not MAX Daino? It depends on how many buffs we can have at the same
time. I believe 5 points is great, but this may be subject to change.
Sadhu (C1 + C2 + C3), our ghost.
• MAX Out of Body (OBE): this skill allows Sadhus to separate your
spirit from the body. This is essential since we need to be somewhat far
away from the action. It has a time limit before you go back to the
body! The higher the level, the further we can go (and the distance
seems to be considerable at MAX level!). Also, spirit basic attack
damage (Ectoplasm Attack) comes from this skill, so more damage we’ll
deal. It’s not a single-target attack, which is better!
P.S.: you can still use any skill while in spirit form! Your body will
cast most of skills regardless of class you choose. Some skills like
Vashita Siddhi and Astral Body Explosion will be conjured by your
spirit.
• MAX Prakriti: when used, our body follows the spirit and take control
over it. It’s good to a quick escape in a bad situation. Be aware you
don’t need this skill to leave spirit form!
• MAX Astral Body Explosion: high CD and SP cost, however deals massive
AoE non-elemental magic damage. Do you want to kill people? Use it.
Zaibas and Possession will help you while this is in CD. Nothing better
to freely go through people and “BOOM! Say hello to the ground”.
• L9 Possession: it’s an AoE holy-based elemental damage with cool
damage and immobilize. They can’t escape from enemy focus, which is
great for nukers to cast your skills and kill fragile targets. You can
either spend points here or in Vashita Siddhi, but I believe Possession
will be a nice skill to rely on.
• MAX TransmitPrana/Send Planar: your INT is transfered to your ally in
front of you. Nukers, are you reading this? Let’s be friends :D? CD is
huge (3m+) and we don’t know it’s potential because, as said before, we
lack of precise information. I like the concept of this skill, let’s see
how this works when the game is released.
Below, my considerations.
GENERAL CONSIDERATIONS
» More of a DPS than a support. Many iCBT testers stated that.
» My build isn’t 100% true because, as I stated, we don’t have numbers
to help us. I’m pretty sure this will change, but the structure is here
to be seen. If you have any suggestions, please tell me, I’d like to
learn from everyone! The more we know, the more powerful we are. <3
WHY KRIVIS?
» Perfect balance between DPS and buff/debuff. Clerics and Priests have
awesome buffs (special atention to Divine Might/Patron Saint), but I
don’t feel comfortable with Cure/Heal/Aspersion way to deal damage.
Priests have a cool DPS skill named Exorcise, but it’s C3 and we want
Sadhu!
• Krivis have Zaibas (DPS: check!) and Zalciai/Aukuras/Divine Stigma
(buff: check!). It seems ok to me. I don’t want a heavily buff-based
build, just an equilibrium between then.
STAT POINTS!?!?
» Most of my points are going to be spent on INT. I still don’t know
which other stats I’ll spend points, such as CON, SPR and DEX. More
tests to come!
I hope you like it! 
[I don’t know if it’s 100% correct, but this info can be seen in TOSGame Wiki) Attributes (like ‘passive’ for skills) will give a great boost to some skills. For example, Divine Stigma’s that increase 20% INT (but not STR), Out of Body’s that will increase EVA and travel distance and Ectoplasm Attack’s (spirit’s basic attack) that have 5% chance to reduce target’s defence.
EDIT: build updated!
Is it just me or the Wizard 6th classes (Necro/Alche) seem to suck? I mean the only way to really use the Necromancer is gathering bodies, now imagine you enter the dungeon having your bread and butter skill on “forced cooldown” until you charge it… You would have to be a support-tanky mage with Linker and Thaumaturge, wander around a bit and unleash it on the boss or something. Unless you can carry the body count from quest to quest, and the ammount of ammo you spend is somewhat near the cost of the spells… And the Alche, just meh. I can accept an early game class that is more passive and utility, but later on, if not for a full support-slave class, its not acceptable to have “repair”, “mine” and/or “shop” as your ‘best’ skills…
I think, like in most games, maybe you should max passives and buffs like Trot (mobility tends to be a big deal on PvP, while not so much in PvE), Concentrate and Finestra… Of course some of those could give you a headache to raise the character, but still would be a welcome end game power boost, since usually most active skills are either outclassed or just need a couple of points for their utility… Just a thought 
Only the Sith deals in passives.
… Come to the dark side?
NEVERRRR! In a serious note: I’ve taken your comment in consideration, Thanks!
It’s technically possible to carve 3 or even more statues
WOW WTF, A STRAIGHT 75S REDUCE BUFF, HOLY COW
Now that’s some game changing buff
Alright, thanks. I will update my post to reflect this! 
A build i’d like to test out using Thaumaturge as the focus point.
Physical Battlemage
Let’s start with Tomato because that’s the main focus, note that from the selected skills, only Left Arm, Transpose, Reversi and Swell Brain are ranked at what i want. I actually do not value defence that much in a game that seems to allow to avoid everything, but then again, better safe than sorry thus why right arm is maxed.
The reason Tomato was chosen is because of everything i mentioned before minus reversi that is just a more than welcome addition.
If you look closely you’ll notice wizard and linker are pretty much void of any damage skills, the reason being i’d like to use swords (at least i see them being useable by wizard so i assume it’s doable) and auto attacks as the main source of damage thanks to transpose turning my int into str on top of providing allies with damage buff skills (and defence with right arm). Shrink and Swell Body don’t really matter, i guess they can be used to increase damage for party members that needs a specific size.
Wizard is kinda useless to be honest but i don’t feel Cryo or Pyro would bring much either (outside of freeze and ice wall maybe), might aswell rank up wiz for Sleep and Lethargy, Surespell can have some use, earthquake could serve as a random CC and reflect shield is free damage if i ■■■■ up, i also think it provides additional def with a passive so why not.
Linker is the big question as i am not sure enemy connected share the debuffs like Lethargy or all get affected by sleep if i only hit one of them, same thing for Swell or Shrink Body.
It would still provide aoe damage against linked enemies, a CC that gather mobs in one spot and party damage share.
I could go Psyco for teleport or position swap which would ultimately allow me to go in and out of melee for a more selfish playstyle.
I don’t feel Wiz 3 offers more than what both of those would offer.
Note that you could say, why increase int instead of strengh and dump transpose point somewhere else but the thing is, because of swell brain i’m convinced it might simply be better to go full int. I also see wands in the item database that seems to be physical damage based instead of magical (and give int, which mean strengh anyway) meaning this build could potentialy offer melee and ranged auto attacks at will.
If all i hope is true:
Pros:
Cons:
I think it’s a bit hard to make a good build since we didnt got tons of information for each spell (dmg / skill lvl etc etc)
I guess there will be many changes especially on the amount of skill points awarded for each skill… !
Wizard - Cryomancer - Cryomancer - Elementalist - Elementalist - Elementalist:
(The build is team oriented gameplay)
Archer - Ranger - Ranger - Ranger - Fletcher - Fletcher
(The build is team oriented gameplay tho)
These two build aren’t hard to understand, difficult to play imo. Put your brain on the floor and make tonsof damage !
Ah, theorycrafting…such fun stuff. 
http://www.tosbase.com/tools/skill-simulator/build/4ihofpgy1e/ - Two-Handed Sword “Berserker” build. Mostly focused on buffs for pure DPS goodness.
http://www.tosbase.com/tools/skill-simulator/build/umv8qf213m/ - This was supposed to be my build when I was playing the 2nd Korean CBT, but I only managed to reach Rank 4.
It focused on Psychokino’s ability to combo well with Pyromancer, utilizing Fireball with Psychic Pressure or Telekinesis (both combos are very effective). Then I chose Alchemist because I really wanted to play one.
http://www.tosbase.com/tools/skill-simulator/build/48qup5zl9c/ - I made this build based on the fact that spells like Fireball, Fire Pillar, Hail, and Prominence are still active even after you cast them. Basically, I would cast these spells to cause complete mayhem while being able to freely move around after casting them all. Depending on how Prominence performs, I may sacrifice points from Electrocute or Stone Curse.
http://www.tosbase.com/tools/skill-simulator/build/3pwmur22ra/ - This build focuses on freezing enemies, pretty much. Not much else to say here. 
http://www.tosbase.com/tools/skill-simulator/build/29717uuc4d/ - One possible Pardoner build I may use. Hopefully Simony and Spell Shop works with the Paladin skills I chose.
http://www.tosbase.com/tools/skill-simulator/build/phjsnztnw6/ - Another Pardoner build based on Priest skills.