Here’s my Wizard/Chronomancer Build
I am not sure the usefulness of “Quick Cast” yet, if it’s redundant, I will go Wiz > Wiz > Psy > Psy > Chrono > Chrono.
My picked skills:
-
Energy Bolt (10/15)
As this skill can be charged on top of a small splash, this will IMO makes a spam-able main DPS skill. -
Lethargy (5/15)
If I had a choice, I wouldn’t take this skill. This skill, I will only be using it on bosses mostly. -
Reflect Shield (15/15)
As the name of the skill implies. Mages by nature is squishier than their counterparts, thus I think this skill will be useful for heated situations. -
Sure Spell (10/10) This skill level is still unconfirmed, but if duration is at least 15 seconds anywhere in between, I will use the rest of the points on Energy Bolt.
Your next skill after activating this buff cannot be cancelled by being hit. The reason why I feel 15 seconds is reasonable is because I love “contingencies”
-
Quick Cast (5/5)
So far all mage skills doesn’t seem to take a long time to cast. This skill usefulness will be the deciding factor if I’m going to take this class path. If proven useless, I will take the path of being a Psy. -
Electrocute (5/5) -Filler Skill-
No description as to why I take this skill. -
Stone Curse (5/5) -Filler Skill-
No description too. -
Prominence (5/5) -Filler Skill-
I did not take Hail because mobs will not stay there for you to hit them. However, hail will be a good skill if you’re in a party that mobs and kills. You can cast hail at a pre-determined spot, towards the direction of the lurer. -
Quicken (10/10)
You became a chronomancer because of this skill. No explanations needed, right?! -
Samsara (1/10)
I have no idea the usefulness of this skill, so I kept it at level 1. -
Stop (9/10)
The only sad thing about this skill is that, stopped monsters cannot be damaged. Good team-saving/self-saving skill. -
Slow (4/10)
I do not know what possessed me to take this skill to level 4, but I intended to keep it at level 1 or not get it at all. Maybe I got this because Back Masking & Samsara CD is incredibly long. Hahaha! -
Haste (5/5)
Likewise, you became a Chronomancer for this skill too, didn’t you?! No explanations needed then?
-
Back Masking (1/5)
Long CD. But if this skill can be used to save the party from being wiped or a class with major role from death within that split second, I will get this at 5 and unlearn Slow.
Please advise on my chosen skills above! I’m very new at this and I am definitely very open to opinions.
Edit:
I forgot I had to explain why I think it’s a good(not so good ughhh) build, what I can do with it and etc.
I think this build is very well-balanced between offensive, defensive and support.
In times of boss slaying, your quicken on a major DPS class (such as Ranger) and lethargy skill on boss becomes essential.
For normal grinding, (especially in a small enclosed area), Prominence is so sexy! Just think about it, jumping flames for 15 seconds!!! XD Mostly you’ll be kiting with charged energy bolt. If things turn nasty, you can drop a reflect shield or use the famous combo: stop, haste and fleeeeeeee!
That’s all I can think of for now, I hope you guys liked this build. But yeah, do share what you think/areas of improvements!



I thought telling because you wrote Wiz > Psy > Psy


the first one is more like control pressure, you can stop the monster and keep the damage flowing, while the other build is a battle chronomancer, where you fight with your fists instead of magic.

)