Tree of Savior Forum

Theory Crafting + Build Compendium

is this true? @_@" they are bound? oh my

so i guess my build is realy scrap then =/ oh well

Yeah,on youtube is a video of a guy who tried to save skill points for his next class and after the class change he had only one skill point for that class (as always) and all saved skill points were still in the prior class. The skill trees of classes are seperated from each other and the skill points are seperated aswell.

If you mean OBE’s basick attack (Ectoplasm Attack)…Now that you asked, I checked both TOSBase and TOSGame databases and it’s confusing me, because it says both ‘Physical’ (or Melee) and Magic in skills description.

But I found a CBT2 video that may help us. Look at this image taken at 2:13:

He invested almost all of his points in INT and nothing in STR. If you check his grind, you can see OBE’s basic attack dealing ~280 and Possession (magic-based skill) dealing 3x of it. Ectoplasm Attack may be INT-based. (TOSBase says so :P) … Basic attacks shouldn’t deal much damage.

If you have doubts about Astral Body Explosion: it’s INT-based. (I checked here)

I hope I answered your question. hahaha … But this really got me.

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The Element is Melee not the attack type ;). So the skills deal non elemental magic damage.
Possession deals Holy Magic Damage.

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Oh okay, my mistake, thanks for clarifying. :grinning:

Crowd control Chrono-Linker

This build is not intended for solo, it’s an utility-support build. As you’ll see on the link, it’s also not “complete”, that is because I like to add some space for customization so that it fits different kinds of play styles.

The main focus of this build is to combo “Hangman’s Knot” with Crowd control skills, so that your party can charge up & blast away the monster’s defenses.

The build gets up to Rank 5 and leaves it open onward, afterwards you can furder specialize geting Chronomancer Rank 6, or choose a diferent path by going Necro or Alchemist.

Since the role of this build is not damage-dealing, you can focus on improving your defenses, stamina, sp consumption or other things that are not expected on magician builds.

Warning: This build depends on the theory that you can combo Joint Penalty + Hangman’s Knot + some AoE CC ability fast enough for it to be useful…


Rank 1 - Wizard

  • Max out “Letargy” & “Sleep”: cos AoE CC is the main focus of this
    build.
  • Pick points on “Energy Bolt” if you plan to play with a melee.
  • Pick points on “Reflect Shield” if you plan to play with someone with
    range.

Rank 2 - Cyomancer

  • Max “Ice Wall” & “Ice Pike” cos AoE CC is the main focus of this build.
  • “Ice Blast” should be OK for the rest of the points if you want to dish out damage with this skill build.
  • “Ice Bolt” can give some utility too… your choise.

Rank 3 & 4 - Linker

  • Joint Penalty & Hangman’s Knot 10: This is the main focus of the build.
  • Spiritual Chain 5 & Physical Link 4 : Support skill
  • Unbind 1: Utility… I guess?
  • You can change the point distribution between JP, HK, SC & PL if you would prefer a more support focused build.

Rank 5 - Chronomancer

  • “Stop” & “Slow” 5: cos AoE CC is the main focus of this build.
  • “Quicken” 5: you should be able to propagate it to the party using Phisical Link + Spiritual Chain

Interesting build, I’ve been looking over builds that really shine with other players myself, and really like that one +1

Added to the OP!

Also changed build of the day!

I thought I read in a discription that Sadhu was a STR based class?

http://toswiki.treeofsaviorgame.com/class/sadhu

Says most of the skills are physical and Sadhu is basically STR based. But I guess that wiki might be unreliable?

Speaking of cleric classes being STR/INT based. Is Monk primarily int or str based? I still have to research that.

All the Monk skills I’ve seen are STR except Sunray hands which is INT+STR+VIT

Such early game info cant really be trusted, but all indications ao far are that Monk is going to be STR focused.

would that also mean that this build doesn’t work?

Sadhu’s are INT-based. Flash stated that Sadhu skills deals non-elemental magic damage (except for Possession, which is Holy-based magic damage).

Monks are primarly STR-based, all skills (except for Sunray Hands) are STR-based…someone may confirm. XD

<3

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That tosgame wiki must be inaccurate =x
That makes Sahdu a much more interesting job to me now =3

Yeah. :confused: … I was also in doubt when I made my build, it was confusing. XD

Sadhus are interesting, let’s see how it really works when the game is released. lol

@topic I updated my build, actually writing a text to explain my choices. It’s both in TOSBase page and here. I hope you like it. <3

Interesting, that actually makes it less interesting to go into Sadhu as a Monk, except for the mobility.

The more I think about it, the more I feel like Monk is gonna be one of the trickier classes to figure out. Are there any skill/rank resets planned for ToS or are all choices permanent, skills as well as which class you change to?

I think we won’t have a second chance regarding class change.

For skills, we don’t know, we may have it or not.

Sadhu’s mobility may be really useful to escape/go to other places safely. I agree with Monk being tricky to figure out, being primarly STR make builds somewhat challenging to make. lol

Well, all I know is, that I cannot wait for someone using your build to buff me with Transmit Prana when I use Sunrays Hands for that INT bonus. :smiley:

That said, I might actually go for a Support Cleric build as well, on launch at least. Unless I get into the next beta and can try to build a Monk. Hope we get word on that soon, I’m really starving for an MMO at the moment…

I am not entirely sure on the Wizard.

Haha me too! I’m not playing MMOs atm and ToS feeds my hope to become a great game.

I wonder if people will go Sadhu C3 to have TransmitPrana (using any build), but I hope so. :smiley:

Hey guys.
I’m also interested in Thaumaturge and its potential to support and help allies in battle (both PvE and PvP). I hope you guys like it.

Again, I’m sorry for crap name. lol

The Psycho Surgeon
Class Path: Wizard > Wizard > Psychokino > Thaumaturge > Thaumaturge > Thaumaturge.
Link: http://www.tosbase.com/tools/skill-simulator/build/ps37hndhky/

Focus of the build: Equilibrium between support and DPS. Efficient in PvE but your full potential is shown in PvP.

Subject to change. :wink:


RANKS
Wizard (C2)

• L5 Energy Bolt: 9 seconds CD, so it’s kinda spammable. Non-elemental magic damage! We need attacks to survive, so Energy Bolt will aid us. This is the only skill in our build you may charge to deal more damage.

• L9 Lethargy: the target will be in lethargic state, which means less damage dealt and less evasion, making them fragile. Allied with a low CD, you can spam it!

• L1 Sleep: just for the effect. Do you want to sleep when you’re almost casting that skill? Probably no, but we want.

• MAX Reflect Shield: let’s say this is another DPS skill because it reflects damage for a period of time or amount of hits. No numbers to help us, but it seems an important defensive skill for mages. About CD, you don’t have to worry about it (41 seconds), but we still don’t know its duration.

• MAX Earthquake: another DPS skill, but earth-based. You cast a circle on the ground and everything inside blows up.

Why not Surespell? Surespell prevents any skill you use to be cancelled for a short amount of time. Only Energy Bolt have cast bar and since you can’t use in on anyone, this skill is inutile to us.

Psychokino (C1)

• MAX Psychic Pressure: AoE damage that ticks every second. This is a powerful skill to be used on people and they stay immobilized! 1m CD.

• MAX Telekinesis: you throw the target anywhere around you and he can do nothing. You can also hit others with this skill. The best part: acceptable CD (24s).

• L4 Swap: you swap position with your target. The higher the level, the further you can use this skill. It’s spammable and you can literally kill mages (and sometimes yourself) by swapping them to the heart of your party. lol

• L1 Teleportation: good and bad news here. The good is: you can teleport! The bad? Anywhere. You don’t know where you’ll land, so be careful. 5s CD, really? Hope you don’t die if you land between 2 enemy nukers.

Thaumaturge (C3)

• MAX Swell Left Arm: for those who want to be more powerful and skillful with left arm ( ͡° ͜ʖ ͡°)…It raises damage, both physical and magic.

• L3 Shrink Body: No one would disappear of the battlefield (sadly). However, we still have some free points and they need go to somewhere. You can make them small to deal less damage, so this may be useful.

• L2 Swell Body: the opposite of Shrink Body. You can make people explode if they grow too much. We don’t know its effects in PvP, but can be useful in certain situations.

• L9 Transpose: this one is very interesting. You temporarily swaps your INT/STR with the enemy in front of you for a limited amount of time. Let’s suppose your enemy have 200 INT and you, 100. Swap it and BAM! Where’s your nuker now? Or you can swap with a STR-based enemy. :stuck_out_tongue: … 2 minutes CD, it’s reasonable. Lol

• L1 (MAX) Reversi: so you cast a LV15 Heal? Let me flip them to our use. This is what Reversi can do. You can ‘flip’ squares and circles from enemy skills to your (and your party) benefit. A considerable amount of skills don’t use squares or circles, so its efficiency is controversial, but healers should watch out. Nevertheless, an interesting skill.

• MAX Swell Right Arm: ( ͡° ͜ʖ ͡°)….Well, left arm increases damage, so right arm increases defense. Good for tanks and shield users.

• MAX Swell Brain: You can benefit from Transpose (swapping your INT with the enemy’s) and your nuker can put Swell Brain to good use. It increases your head, so your INT.

» Except for Shrink Body and Swell Body, all Thaumaturge skills have 2m+ CD. You can’t spam these buffs at will.

CONSIDERATION

» As you can see, a support/DPS build. Your main goal here is to enhance what your party has to offer and be useful at dealing damage. It’s not a nuker, but you’re swift and wise.

WHY PSYCHOKINO?

» My first idea was Linker, however they aren’t efficient in DPS, since it depends on Joint Penalty, a 2m+ CD skill. IMO, if you only support and don’t deal damage, you’re kinda inutile, since Linker/Thaumaturge buffs/debuffs are 2m+ CD. You don’t want to be useful every 2 minutes, right?

• So Psychokino is my choice. You have DPS from Psychic Pressure – Telekinesis, 1 escape skill (Teleportation) and 1 suicidal/escape skill (Swap). Without Psycho, we’d have only 2 damage skills.

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