@Erokhi Gimme a link to a skill build and I’ll add it to the compendium! 
Also that class selection was one I’ve seen come up a lot in terms of being very offensive especially with all those buffs!
@Erokhi Gimme a link to a skill build and I’ll add it to the compendium! 
Also that class selection was one I’ve seen come up a lot in terms of being very offensive especially with all those buffs!
I have updated my post, I call it Offensive Mob Swordsman. It’s really great for fast grinding. As for PvP potential, it’ll depend on which class are you going to take in higher rank.
actually I wanted to wait till its out and experiement myself to explore all by myself, having more fun with it, but on the other side i know how the competitive scene is and you just can’t sit and wait for it. will also try something out.
Trap Master Sapper-Fletcher build :
Archer - Archer - Sapper - Sapper - Fletcher - Fletcher
Build link : http://www.tosbase.com/tools/skill-simulator/build/nz6lspbyze/
Explanation : This is for players who love tactical fights in PvP and PvE.
For archer skills, I take Swift Step because it’s a must for every archer users, Full Draw because of its short cooldown and “stucking” effect, Kneeling Shot because of its damage increase and range (no cooldown).
For sapper, I focus on Punji Stake for its short cooldown and useful knockback effect (I prefer this rather than Claymore because Claymore just deals damage and has more cooldowns to prepare another one), Cover for hiding the traps (a must have for PvP/GvG. you don’t want enemies to see your traps easily right?), Detonate Trap for fast trap activation + deals damage (You must be annoyed if someone gets near your trap but it doesn’t activate).
For fletcher, Broad Head will be your favourite skill, Bodkin point is only level 1 because the purpose of this skill is only to decrease your enemies defense (the defense penalty do not increase in higher level, so it’s a waste), Barbed Arrow level 9 for 1v1 fight, Cross Fire for mob potential and it also has cool animation lol.
Chronomancer - Psycokino build:
wizard - wizard - psycokino - psycokino - chronomancer - chronomancer
Build link: http://www.tosbase.com/tools/skill-simulator/build/5icbc7uyc5/
Explanation: this build is some how a mix out of damage dealer and support, in the early game you are playing normal wizard while in the second tier of wizard you are starting to skill up a skill that you are not able to get canceled while you cast, important for psycokino and later on. with Psychich Pressure you are making your main damage + Magnetic Force later in the mid game, with some small support skills like teleport , swap and telekinese, to keep the mob in the spot. later on in the late game with chronomancer you are using support skills for your party like haste stop (dont know how useful it will be) and slow , but also very damage skills like Samsara, which i hope works good with the wizard skills.
after all the build should give the player more control of the situation and also be able to flee if it get too dangerous. man i have the feeling i have no idea anymore how to make a character build, so long no mmorpg played.
note: I dont know any stats, i dont know which skill sucks and which is actually, so i just pretend every skill is quite useful.
as i love things with time, i guess i will make more mage builds, lol
Looked through the swordsman tree and it looked pretty straightforward.
Took a look at the archer tree…man I have no idea what to choose!
It looks like there are some difficult choices to be made skill wise for archers. Without more numbers though can’t really be sure which options are better.
Archer - Archer - Archer - Scout - Rogue - Schwarze Reiter
Archer 3 times for Swift Step 15
Scout for cloaking (fun!)
Rogue for vendetta (more damage) and sneak hit (for more crit!)
SR so you have a gun, how cool is that?
Limacon says “while mounted” but since we didn’t take a mounted class I’m not sure what the character’s interaction with that skill would be.
Originally I thought Archer - Ranger - Ranger would be better for the Critical Shot, but it appears thats locked to two handed bow stance! That messed up my plans for a few builds that wanted to maximize Schwarze Reiter damage.
Here’s a “thief” ish idea:
Archer - QS - QS - Scout - Rogue - Rogue
QS QS: Get Caltrops 10, Stone picking 10, Stone shot 10
Scout, get cloaking
R5 rogue get sneak, feint, and vendetta
R6 rogue you have a few choices. Could go Sneak Feint Evasion for dueling. Or Sneak Burrow Backstab for a little more excitement. Quite a few options here.
An alternate build could also go Ranger twice instead of Quarrel Shooter, to get Steady Aim (which I hope isn’t locked to bows, it doesn’t say anything about that yet)
IMO, most skills are useful, but that depends on how you want to play your character and how much impact those skills give.
Personally, i will go all out with mister-nobody-can-spell-him (Dievdirbys)… and make a carving master.
How? Why of course, i use the druids Chortasmata skill to make all monsters plant-type. And since everyone will take the cooldown reducing statue, i will take the sp reducing statue. And since it is a beta test, i will take some skills that no one else takes, like the owl statue.
EDIT: To make it more clear, you use druid to turn enemys into plant type monsters, then use carve to deal extra damage. Of course, it also means that you can get materials for statues from any monster ! The varity in statues is mostly so that (if) multiple statues don’t stack, there are other options.
EDIT3: Apperantly, Austras Koks is effective against bosses! Thanks to @vegax87 . Of course, changing the build towards the circumstances is always a good idea.
EDIT 2: As suggested by @Erokhi , some statistics:
So, this is a hole party setup i’ve made all focused on dishing out strong mobs and bosses, and leveling effective as party, here we have:
A full retarded DPS Doppelsoldner: http://www.tosbase.com/tools/skill-simulator/build/5jbwzslbqa/
A full tank frontliner Centurion: http://www.tosbase.com/tools/skill-simulator/build/htd8ixynwr/
Another full retarded DPS Schwarze Reiter: http://www.tosbase.com/tools/skill-simulator/build/7qpqsa5gcm/
A dps with the utility skills of a Squire: http://www.tosbase.com/tools/skill-simulator/build/o0dqufm5uc/
A slave Oracle focused on buffs: http://www.tosbase.com/tools/skill-simulator/build/oo356hgeq5/
A few notes about it:
The squire build is incomplete due the fact that i don’t know how the level of repair/enchancement affects the effectiveness of it.
This setup is highly focused on grinding and it is designed to not depend on anyone outside the group, in there we have sustain (With oracle buffs/heals even tho it’s not a lvl 15 cleric heal), we have a lot of dps single/aoe type, and we have an aggroer tanky centurion (which helps alot with the formations, and the it’s class tree is widely focused on tanking and havin survivability)
Well, there goes my theorycraft, it’s not a well elaborated thing since me and my friends done it without the info of skills effectiveness, so it may go wrong when it comes to the cbt/live (which i hope not) but this is it, hope you guys like it xD.
I’ve added all the builds! I’ve given it a basic title if you haven’t given one yourself, please give it a title! 
I also formatted the OP and added a build of the day (this may become build of the week in the future).
These builds are randomly chosen out of the builds from the previous day (or week in the future).
Continue theorycrafting! You may not have numbers, you may not have exact details, but it’s so much fun with what we do already have~
Once we have more details, feel free to make entirely new builds 
pointing out you forgot to add the squire and the oracle
PS: And Schwarze Reiter is Archer q_q
Build of the day is interesting, but you should put specific reasons behind that. Is it because unique? Crazy? Efectiveness? Powerful? Meta?
And if the game is released, there should be reviews and feedbacks from people who’re following the build, making the build stand on the most effective build rankings. 
@Erokhi Currently it’s randomly chosen from the compendium of builds. As soon as we have more info, better builds, I’ll add more criteria to build of the day! (or build of the week)
If you’d like to suggest criteria for future build of the day/week, I’m all open to it 
If you don’t mind, write after or before my suggested dievdirbys build that it specialises in “turning monsters in plant type with druid and then using carving for extra damage” (and to make it easier to get materials for the statues), or just “carving specialist”.
Hmm, maybe a short discription for all the builds? Just so everyone gets an general idea. A few words are enough. Of course, only if you want to.
EDIT: ups, i didn’t see that the link in the opening post link to our posts, not to the skillbuilder itself, nevermind me!
@NoElement short descriptions may be added, I’ll add it to the OP. I’ll edit it in just a minute 
Also I’ll add a star next to popular builds. If members of the community decide to create full guides on their build, they’ll be a candidate for popular builds! Ofcourse this is in the future.
For now, I suggest these criterias :
Good idea, i will edit my post arcordingly !
I edited the OP, and took suggestions from @Erokhi.
I decided against adding a short note to builds, as it would make the post very long in the end. Please choose a suitable title to give the basic idea to your builds instead 
Also separating my build from the OP!
Reasoning behind my class choices:
Oh, one more thing.
It shouldn’t be build of the day because people won’t change their playstyle in just 1 day. It’ll be tiring for you as well because you have to check up the new builds every day. I personally prefer Build of the Week/Month.