Tree of Savior Forum

Theory about Strength and Intellect

This is just a theory, but maybe the purpose of Strength and Intellect is to keep the skills of lower circles relevant at higher levels.

It’s pretty clear that 1 STR/INT will do next to nothing for a skill that has base damage of 5000 (let’s assume single-hit), but for skills that are much lower in base damage, 1 STR/INT increases its damage considerably.

STR and INT obviously benefit more from fast attacks, multihits, and multipliers, but assuming we’ll keep power-creeping to the point where STR and INT hardly contribute much damage increases to R8-R10 skills, they may help keep skills from lower circles useful throughout higher ranks.

Maybe this is what IMC intended for the purpose of STR and INT?

str is good on archers and swordiesint is good on clerics bcgx cleris have fast and multihit attacks, int is bad on bcuz thry have high base dmg but no multihit

I’m not arguing that STR/INT are good/bad for certain classes.

I’m making a guess that STR and INT are designed to keep lower-level skills relevant at higher levels.

like zaibas it has 20 hits, if i hqve 1 point in i t it gives 20 more dmg ( it gives way more 20 due to zaibas double scalibg) if i have 10 int, it gives 200 more dmg ( more than that bcuz of double scaling)

meteor on the other hand has high base dmg but hits once, so 10 points in meteor 10 dg, while 10 points in zwibas gives like 400 dmg

Maybe yes, maybe no. But high STR is not really interesting when you can have more than 1/2 to do a critical hit. STR is only here to add Critical Damages and Penetration Block, physical skills don’t need much STR, only Attribute % to the max to deal good damages. INT is a stat which can really keep the skills of lower circles relevant at higher levels, not STR.

if anything, str and int is like this to keep damage from high level skill weak. Making class choice more important than stat choice.

welcome to reroll to win.

I think youre looking at it wrong… 1 str doesnt increase lower level skills more than higher ones. Its still 1 damage assuming they have the same hit counts.

If anything the way its set up makes lower rank skills worse because of how high the base damage is on higher rank skills.

If they wanted to make it easier and keep lower rank skills relevant they would add stat multipliers to all the skills like they have been doing with some already.

For example, zaibas scales from magic attack and it gains 1 damage for each int on top of that. So each int adds 2 damage to zaibas. Adding in the multihit with damage attributes, this keeps zaibas pretty strong later in game id think.

If they did this to ALL skills it would keep every skill relevant at any part of the game. It doesnt need to be a full 1 stat 1 damage though, it could be STR * 0.2 extra damage for example. Then they would be able to have more ways to tweak skills if needed as well. This would also make stat points more important to your damage so you wouldnt be seeing any full con wizards having a ton of dps unless the base damage of the skill is high.

I actually suggested something like this a while ago.

Pure flat dmg increase is best when your total damage is low.
Pure crit best when your total damage is high.
Mix is best for min/max. Perfect build has high critrate & high STR.

For magic users the only way to increase flat damage is INT, so INT is always best. Unless you’d like CON&Animus, which is more unreliable magic amp.

CON best survival.
SPR best for support skills.


For archer skills:


Swordsmen
Doppel: extra synergy with STR/flat dmg
Fencer: benefits from crit


Cleric
Some skills benefit from INT/SPR stats twice.
May go both Physical and Magical.


Mages
Only way to increase damage is INT.

That’s like saying Magic Defense and Property Resistance doesn’t have a stronger effect on weaker skills compared to ones with higher base damage, but we already know that is the case ^o.o^