As part of the translation group, one of the impression I got about the world was the idea that the world was horrifically and brutally invaded by monsters - people were killed, settlements occupied, etc. A lot of fighting, running and action happened.
I don’t see that happening in the game as it is; the monsters just loiter around on the map waiting to be killed. Once you’re done with all the quests in one map you pack up and leave for the next, never to revisit the map again. I see an opportunity to make the game more engaging by making NPCs call back for you, and making monster behavior more organized and aggressive.
Long story short: it would be nice to have recurring events that simulate a living world being invaded by monsters and trying to take back territory. Armies of monsters could, say, invade a territory and players could be called to respond as a recurring quest. That way people wouldn’t run out of meaningful things to do after running out of main quest stuff to do. Recurring fetching quests would also be nice; NPC’s could say 'please get me some ___" and you’ll at least have something to do with your loot.
