Tree of Savior Forum

The update that would "save" Tree of Savior

-Implemented multi-core support

Self Explanatory. At this point in time, it really is without excuse for something so basic to not be in the game, as it would help a huge portion of the playerbase enjoy the game much more. It may be a tall order to implement this, but it would be one of the biggest helps to the game because fun goes down dramatically when players can’t play due to FPS despite having expensive gaming PCs. ToS shouldn’t be so unoptimized.

-Revamped unpopular skills

There are skills that either no one uses or are very lacking for the point in time they are given and don’t scale well at all. By making these skills better, you will make different skill paths as viable or nearly as viable as currently picked ones.

-Revamped stats for more dynamic focus

Right now, stats are very limited and builds can be rather predictable. It would be more fun if there were a variety of possible builds all equal in viability to each other while also being different. E.g. Have SPR affect skill cooldown. Have Int affect Skill Cast Time. Have Dex affect attack speed. Str giving block penetration was a good idea and other stats giving bonuses could make more varied stat builds. Tweaking stats so that there aren’t just 2 or 3 builds viable competitively would spark more life into the game.

-Rebalanced pvp

I know this is an ongoing process already, but I will give some input here. Mix it up with buffs and nerfs and don’t overnerf things to the point something doesn’t even have a realistic use. It would help if the developers actually played the game their self to get a better feel for what might need to be adjusted some.

-Implemented effect turn off option while leaving important ones visible

This is vital for the big events like 15 vs. 15 GvG. There should be an option (similar to /effect on RO) that turns off almost all effects, but leaving things you do and don’t want to walk into.

-Revamped party lvling areas to be put on par with quests

Questing is fine. But, when you are making your 3rd or 4th or whatever character, it would honestly just be more fun partying with friends and skipping most quests. Make this more viable and people will feel more motivated to make new characters rather than just leave/go inactive after they finish one.

-Implemented new captcha bot detection system

We all know that bots will probably always be a problem. But, methods of dealing with them that don’t hurt players so much is the better way to try to fight them. Bots would have a harder time dealing with random capchas than players. Thus why it was suggested a lot in the past and probably is still one of the better ideas for bots.

-Resets issued to any major class changes

This is one of the more controversial ones, but you have to keep in mind what is best for most players. Other people not having to reroll characters after a major change to their character really is a positive thing if you think about it form the other’s perspective. If they aren’t already making a new character, they probably just don’t want to. This forces people to do so and invalidates previous invested time to a great extent. At the very least, even if it’s difficult, program a partial reset that at least resets the classes that were affected. I think people having wasted silver on dmg attributes that will no longer have a purpose is a pretty big set back in and of itself anyways.

-Addresses to bug that are going to be fixed and one fix to a major bug at least every week

Bugs can be pretty major. Some bugs make skills bad that shouldn’t be, which can affect the entire class. Other bugs can give people unfair advantages. Other bugs just make playing the game much less enjoyable. Communicating about bugs and putting effort to at least fix one per week would certainly help how people feel about the game.


I realize that maybe for a couple of these points, people may not think they are important or even necessary at all, but I think in general, if all these things were addressed, Tree of Savior would start succeeding and begin to do much better than at present. I think the playerbase would be much more happy, and I think the population would grow rather than shrink. I know there are topics addressing any one of these things often, but I wanted to just put them all together. I think that it’s important for us as a playerbase to have a clear idea about what we want.

While I know it is difficult to manage a mmo and implement these things, all jobs have difficulties. To be successful, those challenges need to be met. Love the core game of Tree of Savior or not, it too is going to be judged by what it does and doesn’t do right. I believe right now it isn’t even reaching the minimum of quality expectations. I’m someone who hasn’t quit Tree of Savior because I really want it to do better because I do love the core concept of the game. I think most people who are still playing feel that way as well. I’m not trying to be unfair to the game, but realistic in what the game needs and what the playerbase desires.

I really, really want to see this game improve, and not just in small ways, but in the ways I have mentioned in this thread. If you feel that way too, please share this so that it is clear what we would like to be addressed in the game. Thank you for your time.

@STAFF_Max @STAFF_Amy @STAFF_John @STAFF_Ines @STAFF_Ethan @hkkim

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things that will never happen

+40 weapon enhance coupons for all!!!

circle resets

burning of exploiters on a stake

painless server merge

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Man, I would love to watch exploiters character tied up to a pole in the middle of Klaipeda and watch them burn…

Am I crazy for wanting that?..

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yes, yes you are. very much so.

Well, it’s good to have confirmation.

I know right? And the last 2 patches broke the game for good for me, before the merge i could get from 20-60 FPS depending on the area, now i get 1-20 when moving, and 2-30 when stand still.

My laptop is not a super machine, but i do play Divinity Original Sins Enhanced Edition, Elite Dangerous, Path of Exile with high/max settings no problem here.

I have noticed that instead of improving the game, they are causing more harm to it.

I REFUSE to believe that this is the same patch the KR have, or Nexon would had pulled it out of their game list for good a long time.

This is just annoying and by any mean should hinder the legit players gameplay, there are better ways to do it.

I do agree on that at certain point, at least the affected classes should be reset, not receive a pot from events that we could use in other situation.

I take Path of Exile for an example, every time there is a small change (addition or modification) to their passive tree, they offer a full reset (the full reset button is enabled), and it stays there till you use it.

As for the others i won’t dwell into, since some could be fixed altogether with the other stuff above.

This will never happen, sadly. And if it is implemented it won’t be for a looooooong time.

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By all means, please post any suggestions you have that would hinder bots more so than players effectively. I don’t really mind having to put a captcha in every hour or so when grinding at an area myself, and I figured a bot would have difficulties automating the process. I do think that bots are a real problem, but many of the fixes put in so far do seem to hurt the player just as much if not more. I think that’s why they have been slowly removing some of them such as making silver transferable between characters now. Good ideas being posted to help keep bots to lower numbers really are welcomed, so please, do list them.

Verily. I’m more shocked that the person who thought this was an okay thing for a game that needed more still has their job. Or maybe they don’t.

Eh, people will always find unpopular skills either by circumstance or by build choice. There are some skills that need straight revamping, but some that are just unpopular because they don’t amount to much yet.

This really only applies to Wizards, as even Archers have to worry about being more STR or more DEX is beneficial to them. Clerics and Swordsmen have no problem with being dynamic as they already are. More skills that have scalings would help this.

Yes, and no. To try and balance a game with such diversity is impossible. Strictly impossible, but constant circling of modes and changes to overtuned classes may alleviate this. Honestly while PvP is chaotic, some classes are broken when other’s arent present. Mainly, downtune the PDs and everyone who’s countered by PDs receive an indirect strengthening.

Yeah, I get that.

This has to be done carefully, as leveling would soon turn into certain areas: the game. I do believe that things such as Achievement Cards towards areas and monsters should retrigger if you enter the area/kill on a new character without having to do it over.

Pointless, bots have the capability to deal with captcha systems that are not functions in themselves. People use the one in Wakfu was reference, but that one is special to Wakfu and deals with that game’s mechanics. It wouldn’t work elsewhere.

Define major, because people can beg and whine that IMC didn’t deem a change major when it could be to them. When it’s a simple number change, it shouldn’t count, but when a new mechanic is added to a spell, such as Cleave, it should warrant it I believe. That’s just me.

I’m wary of this point. I’m positive the reason why IMC hasn’t straight worked hard on ToS is because Nexon has them by a leash to release WK as they’d count as a developer studio for them. While I would love this to apply, there will come a time when a bug will take longer than a week to fix; It depends how mangled their coding is. All I’d want is more transparency instead of smoke and mirrors, tbh.

a Korean developer of mmo, does not have enough technical knowledge to make some these adjustments.

when the server population be between 2 ~ 4k, they will probably try to do half of what you wrote.

I will point out another thread about it, but someone else found some gaps in the suggestion, well there is no fail proof anti-bot system, the only thing that would get rid of them is, people stop using their services, but you know, that is one thing that will never stop.

About the said thread, have fun reading it, it is a bit long, i did try to improve the idea the best i could to rebut the other guy.

I believe if they focus on the damn bugs they churning out every patch. Many of us will be ok with the broken game.

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Someone is dreaming big. Such dreams rarely come true though.

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I’m pretty sure updating the game doesn’t “save” it. The game already did a huge update that didn’t bring players back to check it out.

There’s no advertising anywhere.

For good reason really, the game is buggy and broken. Advertising it in its current state won’t help it new players will play for a bit and quit just like they always have done. Some might stay, but it’s not enough to stop player churn.

Fix problems, then advertise. That’s what the game requires.

You don’t get new players without telling people that have never heard about the game about it.

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dude at this point we all know that we are talking to a wall…
good idea…but in the end they just care with ktos and even that is… =/

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True, advertising after addressing all these issues would probably help as well. But, I think addressing the issues is the bigger focus for now. It would be nice if they acknowledges issues like these and communicated about it. If we had some sort of timeline as to when to expect updates, it’d be oftly nice.

sounds like making a new game >? :joy_cat:

If only they could make that “turn other characters effects” really work… :stuck_out_tongue:

Make all pets non targetable during PvP, it’s ridiculous to have these as meat shields and waste CD of precious skills when one of these shits camps above his master’s hitbox…

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