It’s actually pretty risky to use addons. They use Lua-Scripts, because that’s how game working, but 99% scripts don’t have server checks, so you can ask server anything you want and he happily answer, that’s the reason why bots so smart (they can see target, heal tiles, own and nearby players hp, distant attacks, etc) Only few things have checks, like buffs, some class skills, quests. They added them after cbt, when cheaters could use any class skills on any charactes, teleport, etc. That’s also the reason we now have freezes when use buffs or try do quest, it cheking on server side, which is netcoded too weak for such amount of packages check and so it put them in quee which ended with delay of time out, but auto-attacks as you can see is just ping. If implement checks everywhere it instantly kill all bots and most of addons, left them only with macroses due steam VAC, but freeze will be 5+ second for any action. Steam VAC don’t see this, it see only programms from side that connect with game, but bot and addons written on Lua-scripts, on game engine in other words. So to put it simple Addons, bots, cheaters abuse that game don’t have server side checks and if actually implemeting them or look into them they are the same and rule violating which will lead to ban. Now imc have other problems, but when population drop and they can implement checks without killing servers, 90% of addons stop working at once in best situation, in worst - system just auto-ban everyone using them.