This was probably suggested / figured out before in some other thread on this forum but I don’t feel like going through the mountain of posts, sorry.
So, after reading some other threads and seeing comparisons between Swordsman and other classes like Archer, something hit me… Gung Ho and Concentrate might actually be wrongly implemented.
To start, I’ll cover Gung Ho: the ability gives a +(8 + (Level * 3)) flat boost to damage; this was probably meant to be a percentage. Some of the Archers’ skills have a percentage involved, it would be kind of fair if Swordsman had a small percentage scale working on normal attacks and skills while Archers get a high percentage scale that only occur on their skills. The amount of damage you could get from this skill would greatly increase DPS (don’t know if it would end up being more than Wizards/ Archers, though) and it would make sense as to why Gung Ho and Guardian can’t be used at the same time, as one would greatly increase DPS and the other greatly increases evasion.
As for Concentrate, I think it WAS meant to work like Blessing; a second hit of damage on top of your initial hit, however, Concentrates damage would have been a percentage BASED ON THE INITIAL HIT (as an example: you do 300 damage with your normal attack, with Level 5 Concentrate, 11%, your second hit would do 33 damage.) This would also make going circle 2 and getting the attribute incredibly desired as the second hit could do MORE than the initial hit. The one thing I’m still wondering is if this would/ would have made it too good even with the limited number of hits Concentrate has and not having constant uptime unless you level 10.
Just curious on other’s thoughts on this; Could this have been their plan that they messed up? Would/Could this help the Swordsman class? Is this just more useless theorycrafting and is there a point at all? =P
