Tree of Savior Forum

The suggested amount of gazing golem cards

Hi, so I’ve had it with the interruptions from bosses. It’s time to get gazing golem cards.

I’ve seen people saying 1 is enough. I wanna know how the card works. If I have pain barrier active, would getting hit have a chance to trigger it again? Or it only triggers while pain barrier is not active?

the latter, and one card is enough

One huh… only 10% seems a bit low, considering it only triggers while inactive…

Well, does it still feel useful on a swordsman1? I don’t have experience with it so I don’t know.

The card only triggers when the effect is over, no continuous triggering. 10% chance is enough if you plan to not take absolutely every hit to the face. 20% if you want to be sure.
30% is overkill.

I’ll keep my chars down to one card only, it’s more than enough, especially since the effect will only last 10 seconds now (Pain Barrier duration is 5+5 * skilllevel seconds in Re:build).
I wouldn’t want to rely on getting hit to keep that up.

at first i thought it is low too, but when i use asio bow and sausis glove, the 10% chance of their bonus effect is triggered many times so it changes my mind

Keep in mind that this is a fallacy as Gazing Golem is triggered when hit while the other effects trigger when hitting enemies. As monsters usually have a certain delay between attacks, Gazing Golem effect will trigger way less than initially thought.

Imo it’s best to see what you need, as you can always replace a monster card for 200k silver if you really need that extra pain barrier chance against Velcoffer/Zaura/Marnox

not a fallacy. 10% when attacking and 10% when attacked is the same 10% chance

Ok thanks. Guess I won’t really know until I try.

He’s not saying the 10% is different. He’s saying the trigger conditions are different. You see sausis glove and asio trigger more because you attack the enemy more instances than you do getting hit by the enemy to trigger gazing.

Your comparison of asio to gazing experiences is a flawed comparison is what he’s saying.

you guys misunderstand me. i just shared how i measure that 10% chance in the game. Gazing, asio bow and sausis glove all have 10% chance to trigger effect WHEN THAT EFFECT IS INACTIVE, the only difference is WHO triggered it.
I used 1 lv 10 gazing golem card too, in 2 of my chars even, and it frequently appear in my buff list too, especially while CM-ing.

TL;DR: 10% chance is optimal enough for me. I dont think it is count as fallacy/flawed comparison

Haha, by what you are saying, I would purposely get hit by many weak mobs to constantly trigger my gazing golem card XD

That’s the whole point xD

tbh it will be more beneficial to stock more block or evasion in Re:build (Molich or Velorchard cards) as evading attacks that knock back/down evades the effect,too, and blocking also negates getting knocked around (active block on Peltasta via C even negates knockdown/knockback completely, regardless of the block being successful or not).

Triggering a 10 second knockdown/knockback protection buff will over time yield probably worse results than evading and blocking. Even worse, if you stack evasion, you’ll probably lower the chance of Gazing Golem card effect triggering.

The only point where I can see Gazing Golem card being useful is in high stage CMs (stage 6 & 7) and some raids (Asio raid initial stage has some nasty knockback/staggering, so channeling/casting might be problematic/hard without Pain Barrier or really high evasion).

In “endgame” content, I doubt that even after the Re:build changes to bosses, people would like to deliberately stand in Velcoffers or Demon Lord Bluts damage puddles/Demon Lord Marnoxes moving Fire Pillars just to trigger Pain Barrier.

You’re getting awfully worked up for a misunderstanding. No one is saying 10% =/= 10%.

But their trigger conditions are different. Obviously asio and sausis gloves feels like it triggers a lot because you attack more often than getting hit which is how gazing triggers.

To say 10% is fine because sausis and asio are 10% is not an equivalent comparison. That’s what we’re saying.

If you think it’s fine, then that’s fine. I’m not trying to convince you to use more or less, I’m more pointing out how you’re comparing them is incorrect.

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you are just being too perfectionist. If enemies get debuffed alot by 10% of asio, change your point of view we also get buffed a lot by 10% of gazing. And not only monster can triggered gazing, other player can too.

Do you hit the enemies more times than the enemy hits you?

yes, nobody forbid it.

Trying to think of a better way to explain it.

Imagine you want to roll the number 2 on a six sides dice.

Statistically, you’ll roll a 2 more often if you roll it a hundred times as opposed to say only five times right?

If you hit a monster 100 times, you’ll see that 2 more often than when you get hit only 5 times.

So the perception is that 10% is enough only applies to items for where you trigger it hitting an enemy as opposed to when getting hit by the enemy. This is because you should be hitting the enemy a lot more than the enemy hits you.

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hey! you cheating! you change the question AFTER i answered you

Duhhhh~~~ lol just kidding.

It’s just that what you are trying to explain is so simple that I find it funny you have to use the dice roll example XD

No offense to anyone here OK? Just let your gameplay experience speak for itself.

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