Tree of Savior Forum

The spawn rate of mobs in this game really limits its potential

I have never been able to complete a kill count without switching between every channel regularly, and it turns gameplay into 20% loading screens.

Games like this are designed with high spawn rates in mind. BDO and Maplestory have this down perfectly, they know the FUN of the game is mobbing groups together and AOEing them down. This game has the exact same concept as those games, endless grnid (both are, of course, korean as well).

When I’m sitting there looking at a loading screen, it makes me less enthusiastic to play the game. Not to mention, when you get to a new channel and see every mob is dead in the zone you’re farming, then change channels again, and once again every mob is dead. Really kills the grinding mood.

I really enjoy this game, but I came into it expecting a Maplestory/BDO experience, since it’s basically the same concept (except this game is a little less “grindy”), but it just feels kind of like a standard MMORPG with no real goal. In MS/BDO I just sat there and farmed mobs constantly without issue, in this I have to actively seek solutions to fill in the low spawn rate.

My suggestion is to increase the spawn rate by at least 5x, if not more. Who cares if people level too fast? This game is built around making alts, people will just get to 280 then remake alts until level cap is raised.

14 Likes

It’s not the ONLY thing that limits it’s potential, but fair enough it is one of the things.

Worst thing ever is when you have a quest to do in a MMO and you need to channel hop to do it.

I guess we should thank them for at least putting multiple channels in. lol Not the solution though. Multiple channels should be something to prevent overcrowding not to cover up the horrendous spawn rates.

4 Likes

Even worse is when there’s a certain mob that spawns only 3-6 of them with a 0.26% drop rate.

1 Like

plus the fking braindead AI and random aggro makes a pain in the ass try to mob even in dungeons, making peltasta a mandatory circle for the poor swordman class

2 Likes

Looking at loading screens is straight up my least favorite part of the game. I straight up refuse to farm via ccing, it is just such a soul-sucking pain in the ass. Like, it’s on par with week 1 lag for me. Thank god for reincarnate.

As someone who does do a lot of kill counts/panto farming, I do know that spawns are spread out across the map and you have to wipe the map to keep consistent respawns. Still not feeling it.

It also makes grinding a whole lot more annoying. Having to cc when you grind when maps are already limited is just bad. I typically enjoy grinding since it’s therapeutic to an extent, but hooo boy, not with channel swapping.

Problem gets worst when there are only 4 channels to switch to at some maps, where all the 4 maps there are bot trains going choo choo choo around killing all the mobs that you need for your quest.

There are several reasons/excuses/issues with this, though.

#1 in my mind is lag. Every mob and player that is nearby sends data back and forth between the server and your client. Due to how the game was made, this heavily impacts performance. Even if they’re not on screen, or you turn the graphics down (or off), they still exist and data is still sent, bogging down everything.

Simply increasing the spawn rate can make this even worse. Especially if they all spawn at the same time, which is known to happen.

Another thing is bots. Or more specifically, too much exp/drops from grinding. More mobs means faster leveling, silver inflation, and materials/recipes/etc aren’t as rare. That may sound good at first, but the server economy would change, and bots would make huge progress without having to quest or even change maps.

AoE vs single target or support classes would be further divided. With more mobs, you might think you’ll have an easier time finding at least one for your quest, but a single AoE can still clear the entire room. This means it’s just as hard to level as before, but anyone who had no problem is now leveling way faster. The rich get richer and the poor get poorer.

So something fundamental has to change. The game engine and netcode need an overhaul, mob spawns need to be distributed more evenly instead of the entire map spawning in every 5 minutes then instantly dying and leaving the entire map devoid of life for 4m55s, drop rates and quest requirements may need to be adjusted accordingly to offset any changes if necessary, class balance, KS prevention, AoE Ratios, and other things need a review.

2 Likes

Correct me if I’m wrong, I do believe that in KToS they have higher respawn rate compared in IToS. Another thing to rant about :cry:

One of those things that’s supposed to combat bots but end up punishing players again?

I do believe so
/20asafasdfsad

“OMG you ■■■■■■■, give IMC time! We are still in Open Beta!” - White Knight

1 Like

Maybe, but I think it was more “I don’t think we’re releasing new content for a LONG time, so we need to make sure 1 char only players have content to play, so we’re limiting how fast they can level”.

Though you are not technically wrong on this one, the way you point it out is so baaad. :C

Does SSD improve changing channel speed? Or does it depend on your connection/server?

The rich get more of a chance to be invited to a party and the poor get an excuse to make more parties*

Spawn rate in iToS in most maps is 2 minutes for small/medium sized mobs. In kToS it was 1 minute, and was recently reduced to 40 seconds.

So yes. Korea can drown in my tears right now.

3 Likes

FeelsBadMan

2 Minutes is absolutely insane. This game is change channel simulator 2016.

I’m gonna address few of claims here, because they are painfull to read :slight_smile:

  1. Lag is no excuse for 5 monsters per area. You could do hunderds, we aren’t in the 90s.

  2. Decreasing anything for both sides of conflict, doesn’t change the advantage between them. Bots still have the same advantage only numbers get lower for BOTH sides.

  3. Who cares about AOE, when I am a single target damage dealer and I clear the screen in 30 seconds, and then wait or change channel. It is even too low for a guy that takes one mob at a time.

  4. You can increase mob count, and lower exp gained from them to balance it out. You will still get same amount of experience in time, but you will have constant action on screen instead of killing everthing in few seconds and waiting few minutes untill you can PLAY THE GAME again.

Spawn rate is the only thing that annoys me in this game to the point of nearly quiting. I play as QS, I clear everything in split second and then look at loading screen when changing channel. The game allows me to play it for few seconds every few minutes.

I am only able to play it while watching tv or youtube on other screen, it doesn’t allow me to focus on itself only, because I would get bored to death waiting for gameplay.

1 Like

@moderators

@hkkim’s recent post to the community addressed basically everything except for:

  1. iToS’ terrible monster respawn rate which is clearly tuned for kToS population size. (MUCH smaller than iToS population size.)
  2. kToS’ buffs to skills while iToS gets constant nerfs.

@hkkim Please respond about monster respawn rates in iToS. They are too slow for the number of players on iToS.

I think is an issue with the Client\Server connection, already tried to swap the client on my SSD and nothing changed.