Hello Everybody.
I’ve been following the patch notes for a while now, and I can’t help but feel like Simony is slowly losing much of its usefulness. I understand that a lot of the simony-able spells were pretty broken (I’m looking at you, now nonexistent Call of Deities), but I feel like with the way the current Simony list is going, all Pardoners will be doing is selling Diano scrolls.
For reference, the current Simony list can be found here.
If the removals keep up at this rate it seems like Simony will be removed from the game, which would cause Pardoner to lose it’s identity as “the scroll selling class”.
If you think my worries are unfounded, then feel free to let me know, or just close the thread and move on with your day.
I’ve thought about a couple of ways we could spice up Simony again. Hopefully they’re not too bad.
The Lazy Way
Re-enable all former Simony skills, but make them all inherently worse than the originals in some way.
Maybe do one of:
- Simony scrolls can only be made at half the spell level the Pardoner knows
- Large cooldown on all Simony scrolls
- Shared cooldown on Simony scrolls
- Scrolls have a cast time where the caster is immobile
But let’s face it, nobody wants that.
The Interesting Way
Turn Pardoner into a Blue Mage.
We have monsters that are capable of using the same skills as players, so why can’t we have the other way around?
My thought is that we could have Pardoners become able to study certain monster skills, say the signature ability of a field boss. After having studied the ability enough, the Pardoner will be able to make scrolls of scaled down versions of those abilities. Replicating spells through Divine Magic, so to speak.
The way in which Pardoners would learn these abilities is still up for debate in my mind, since I don’t really know how things would work out ingame.
Possibilities
- Every time you’re hit by an ability, you earn n “simony points”
- This will likely involve the pardoner dying a lot trying to learn boss spells
- Every time the ability is seen while in combat with the enemy in question, you earn n “simony points”
- very much open to abuse and excessive boss kiting
- Each time an enemy with a simony ability is killed, you earn n “simony points”
- Probably the best option, but if we include boss spells in the list it would be pretty difficult to farm them.
Crafting Simony scrolls will consume the aforementioned Simony Points to help slow potential floods of “spiral death laser” scrolls in the game economy. The exact numbers on these would of course be up to IMC.
I’ve been thinking a lot about this, so constructive feedback would be appreciated.


