Well, everyone is different, for example I read the quests once on my first character then I just skipped through them all on every subsequent character. I, personally, don’t enjoy collecting every little thing for the collections and I don’t care if I’ve done every single quest that I’m eligible for. It’s ultimately up to him whether or not he will find it worth his time to start a new character new build or not.
In response to the game not being 110% forgiving if your build doesn’t pan out, all I have to say is, no risk, no reward. Nothing worth having is ever easy.
Let me get this straight: You do not like the game, you think it’s boring but want to have high-level characters because of reasons.
i guess you did not read much anyway:
I have 4 characters, split between Orsha and Silute.
Orsha: Cannoneer 22X , Rodelero 14X.
Silute: Hunter 12X, Priest 7X.
What is your secret god darn it ?
I have played MOBA for a really long time and all the stressful events I faced playing that genre was affecting my mental health. I was anxious, I couldn’t sleep properly, I had a bad temper, things easily got me angry.
ToS is a relaxing game and that’s what I need currently.
What the part of the game that you enjoy?
The sensation of progression, wanting to see the next grind spot, seeing myself getting closer to 280.
In an mmorpg what I like is getting stronger
But this is an mmorpg. If you don’t enjoy the elements of this kind of game, maybe you would like more playing mobas. Now i think the problem in this case is the user rush to reach max lvl in a short period of time when it’s known that every new mmorpg changes in its beginning to balance clases and there’s short information about clases and builds so there is very possible to mess it at your first char. I don’t remember any rpg I ve played that I didn’t restarted the same character unless three time before been ok with it.
I didn’t talk about that either. :x I will do different characters anyway.
This is what I’m about. My problem is the lack of information and the misleading descriptions.
Tbh I could only enjoy fully the game if all the ranks and classes would be out. Actually my current plan is to stop with my Chaplain (main char) on Rank5 or 6.
I know ppl don’t wanna hear about it…but for me if there would be a reset… it would mean I could fully enjoy the game already. Because I rly wouldn’t have to fear I only chose a class because there wasn’t any better choice currently so I shouldn’t stop somewhere…
For him it can be true. Also skill resets can rly make a char better. But for me that’s not enough.
I don’t care about the meta btw… I make my builds myself… or I would say I care about my own meta.
The other factor that ppl like to miss btw is the “fun” factor.
For example I’m rly interested in Shepherd… If it doesn’t fit in my build then everything is fine… I just make a new char for it. But what if it could fit? …and what if I can’t get it anymore because I started something else? This is a horrible struggle for me… XD
Ive played 4 characters to around lvl 140 before i decided on which i want to use as my main and try to max. Each character after the first is easier and quicker to lvl imo. You have better gear, higher team lvl, experience to know where to go/what to do.
For example, first character i did all quests on klaipeda. very boring for me.
Second character i did orsha quests and klaipeda main quest. I actually like these quests better, but meh.
Third i did main quest only and kill achievements. This is more fun. You get alot of drops, but it is a little slower.
Fourth i did only main klaipeda quests, dungeon quests and light grinding in certain areas. This is my favorite way to level.
I think the trick is to level your alts in a different way and not to make the same exact class you had before.
What i think would be cool is if xp cards were tradeable thru team storage… I have hundreds of xp cards on my alts that i may never use. Idk what would be the harm of moving xp cards from one character to your other.
I do think that they should do maybe a one-time character reset for everyone who was in this obt/release when they open the servers back up to the public. I don’t think they should have anything else for class resetting after that though. Mmmm actually I’m kindle conflicted, on the one hand I think people should be responsible enough to fully research each rank of their build and plan it all out completely. But at the same time I feel like the game isn’t fleshed out enough to be imposing that strict of a ruling. Maybe if they made a monthly event where people could earn a voucher, I could see that being a viable option.
Well, if you’ve played since launch, they’ve made some changes. At the beginning you didn’t get quest completion SP pots, where as now you get enough for most classes 'till around 180-200. Wizard classes and perhaps a few others will still have to be down for buying more though. HP pots you’re still entirely on your own, but for the classes I’ve played you don’t need them too often unless you boss early or solo a ton.
I had to reroll my first Fencer at 185, so I feel your pain there. Someone suggested that perhaps you haven’t found a class you truly enjoy, which may be the case. I enjoyed Fencer enough to stick with it a second round, but I could tell I had messed up my build by rank 6.
And unfortunately there is no helping this. That’s just the way the game is so if you don’t enjoy it, you never will. You were right to quit unless you want to be one of the rare few who experimentally level on just mob grinding, which isn’t feasible here.
