You can believe whatever you want. They don’t speak English, you can’t nitpick little details of the system when they aren’t able to accurately describe it in our language in the level of detail we require. The article had conflicting messages, both confirming and denying what both of us have said here.
I’m not simply lucky with absolute consistency,many many times in a row, one for you. Today is not the only day I’ve worked on it. I haven’t come up with the rough idea of how DPK currently feels based on just 6 drops.
Here’s another one for you channel has 9, slightly lower than my typical farm and the drop came at slightly above my average drop.
I’m not simply depriving others of the drop through magical consistency. That’s silly talk. People are permanently afking on many of the Galok spawns on the map. If they could steal my DPK, they would have. At least once over multiple days. They can’t.
This part of the DPK article contradicts the parts that people believe mean that competition still exists:
Also, the previous system was a little unfair, no? If Player A is trying to get an item from a monster with a 500 DPK rate and they get to 499 kills, but Player B comes along and kills the last one… Well, Player B gets the item and all of Player A’s hard work is put to waste. We want to avoid this problem with the new system.
I believe that competition and stealing no longer exists, and that the other part that contradicts this is ultimately caused by their inability to properly translate what they need to say in the kind of accurate detail necessary to describe something too complicated. They’re not stupid, they haven’t somehow magically overlooked the part where it’s horrible for people to be able to steal DPK drops. If they intended to stop that in the new system, then they have, because even a blind man knows the difference between it still existing and not.
People can believe whatever they want to believe, however I would like it very much if people would stop leaving channels when I move to them, because I firmly believe that cooperation is now beneficial and stealing is no longer a factor. Bugs are still a factor, however we can’t really do much about those, or even tell whether the system is bugging or not easily without glaringly obvious faults occurring.
I’m guessing in such cases you get the drop pretty much right after switching channels, correct? Your seemingly pointless and endless killing on one channel affects chances for all others, so it’s possible another person in a different channel allowed for a monster with a rare drop to spawn off your efforts (This would happen as a mere coincidence, with them killing and thus making monsters respawn right when the RNG dictates it’s time for the drop to be obtained).
No. The bug I was talking about can occur with all channels empty. I’ve discussed it with @MyriadColors in the past who has certainly experienced it also. It’s glaringly obvious on the low dpk drops. I’m fairly confident that it can even occur for non-dpk items.





