Now I played the CBT and enjoyed it to the fullest with what limited time that I could alot to it. But I felt there was something missing.
Now drawing back to my experience with other RPG games. I thought it would be a nice addition to the game if there were puzzles or quizzes to the game. Like for example a certain quest that would ask you a series of questions pertaining to the “Story so far” , and if you happen to answer all correctly you get some bonus exp and maybe some potions (maybe open up new quests too forming chain quests)
Now if the player doesn’t “remember” the events properly they forfeit the reward and the NPC just explains what actually happened, then they continue on. I don’t want quizzes to be “too” hard (though maybe puzzles/quizzes that gain you important items like recipes should be) It should just reward players for actually reading the story.
Now as per puzzles and mini-games this can be a nice addition to maybe instance dungeons and maybe party dungeons, maybe to open new areas or hidden bosses. or maybe a new chain quest.
Simply put I want players that explore or poke around stuff be rewarded. I want quests that have to be “interpreted” and would need critical thinking and common sense to figure out. I dont want it to be game breaking though, so maybe the rewards would just be keys or chests to open and stuff like that.
I just really like games that make people think, is all I’m saying.