Tree of Savior Forum

The path to Kamehameha

I’ve been racking my brain so hard to find a efficient way to Asura Strike i mean “energy blast” Stuff.
I pretty sure c2 cleric > c2 Diev > c2 Monk is dead. I see no reason to go past c1 Cleric with the DM nerf. I feel there needs to be more battle priest orientated classes or skipping cleric completely
Moving on with what we have:


The Builds:
Cleric > Priest > Dievdirby C2> Monk C2
Cleric > Priest C3 > Monk C2
Cleric > Priest C2 > Paladin >Monk C2
Cleric > Priest C2 > Krivis >Monk C2
Cleric > Priest C2 > Dievdirby >Monk C2
Cleric > Krivis > Dievdirby C2> Monk C2
Cleric > Krivis C3 >Monk C2
Cleric > Krivis C2 > Paladin >Monk C2
Cleric > Krivis C2 > Dievdirby >Monk C2
Cleric > Krivis C2 > Priest >Monk C2


Stats
I’ve personally gone full dex it’s okay… I wish Sacrament and Blessing crit that would be great. Problem going full dex you have trouble when you hit spellcasters. I feel we have more choices to add crit attack then we do crit rate. Lucky beta can play around with stats. I don’t feel i’m high enough where my stats are relevant. Feel free to chime in here.

Some of choices i’ve read from other posts are:
Str
Str/dex
Str/con/dex

I personally feel might be more satisfying to go full int damage build with a Krivis build and restat once hit Monk. I know people say there will be no resetting but I’m sure it will be in cash shop.


Rank 1

Cleric
Heal- I feel this one of two skills you should take to 5. You won’t do as much as full int cleric but it helps and you save on pots. I feel like only time i wanted to spam this is in dungeons but they are far and few between but trying to keep people alive i find i cry hoping they don’t die till it comes off cd. I feel the non damage attributeis must as we shouldn’t be scaling int.
Cure- The first time i played cleric i was totally in love with this skill. Boss killer extraordinaire. But in reality it’s only a good single target skill as it has a hit cap meaning when trying to grind you will probably kill one mob and then watch as the rest just pummel you down while you wait 20s before you can kill another. Another thing that sucks is once your cc’d i.e sleep you cannot cure yourself. Also it does not hit flying mobs which was super annoying with original build as i was hitting pitifully with auto attacks. You can skip it but 1 point never hurt no one. The attribute is irrelevant.
Safety zone - This super nice borderline broken skill. You take no damage for x amount of attacks. It’s nice for boss fights and when grinding and your heals are on cd. I feel party play people just don’t understand how it works and kinda sucks when boss moves a lot. The attribute increases the range you can move away from initial skill placement. I don’t really feel a difference but only sacrifice higher sp cost to get it. Oh this counts as a buff very annoyingly which only found out once my scarement and blessing kept disappearing since there is a 5 buff limit.
Deprotected zone - I don’t like this skill. It’s very static. I.e you place it and hit mob for more damage while it’s under it. But suffers from problem of most placed skills do when boss/mobs move you rage a little inside. With left over points you can put 4 points in your only removing 5 def not to sure what that means for damaging calculations or later in the game and i have no idea how the attribute work to be quite frank.


Rank 2
I feel Rank 2 - 4 most interesting but nothing seems to be a go to or synergies all that well with monk.


Priest - I didn’t think i would like it but playing with a group and hitting C2 i don’t feel that bad about soloing. A huge turn off is the amount of items you need to cast skills and early on its huge gold sink. Later on it’s irrelevant but with incoming gold nerf we saw earlier patch could be problem. We hit the point where we have to many buffs which is another annoying thing.
Aspersion - I put some stray points in here but it takes up a buff slot which is annoying. I like it scales with % but i feel does it really fit in a monk build? Probably if go full plate and pump some con then could be option for tanky monk. I don’t know why anyone would waste holy water to use this for damage.
Monstrance - I put spare points in here but i’m really regretting it. The more points you put in the more debuff circles you get. The more debuff circles you get the longer your standing there like your lagging. I thought the dex buff scaled with the skill but it has it’s own formula so i’m rethinking just leaving at 1 for dex buff and not wasting my buff times standing there. Without the attribute there is a 3 sec down time. The attribute adds duration up to 5 but increases the cd by 4 according to tosbase but in game it’s not as dire but either way i really don’t think it’s worth it.
Blessing - Probably the only skill you need for monk on this circle. Takes up a buff slot but can keep it up 100% if you don’t accidentally overwrite it whilst it’s on cd. It sounds very luck luster but it procs piratically of everything and anything that does damage. If you play in group they will love you for this. Doesn’t really shine till you get next priest circle but every little helps. Even with 1 lvl you can still get a flat 115 through attribute but attribute not like other enhanced where you can just dump silver, It’s on a timer which sucks but kinda stops us being barb broken. The second attribute adds another 30 attacks before the buffs used up. Only relevance i can see this having is if you picked up only few points but be warned you increase the cd of the buff although it’s never to point where have to wait for it to come of cd but bare in mind. I have yet to find someone use up all the hits at max rank before it duration is up. Last one is for parties although maxed out you can buff 7 people. I feel this should be one or the other and not both either make it limited by hits or duration current state i feel it’s redundant.
Resurrection - i put one point in here cause right now with one icon revive this completely irrelevant. It annoys me it takes 6secs to cast and why does it do damage?

**Krivis **- I have krivs i have yet to test it properly. While i onced scoffed at the buff limit increase i really which they gave it to the priest.


Aukuras - Bearing in mind i haven’t tested it. I feel this skill is useless. We have a heal, an invincibility shield and takes up buff slot which probably doesn’t matter if not going priest class later. I can’t find if the accuracy reduction is static or % based and how well does it scale as probably giving up points in other skills most probably Diano to get this. The attributes add more healing at no cost and fire resistant at cost of more sp which isn’t bad.
Zalciai - Stample for any monk picking up Krivis. You gain crit attack damage and crit chance by lowering the crit resistance mobs/boss hit with the debuff. Even with just 5 levels you can gain 137 crit damage through the mastery and 200 if you go C3. You can increase the duration of the buff by 9 secs but i can’t find how long the buff last but usually not worth it as you increase the cooldowns too. I’m assuming the last mastery adds to your magic damage as I’m unsure what magic amplification is.
Zaibas - I feel this skill is very lackluster especially C1 unless you probably pumping full int which doesn’t help monk unless your gonna skill reset then maybe. You be good at single target damage but will struggle trying to grind mobs as less face it our auto attacks are meh without Blessing and Sacrament and we will be auto attack in between the 30s cd. The attribute doubles the damage at lvl 100 but feel should also be one for number of hits.


Rank 3
I went priest again, I felt sacrament was a must for this build but like to know what others done.


Rank 4 I’m leaning heavily towards paladin. i just want a damaging skill QQ. I feel i have to go Krivis for more buffs and buff increase but can going Krivis at rank 4 really carry you from 75ish 120ish. Can you really wait till later to get first damaging skill?


Rank 5 Once hit monk i feel like all the pain will be worth it but getting there is the hard part.

Just few more thoughts getting to monk and what you guys thinking stat wise. Also do skills scale with stats? I don’t think tooltips reflect this and playing my barb i really didn’t feel my skills were scaling higher by refining gear and dumping str.

I think for me personally there are two schools of thought for rank 4.

  1. Priest C3

+better blessing
+better sacrament
+stone skin

  1. Paladin C1

+Smite(triple damage to demons and mutants/constructs)
+Resist Elements Aura
+Restoration (Restoration SP Recovery attribute!!!)

For me in this beta I chose paladin because I was getting sick of priest and Restoration SP recovery is fantastic for parties. I think in the future I will use a different class and farm an arde dagger, then go priest 3 for maximum auto attack damage, and take my farm character to paladin C3 for conviction.

I really feel the priest would need to get + Max buff skills.

Priest C3 your gaining 1 more buff what will you drop?

Paladin C1 your gaining two more buffs what will you drop?

It’s not that I’m sick of priest i just don’t feel like it can carry easily for the next 50 lvls or so till we get next job. Which while you’ll be using smite now later on it will probably fall off but it’s small price to pay for a filler that can take you to rank 4.

I think the best way is priest c3 3:1 dex/str, because criting with double punch is too op, and str doesn’t add much except for crit attack. I think paladin is good if you want more sustain or party play. But for me +170 dmg from blessing and +80dmg and x2 attack from sacrament is too good to ignore.

I’m just like

That kamehameha.

There’s not enough time to test all paths but rank 4 what im interested in at the moment

Priest

  • 20 damage from Blessing
  • 32 damage Sacrament
  • 480 Block added (Clarify how this works)
  • Giving up other two
  • Giving up one buff
  • Least damage increase

Krivis

  • 37 Crit Damage buff / 12 crit resist debuff
  • Able to use all previous buff
  • Hp recovery / 1494 Damage skill x2 (single target 30s cd)
  • Giving up other two
  • Scales with int /spr
  • Most damage but very random

Paladin
+501 strike skill x2 (9 s cd)
+Much better Hp recovery skill 100% up time with sp recovery

  • Flat elemental resistance with chance to nullify
  • Giving up other two
  • giving up two buffs