afk squire max wep dmg buff shops in town
If Maven Abbey is a showcase of what the future is, tanks will be in dire need.
DPS swordsman is however entirely broken and IMC is incompetent enough to fix it.
They’re also good for creating various rage-based forum discussions as well as easy troll bait.
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i think murmillo will cover it, or centurion will come back
how much hp do you have?
A pair of dragoons (without pelt class) showed me that pelt1 isn’t really needed to be good at pulling and maintaining aggro at maven abbey grind. Yeah tanks will be in dire need if the direction of the game is going to be like the 270+ maps.
The map prior to Maven Abbey is more dangerous than Maven Abbey itself… those !@$!@ archers…zzz
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You should try to get as much hp as possible. Find all the hp buffing equipment and headgear and just try to break records
this will be your goal until r8 comes out.
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awesome. maxing health is a godly achievement in any mmo!
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It would be nice if swordsmen could be real DPS classes as well but the fact of the matter is they get triple health and the only taunt ability.
They’d have to do something drastic like add stat modifiers to specific subclasses. For example base health multiplier of 2x and every rank of Peltasta or Squire increases your health modifier by .25 so a Pelt3Squire3 has 3.5x health but just a pelt1 + DPS build has 2.25x. Then, they can give the swordsman DPS classes proper cooldowns and scaling to compete with archers.
Real dps from a swordsman comes from interrupts. However, this does not change the fact that they too are susceptible to this
I am having trouble even translating what you just tried to say.
If you’re looking at it from a raw damage perspective, swordsman will never compare to an archer unless you get into buffs like deeds of valor. If you’re looking at it based on not having a target hit back and possibly knocking you down, swordsman has the most knockdown to give way of dealing extra damage.
Knockdowns actually reduce your DPS because you have to then chase after the fallen enemy, and it causes enemies to scatter so you can’t AoE them as efficiently. Other classes don’t have to deal with not being hit back, because they kill them from a distance.
