After checking out diverse items and how they work I can unfortunately just theorize about some things, but ultimately this build should fall into place nicely as one of the best self-sufficent characters you can make.
The design was that no matter what time, what density situation, what grouping situation. You will have stuff to do and will not be locked out of endgame.
Pros:
- Best rare mat farmer there is
- Can participate in all content
- Doesn’t rely on anyone
- Very versatile
Cons:
- Not able to secure WB cubes on his own, but will be offered a slot
- It can take quite a while to acquire the items you need
I left a couple of points open where you can apply as you see fit to tune it more towards your own needs.
**Rank Decisions one by one (you can click this)**
Cleric 2
Without cleric 2 you would not be able to properly keep a party alive. You have no priest tools nor diev 3 for invul. Priest 1 doesn't help, krivis 1 would only help for damageDiev 1 & 2
Carve World tree is powerful in any tougher farming scenario. Silence often makes mobs just stand. The owls are of course powerful aswell. Most often their duration is too long, but in case you need more you have divine might +2x monster gem => 8. No 2 other circles give so much bang for buck. The owls hit limitless targets.Pardoner1
Discerning Evil is a key ability to versatility in this build. It is a stupidly powerful ability. The stun from your mainhand that is normally 2 seconds is suddenly 12, venom ticks longer etc. Very interesting for World Bosses and interactions with others. Things that before couldn't be spread via pandemic suddenly can due increased time and the debuffs are spread as if. If you have a 20s stun on a target and you press pandemic everyone has a 20s stunOracle 1
The Oracles power lies solely in one skill. Change & its attribute. Maxing the attribute will allow you to spawn a lucky mob with a 2.5% chance per application since the skill is double overheat that means every 1 minute and 10 seconds you have a 5% chance to spawn a lucky mob. The kicker is that the lootable is exactly the mob you pressed it on so for example if you change a vubbe fighter and the next thing that comes out is lucky it is actually a lucky vubbe fighter. Enjoy this before it gets nerfed. A bit of money can be made via scrolling the oracle stuff, but not too much. Forecast is of course also useful for the rare 5% nullification. Just to be clearer about how to farm rare mats. The rarer a mob the better the oracle becomes. There are many classes out there that can make one mob count for 2 (doppel, chrono, thrauma etc), however with change and reset active you find a vubbe fighter you can go: Check loot, reset, reset into change so you had 3 vubbe fighters and end on 2.5% chance to make that vubbe fighter lucky.Plague Doctor
We are taking the Plague Doctor/Pardoner combo to prolong normally short debuffs and apply them to a stack of mobs. Venom for example can tick for up to 2k and pretty much follows the same rules for its proc chance as toyhammer so the chances are a bit better than 2% and then you simply spread it. It doesnt make sense to spread the dot/stuns on low level squishie mobs, but it does make sense on truffles upwards if you wanna farm alone or support additionally.As you can certainly tell by now the uniqueness is the pardoner/pd mix that allows for so much stuff that I can’t even cover it, because I havent discovered it myself.
However I want to point out again: I have no self-confirmation that pandemic does spread stun/venom dots etc. By all means it should, however I want to get this idea out before F2P hits so people have the chance to do it before the flood comes in. Worst case you end on double oracle or double pardoner.
**Gear Choices**
Monster Gems: Discerning Evil x2, Carve Owl x2 Offhand: Venom / Aias Mainhand: Toy Hammer / Vubbe Morning Star (stun confirmation pending 1-2 days) Armor: Cafrisun Set Necklace: Probably Max Petamion, possibly Animus Rings: Whatever you likeYou switch to vubbe/aias if you need to get the stun out
**Stat Choices**
You will most likely going a mix of int/con although you are technically at extreme liberty. For starters I would say 3 int : 1 con is pretty safe for general purposes. Don't worry too much about damage. You don't enter a party to replace the wiz 3/ele3/wl1.If you have questions just shoot them, but remember I am building the char myself and of course I wish I could show you the buld as it is in action, but all I can show you is how venom ticks for up to 2k per second and can be prolonged or a mob that is stunned for 20s out of mainhand stun and that both doesn’t work on bosses.
I hope this swiftly maintenance guide will spark your interest, maybe someone here even is a pardoner/pd and can check if the stun is spreadable so far all answers I got were positive.
Enjoy
