Tree of Savior Forum

The mob density and map size issue

So the EXP rates are higher… that’s cool and all that we’re leveling faster, but there’s a problem here.

WHERE
ARE
THE
FREAKIN
MOBS!?

It feels like once you hit level 80… finding something to kill is painful and will probably get stolen from you because there maps are literally designed for a single person per zone.

It’s awful! And the fact that there’s only a single channel in the higher level zones is also awful! The game is not fun when there’s nothing to kill!

I heard at level 130 it gets better or something? But oh god, the grind there is going to be PAINFUL with this awful mob density. I literally gain 10x more exp when I’m level 20 compared to now… AND I need more exp to level up. Please do something about this… I want to play the game, not run around trying to scrape up that one enemy that EVERYONE IS SWARMING OVER.

1 Like

hahahahaha its so true XD

Some maps SWARM with mobs, and some are like completely empty , and when you have to do a quest to hunt a item, it become REALLY hard to find free mobs to kill…

I mean the quest is to find the item or the mob?XD

I know that adding many mobs, generate lag… but come on… there are maps with 200 spawn + and maps with 30? isn’t a bit too much of a difference?^^

Just wait until you get to the 160 - 170 range :slight_smile:

well i guess that is normal… how many playr are actually that high lvl? i cant even reach 90…and im playing A LOT (When i can log ahhahahaha)

so i think they will probably increase mob on maps for high lvl when many people are around that lvl.

It does make sense to me…

They just need to open more channels in the higher level maps and it will be fine.

I saw they FINALLY opened up a second channel in the level 50 maps sometime within the last couple days. Well after the main crowd has already passed it.

They need to be more on top of adding additional channels sooner.

The lvl 70-140 maps should currently have 3 channels to prepare for current and upcoming player density. In a few more days the 140-200 maps should have more channels added as well.

I’ve already seen a number of 160+ players, so the players behind the group at the front of the levels should be catching up in just a few days.

The problem is level 160-180 maps are mostly really low on mobs , i think this game will be great , but just give more options to grind for low levels and viable options for higher ones , also more dungeons like at least a dungeon each 15-20 levels

All they need to do is add more channels.

Literally solves everything.

It doesnt on higher level maps , there is literally no density