***** This is theorycraft, share your thoughts and recommendations with us;
The Tank: Swordsman c1 - Peltasta c3 - Rodelero c3 - Murmillo c1.
- Key Skills: Umbo Thrust [low cd armor break], Swash Buckling [aggro holder], High Kick [add strike dmg], Slithering [add strike dmg], Headbutt [for the Slithering atribute].
The Debuffer: Swordsman c2 - Barbarian c3 - Doppelsoldner c1 - Dragoon c2.
- Key Skills: Warcry [increse debuff duration] - Gae Bulg [increases the physical damage the target receive] - Serpentine [make the target vulnerable to melee physical attacks].
The Buffer: Wizard c1 - Cryomancer c3 - Chronomancer c3 - Sage c1.
- Key Skills: Lethargy [increase strike damage] - Quicken [to help the DDs do their job] - Pass [to reset the burst skills].
The Monk Damage: Cleric c1 - Priest c3 - Monk c3 - Inquisitor c1.
- Key skills: Monstrance [DEX buff] - Double Punch [add strike dmg] - God Finger Flick [add strike dmg] - Breaking Wheel + God Smash [the burst].
The Paladin Damage: Cleric c2 - Dievdirbys c1 - Paladin c3 - Plague Doctor c1 - Inquisitor c1.
- Key skills: Divine Might [more skill level] - Statue of godness Laima [20% cdr] - Conviction [more god smash damage] - Incineration [this comp has a lot of debuffs, this ll help] - Breaking Wheel + God Smash [the burst].
Note: I focused only in the skill that have a really heavy impact in the dps [i know, where is the murmillo skills and the cleric heals right?], i guess this is a great comp that survive a lot too.
Please, what do you think? Lets have a mature discussion please =D
