[Will only be showcasing one skill from base class.]
I now randomly have a Google document that isn’t near completed for a custom base class named Loli. That has it’s own custom circles, ranks and class advancements.
It’s not completed and only rank one, circle one is finished (As of this sentence.).
Will I share the Google document? No. But I will show some of the progress here, but unlikely to update original thread.
Probably won’t even share the Google document since it’s not done, or probably because IMC won’t use it.
Base Class Name: Loli
Base Stats:
[I tried to find the “average” skill points used for the base stats in Tree of Savior. For the base classes of Archer, Cleric, Swordsman, Wizard. The average was 27-28 and naturally I’d go with the bigger number.]
| STR 3 | CON 9 | INT 3 | SPR 8 | DEX 5 |
[Don’t worry, it will be ok.]
Loli Base Class Attributes
[Ignoring the usual thing every base class has like armor mastery, weapon swap etc.]
Moe Mastery: Drain Soul
Max Level: 3 | Type: Passive
[Is carried on to be used for the base class and all other ranks.]
When dealing physical damage with basic attacks, drain the target’s soul regenerating maximum health equal to 2%/4%/6% of the damage dealt.
It is a lot easier to drain a target’s soul passively with your colorful magical basic attacks. Drain the target’s soul regenerating maximum health equal to 4%/8%/12% of the damage dealt.
Not possible to drain souls with skills.
[Magical basic attacks generally attack less per second and cannot critically hit. Plus physical ones can critically hit.]
Loli Base Class Skills
[Will only be showcasing one.]
Damage stats with something like 3-18 just mean Level 1 deals 3 and level 15 does 18 for example. Easier than putting every damage number for each level.
Same as things that have multiple hits and increases in hits up to level 15. Like 1/2/3/4.
VVV
This is a skill to take if you’re looking for the mage path. Compare it’s level 1 and 15 with Tree of Savior’s base class skills. It needs to be nerfed, or either keep it since it’s similar to multi shot’s (Archer base class skill.) scaling anyway.
Extending Limb
Damage type: Magic + Physical Strike
Description:
Hold the staff with both palms facing the ground, level the hands to the height equal to slightly above the bottom of your rib cage. Distance between hands should be similar to the difference of your shoulders. Face forward with feet where torso is facing. Now feet should turn at an angle of 135 degrees (Think feet at currently 90.) where you will thrust. Crouch slightly. Now that you are in position you imbue the staff with your spirit to extend it, while having a magical aura surrounding it’s surface. Thrust twice at target to strike.
Max Level: 15
Overheat: 2
Multiple hits?:
2/3/4/6 in animation duration of 0.2/0.3/0.4/0.6 seconds.
Damage: 22-223 Physical Strike + 22-223 Magic |Combine both
(88-2676 if combined. Should be weaker than Archer’s Multi Shot. Will do advanced math to make sure to lower damage if it’s stronger after damage calculations.)
Scaling: Scales with added 25% STR, 125% INT
If talking about whether it benefits from Physical or Magical Attack, it’s Magical.
(Whatever number is added up, is split into half Physical Strike/Magic. Purposely scaled like this because of low starting STR/INT.)
SP Cost: 8-62
Cool down: 7 seconds
Weapon required: Two Hand Staff
Range: 25% further than the average melee range
AoE Ratio: 1
Can block?: If blocked, Physical Strike damage is negated like a normal physical attack but the Magic still damages you.
Can evade?: Yes. Omg magic attack that can be evaded. Well, it’s a mixed attack but obviously a physical movement.
In case you wanted to know the name of a new class in rank two to advance into.
- Juggler
Uses inspiration (But not really actually similar, I’m serious.) from Bokor’s Bwa Kayiman, Dievirby’s Carve Owl, and also Druids Telepath. A hint is that a Juggler is able to conjure up to nine friendly living colorful magical sphere thingies TO MURDER PEOPLE.
Ones that aren’t doing anything look like oversized dangos that either hop around your feet, or sitting on your head/shoulders. With multiple cute idle animations out of combat that depends on how many are currently conjured. As well as sitting idles with the same idea. If none, you just do a normal standing idle.
-
Belligerent/Belliger ANGRY LOLI
Supposed to be a melee based class but no ideas for it yet. I want it to have an ability that allows it to somewhat dash that looks like a “Teleport” while doing a wide swing with a two-handed sword. Invulnerable during the super fast dash (Can see it with human eye, that’s why it’s not a teleport.). Cool down is 60 seconds (Maybe better as 50.). It damages all targets you pass in melee range in a straight line. Distance isn’t too big, just enough to properly dodge some stuff while actually keeping a good distance to close targets.
I am too lazy to create separate base classes for melee/mage Loli. So I just made the Loli base class with both three physical/magical skills and you just generally work with those. Of course, I should actually have both four phys/mag skills since you need to use 15 skill points.
Extending Limb is probably either overpowered or under powered but can’t exactly tell since I need to do more math. The only thing I want is to make sure it’s weaker then Archer’s Multi Shot in total damage calculations. Which I think it is.


