Tree of Savior Forum

The issue with game Performance

What I have noticed is that this game is single core cpu intensive.

The game has issues on my PC with amd and dedicated GPU.

Granted it isnt a $4000 rig but I built it, my self not bought, with gaming in mind and it is more than enough to handle much more complex games.

My work laptop I5 and 5500 integrated card runs this game better.

Why?

Well its the way an integrated mobo like the i5/5500 works. While a dedicated card and cpu work independently, and depending on optimization between manufacturers together to a point, integrated graphics do not.

So while ToS is singlebcore cpu intensive, on an integrated intel 5500 bored, even with a slightly slower cpu you will see better performance vs a PC with dedicated cards.

This is because the mobo will utilize BOTH processing units, even if ToS has poor optimization, Intel does not and this is exactly the type of problem the 5500 is great for.

Most MMO are single core software, unfortunately, on other thread i tagged one of the devs that answered about the optimization to add 64 bits support, it would increase well the performance.

Well, not sure how they will tackle this.

On my laptop using a GTX660M with 2GB i5 and 12GB of RAM still, some areas where terrible, and some still bad, boss fight for me is hell.

It only make me thing that, the graphical utilization of the game (if you can call it that) is limited, and it end up bottle necking on high performance rigs.

Nah, my laptop is 64bit and has no issues, the issue is poor utilization of gpu, the CPU is handling a great deal of processing.

With integrated mobos the CPU does a lions share of the work already. That is why a favorite tag line of white knighters is “ToS plays perfect for me and I’m on a laptop.”

I think for the most part a 5500 based solution with an I7 will run this game like butter… but I7 with 5500 is just nit common or even logical. Going for a 5500 is usually for cost/ efficiency and thus is often I5/I3.

I can’t speak for AMD but I don’t think they would do well with an integrated solution.

Yeah, i expressed poorly there, i meant about the GPU part lol.

That is just people who don’t even know what we are talking about or the least care about a thing as long as its working for them, not white knight, at least not for the game but for themselves LOL.[quote=“nazrious, post:3, topic:243222”]
I think for the most part a 5500 based solution with an I7 will run this game like butter… but I7 with 5500 is just nit common or even logical. Going for a 5500 is usually for cost/ efficiency and thus is often I5/I3.
[/quote]

I may should try force the game go use my 4000 (probably will freak out with the card LOL) and see its performance.[quote=“nazrious, post:3, topic:243222”]
I can’t speak for AMD but I don’t think they would do well with an integrated solution.
[/quote]

I gave up on AMD during AMD Athlons age, since them, only Intel for me.

Yes… practically every game created runs only on 1 core. There are only a few games that utilize multi threading.

This game has issues on everyone’s computer.

It’s been bothering me that so many misinformed people have been coming onto the forums posting the reasoning behind the game’s performance.

It’s not because if you have an integrated or dedicated graphics card. The game simply has terrible net coding and optimization issues. That is not because of your hardware, it’s because of the friggin game. Your PC running better than another or laptop running better is just placebo.

I’ve tested this game on 3 different computer setups.

i7 laptop with integrated graphics. Fast map switching, horrible FPS.
i5 desktop with a GTX 550 Ti graphics card. Good map loading times, good FPS.
i3 desktop with GTX 960 FTW+ edition. Slow map loading times, high FPS.

The FPS is not consistent because it depends on the amount of players on the screen, particles and mob density. All which are killing your FPS regardless if you’re equipped with a Titan X and i7.

And if you still don’t understand, just go to an empty area… where you maintain 60+ FPS. Then spam weapon switch and watch your FPS drop from 100+ to 20. Just from weapon swapping. Again, this has nothing to do with your graphics card or processor. The application hangs as it’s trying to call functions. While the application hangs, the game freezes. While the game freezes, you lose FPS. Fairly simple concept to understand here.

Yeah, but has nothing to do with what I am speaking about. Good gloss over bro.

On my PC I actually experience freezes and then crashes, not simply bad FPS. This is a CPU usage issue. While many games are single core they also utilize dedicated GPUs way better. ToS has some of the worst resource usage I have seen in a “professional” non-indie release.

I have stress tested rigs and it is hard to get benchmarks to crash decent PCs, poor fps sure, but out right crashes + bad FPS/ freeze is telling.

And also I suspect the server setup being used is not the best.

Side note: I did point out I was on a 5500 platform. To date there have been no better integrated solutions, talking 25% difference in performance almost across the board from previous iterations, and also some extremely well done optimization with the I series processors. Running an I7 u may have a 5500, but many older I7s do not.

My current laptop with an SSD I installed after cost me about $600 at time of purchase, just around when the 5500s came out. It is by no means a gaming rig. It also has never crashed to desktop or required a forced termination.

I thought it was just my PC, but this PC has run several visualy intensive applications, and civs BE running around turn 400 on a huge map with out issue recently.

Perhaps anecdotal but still telling.

My bad. My cruddy behavior is because this game still lingers with horrible performance problems well after a whole month this game has been released. I literally run through dungeons while my screen is frozen in place for 5 seconds, hoping I’m killing something as I mash my skill buttons.

And it’s like IMC is setting up servers and crap for the BR’s but who really cares. Fix the effin’ game already.

Understandable.

I just have to scratch my head on exactly what the issue is. I mean there are several simple bandaids for right now, but they are so simple it is crazy imc has not done them.

1 limit rendering of all sprites etc except self. If they added in ultra basic mode for other parties/ mobs you could have very simplistic renderings/ effects to alliw some breathing room till a more permanent solution can be made.

It really is rendering of sprites and effects gunning the CPU. CPU Do not like any sustained 90% utilization, there is such thing as core efficiency and although rated for certain speeds that does not mean cores pkay well at top speed. They need to code in a direction to utilize GPU somehow. My code kung fu is ultra weak.