Tree of Savior Forum

The issue of content in ToS

This was the biggest problem with Rebuild where every person needed to feel “strong.” This negated the need for party content, but also means everyone is done with content in a couple days. The gear from the new raid is so bad there’s no reason to even do it, it’s like a 4-5 base stat upgrade on each piece with no set bonuses, and the weapons are a joke.

I’m strongly against the idea of “dailies.” There has to be a more compelling reason to log on outside of doing your chores. Gemstone Feud was actually a great addition to the game, because it provided a great alternative to doing Saalus, and is actually entertaining. Every match is different, and the matches are big enough where many are close and not steamrolls at all.

Some people will always be happy to do things at a very casual pace, for these people the game always will feel like there’s something to do. But when you are at end game, you beat all the end game content there is to offer, and then there’s nothing. When new content comes out, you are literally done with 2 months to spare before the next content.

The class system has always been the game’s big selling point; but 40+ classes with no content to do will sit idle.

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I guess that’s the direction they choose given quite a lot of players actually enjoy this garbage PVE, they like the feeling of power they get from stomping mobs.
For me it gets boring REALLY fast and i barely do anything else than PVP.

I agree with most points said here and i wish IMC would go back to the days where PVE was actually dangerous.

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i agree with every of your post, that means we have the same feeling of the wrong way the game is going. When there’s balance team in tbl, it’s soooo much fun and i had sometimes rly close fight, me too i still enjoy tbl (even if there’s still lot of issue). So i agree about tbl. Feud is fun too, but we need other pvp content with different goal, and some that doesn’t rely on gears, to let new ppl enjoying the game and staying. It solves the issue of gap about gears (trans-upgrade), making content that doesn rely on it. Maybe we need a 24/24 7/7 pvp arena, to chat and fight.

I agree about dailies and weeklies to, it doesn solve anything to push player doing something boring just for rewards. it doesn’t create the fun at all. Who still run Saalus? Even if the rewards are one of the most important item in the game…i have to add to this, the “board” event, to me it’s not event, it’s just like throwing s.h.i.t to occupy ppl. An Event needs a human being (GM) behind. All those things you think “i have to connect to do it” and not “i want to open ToS to have fun”

i remember when at the beginning of ToS when we were doing our quest and explored the maps and suddenly we met a Blue Spion Archer and couldn’t cross the map. it was fun. The fun comes with the fail but now imc logic is to reward everywhere like we are spoiled child.

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on my server (silute) despite there being some whales (+21 on almost every piece, trans 10 on everything and BIS ichor etc) TBL is mostly played by people at around 5-8 trans +6-11 velcoffer armors (weapons ofc has to be T10, thats an obligation tbh) with only about 1/2 the pieces ichored, and whenever you see a full non-random team the games are a blast to play.

But honestly, I would have absolutely no problem at all with all gear being normalized inside TBL if there was more Content like Gemstone to play as well. TBL is one of the reasons you gear and tailor your character to your playstyle, and if gear was normalized there, we wouldn’t play other aspects of the game as much. If there was more PvP content (instanced PvP content, not 80vs10 stomps like GTW) I would love to see gear normalization on TBL though as it would raise the number of people participating

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It doesn’t even need to be only combat content.

Like:

Get a rare dungeon ticket from mobs. (requires gear and leveling combat ckills)

Get a cute costume recipe from that dungeon. (gear and combat ckills)

Shear sheeps to get some wool. (Sheep Shearing skill)

Make threads and then fabric. (Weaving skill)

Sew a costume using fabric and recipe. (Sewing skill and a minigame)

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And then next week you decide to switch to Cooking/Blacksmithing/whatever.

A mean c’mon, koreans were able to make such a game back in 2004 and now games are being reduced to what TS has described. Only dungeon crawlers and mobile games are worse than that. (Though TOS is already half-instanced and we only have world bosses and instanced dungeons for the endgame.)

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No more harvest moon and mabinogi please.

Why not? leveling life skills for months is fun. (Especially compared to derping through the same instances for months)

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I played Ro very Hardcore for 15 years(2 megs/+20 kvm katar/gtb shield) but in tos i just feel forced to do the same boring dailys everyday.

Its a chore so i always quit for a few weeks untill i get hyped for a new build lvl up to cap and quit a few days later again.

I like pvp but gear is just way to important…
In ro gear was very important too but still you could die from a undergeard player.
In Tos you have no chance at all the full velc guys will 1-2 shot you and you deal barely any dmg at all.

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Yeah, i just wish that instead of pushing the level cap (that is utterly useless by the way IMC, the current leveling system is boring, unrewarding and way too easy) they would put more dungeons/raids/challenges. More stuff to do, more item diversity, not a new BiS, DIVERSITY.

I’d rather have a game with LOTS of niche items that can fit in some builds than the current Get Ignas plate and shut up

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I wish they changed the lvl cap. “Shrink” the game down to 100lvls max, and re-arrange all mobs/items/maps/players/exp/etc for a 100lvl cap. Would probably reduce the gap between geared and non geared players, and make a lot more items viable. 420lvls is too much imo, and makes a lot of the lower lvl maps useless.

But hey, this is just wishful thinking, I doubt they would ever do something like this. After all, increasing the lvl cap makes people play for longer thanks to new BiS items…

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gem feud is fun, until you get vga error or random disconnections, and then you can’t get in again
and then inside, you are swarmed by onmyojis and plague doctors that AOE you from across the map without noting and being unable to do anything
beside your points, which i find are all true, the game needs some serious class balancing… i don’t even want to try tbl or other pvp content because of the game crashes and class balancing

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I am sad to say you’re right. A LOT of people are actually very fixated on menial things in game, forgetting to see the game for what it is. It amazes me how people still throw money at this game for cosmetics like ribbon and such. ToS has become an mmorpg of afk, tree of fasion if you may call it.

I personally have lost the drive and motivation to play long ago, I just set new goals recently and alas I have achieved them already too. Now I am just making the drakonas accesories, even if I don’t necessarily have the need have them.

Grinding for exp is a great factor for an mmorpg but in ToS it is a walk in the park. No wonder players look for something worth challenging, but tos keeps recycling concepts over and over again.

While ToS definitely has its good points, it is simply a “cute game”. It requires minimal skills, little teamwork but on the other hand can be hours of research to perfect a build that can be OP for what you want to be good at.

If you have played other mmorpgs, or play other different genres of games you will understand the issue discussed here.

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PVE content is getting worse i aggre, they should design something new and FUN or game is not surviving another year, cannot re-re-build it imo.
I’m tired of bad events every week, a lot of events have problems and aren’t fun at all, just afk or “bossing” crap.
But boruta is the worst content of this game by far, tons of hours for dc/bugs/nofun/drama/breaking guilds, and it’s a big problem for people that has little time.

I’ve never played the oracle content, siaulai is dead because nothing interests and no rewards.
CM is for helping mates leveling a char or farming sierra powders…
Wish at least uphill was a playable content in group, there is no incentive to do it at all.
For me the only content that is helpfull right now is Velcoffer and it’s gonna be horrible after the healing nerfs and everyone get geared up.

Gemstone is an ok content, it’s just annoying as hell when you get DCed and you basically lost your day, that is awful and a serious design problem.

The main problems of TOS are:
1 - Horrible and problematic ENGINE with unlimited bugs.
2 - Bad variety of PVP and PVE contents.
3 - You are not rewarded with fun by the hours you spent playing, just RNG and pain.

IMC should know we don’t want enchant scrolls or bless shards, or new bosses with halfdozen patterns, we just want a reliable content where we can spend like half an hour a day and get satisfied amounts of fun (if you are thinking Salus you are wrong).
Fix gemstone, make a content like GTW works, make a guild content where you can spend healthy time with your guild… jeez, this should be some design basics. It seems like imc don’t play the game they designed lol.

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Wow this thread summarizes almost everything. Although most of these issues are bound to appear in MMORPG, and every new content will be boring given enough time. but still… here are my thoughts as a returnee of 3 weeks… (played right at 280 cap)

  • Endgame gears/builds
    just came back to playing again hoping that its still fun
    although some contents are fun, most of it are just so linear and no other way around it or most of the time the “other way” around will result in inefficient build. Good thing going on TOS is the variety of classes. Atleast now its not just “tree of wizards”

  • PVP specific
    PVP = Gears + PVP Class thats all. a good sample of PVP is that of Dragon nest, equalize gears and skills that functions differently in PVP than on PVE. I hope they make a pvp like this, unlike now. Example you are just standing there in feud farming those silly mobs and suddenly theres an enemy onmyoji that casted aoe somewhere somehow and youre just gone. lul. (well feud is a good content, just giving an example of geared vs newbie, ofcourse they grinded for those gears they deserve those powertripping)

  • PVE Contents, not threathening as they were during 2016 TOS.
    the endgame content of PVE doesn’t present much of a challenge compared to the first release ( well duhhh ofcourse everything is new but still its way easier now.) Reading the post above remembering crossing the map with blue spion archers with atleast 3 of them hitting you with spiral arrows will make your characters go planking in no time, or the time where alemeth/storage was always full of people and competing for grinding exp and shts, now i just followed all the gold quest and maxed my new char in 3 days playing casually. Bring back the grinding, bring back the fun in questing, bring back the good old planning of when to pop your exp cards.

  • Town
    now i dont know if its just because the game is old thats why theres only a few people in town doing nothing. The numbers is not the issue, the activity in town. all other contents are in Klai except the raids. I missed those card battles. No issues here really just miss the lively town.

  • Events
    well here i dont know much about events since, i only experience few ones within 3 - 4weeks. But are there fun events? from what ive read its just kill this, deliver this then receive this as a reward. Puzzles? Hide n seek with GM’s? Live events? any of that in the past?

  • Forgotten contents
    Low level dungeons, ive read somewhere that its just a bug that dungeon cubes only gives talts and cards. Well this still falls down to being linear with gears. TOS before as an example, youll see AA archer having different item builds, the variety of combo xbows - dagger/pistol for endgame… Items youll get on lower dungeons and still be somewhat useful for contents later on. i dont see that now. Yeah gear progression is important, what im saying is maybe 2 or more items from low lvl still having good enough effects to even matter a little lul.

Well theres a lot of improvement here and there but this is an issue thread so theres that. Lets keep TOS aliveeeee

I remember when i ask my guild mate to go grinding with me in hg for some easy exp (he is way stronger than me btw), and when i got the red weapon he upset so i have to gave away that weapon to him so i won’t destroy this “friendship”

Game engine is garbage and the expierience is not enjoyable whatsoever. Thats the main issue.

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Every reply has very good points. I believe that for the longest time the game has become bloated with addition over addition of game systems that either get repurposed after a while (from things like Uphill or AJ to the entire class system) or left in the dust like OP said (Hethran Badges anyone?). Yet the one stellar feature that has proved to work flawlessly and has been improved upon with precise mindfulness are the gacha cubes. Cubes get a level of attention that the actual game doesn’t, and anyone can tell after a while. To the point that “The Game” just feels like a support for gacha to exist and keep rolling.

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As it stands, most of the game is pointless. There’s just, so much non-recyclable trash that by the time you actually do get to the BiS standard 300+ levels in, there’s literally nothing else worth doing if you’re not a fashion warrior/gacha lord. IMC decided instead of dealing with it, to create a streamlined path forward to give incentive on a basic path.

Don’t get me wrong, I loved and still kind of love theorycrafting builds for friends who want one of the favorite classes within certain niches. Owning what you are is a large component of the game’s enjoyment, the sheer cohesion or cacophony of builds is really fun to play around with. There’s been a crap ton of QoL changes to make the game more tolerable, and overtime, the game has indeed gotten much more stable (Who remembers in CBT when Miner’s Village lagged so horrendously that once you entered you either had to warp out or wait for the GMs to hard flush the map?), but in essence there’s not all that much to do. The mysteries of hidden classes have been found, most of the storylines don’t reward exploration or curiosities, and aside from your character in specific there exists literally no way to identify and express yourself. That’s why you end up bored and unfufilled, what do you actually do aside from grind and sometimes PvP?

Personally I feel like most of the crafting classes just need to be erased in favor of main-class specific utilities, and more systems (Remember when IMC noted that Orsha and Fedimian were relatively desolate and they were gonna add more social hub interactions like the old Mercenary Post into a bar of sorts?) that cater towards actual interaction to help one another. Maybe an actual treasure hunter subclass/specialty can run around fighting certain mobs throughout the world and uncover secret maps to find low DPK gear, or Alchemist’s Magnum Opus could actually be expanded upon much more than it is now.

Right now the game’s an MMOG. I really don’t feel the MMORPG aspect anymore.

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I myself just uninstalled the game and watch forums for any news on perfomance patch, either they will fix the game to make it actually playable or it will die. Right now its all about milking players with tp shop.

15 fps in challenge mode while on ryzen 5 shouldn’t be even possible.

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